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<blockquote data-quote="Shiroiken" data-source="post: 6562563" data-attributes="member: 6775477"><p>Welcome back <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> Actually, they plan a VERY slow release schedule of new rules and splatbooks, which should keep the bloat to a minimum. Also, 5E is harkening back to the days of "characters" not "builds." What makes your character unique and special is what YOU do with them, not what's written on the paper.</p><p></p><p> It is a sacrifice to simplicity. There are many other examples that you haven't run across yet (such as failing to hit an unconscious, unarmed, defenseless human with double 1s), but there is a VERY simple solution: change it. 5E is meant to be modular and to be adapted to the needs of individual games. Once you realize this, the basic chassis that is 5E becomes the perfect vehicle for your group after you modify it to your needs. </p><p></p><p>The quadratic wizard and codzilla from 3E had to die in order for the game to survive. Concentration is a fine mechanic that balances spellcasting well, with 1 minor problem IMO (the loss of Concentration due to damage with a minimum 10 DC). You just have to pick your concentration spells carefully and not overload yourself with them.</p><p></p><p> There is magic item creation. It's an optional rule in the DMG, where it belongs. Not everyone wants to have magic item creation (I felt it to be a major bane to 3E), and some want to run without magic items at all. The rules now allow for that, while allowing groups that want magic item creation to do so.</p><p></p><p> Either your DM had decided not to use magic items, the adventure doesn't contain them, or you just haven't found them. Magic items are now special. You don't need them at all; all they do is just make you better. Treasure the ones you do eventually get. (side note, I feel putting the Potion of Healing in the PHB was a TERRIBLE mistake! I don't allow PCs to just buy Potions of Healing like most equipment in my game)</p><p></p><p> Again, change it. There are several options in the DMG that you can use, or you can make up your own.</p><p></p><p>Can't help you there. Never read it, but from what I understand, it was NOT a well written adventure.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6562563, member: 6775477"] Welcome back :) Actually, they plan a VERY slow release schedule of new rules and splatbooks, which should keep the bloat to a minimum. Also, 5E is harkening back to the days of "characters" not "builds." What makes your character unique and special is what YOU do with them, not what's written on the paper. It is a sacrifice to simplicity. There are many other examples that you haven't run across yet (such as failing to hit an unconscious, unarmed, defenseless human with double 1s), but there is a VERY simple solution: change it. 5E is meant to be modular and to be adapted to the needs of individual games. Once you realize this, the basic chassis that is 5E becomes the perfect vehicle for your group after you modify it to your needs. The quadratic wizard and codzilla from 3E had to die in order for the game to survive. Concentration is a fine mechanic that balances spellcasting well, with 1 minor problem IMO (the loss of Concentration due to damage with a minimum 10 DC). You just have to pick your concentration spells carefully and not overload yourself with them. There is magic item creation. It's an optional rule in the DMG, where it belongs. Not everyone wants to have magic item creation (I felt it to be a major bane to 3E), and some want to run without magic items at all. The rules now allow for that, while allowing groups that want magic item creation to do so. Either your DM had decided not to use magic items, the adventure doesn't contain them, or you just haven't found them. Magic items are now special. You don't need them at all; all they do is just make you better. Treasure the ones you do eventually get. (side note, I feel putting the Potion of Healing in the PHB was a TERRIBLE mistake! I don't allow PCs to just buy Potions of Healing like most equipment in my game) Again, change it. There are several options in the DMG that you can use, or you can make up your own. Can't help you there. Never read it, but from what I understand, it was NOT a well written adventure. [/QUOTE]
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