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<blockquote data-quote="cthulhu42" data-source="post: 6566221" data-attributes="member: 6792361"><p>Another session in the books, and we got to deal with concentration, or the breaking of, for the first time. </p><p></p><p>While posing as caravan guards for a wagon train heading for Waterdeep we were beset by four big ass spiders and three ettercaps. During the battle Zukamesh cast a levitate on himself in an attempt to get out of harms way, only to find that the ettercaps could spit web at him. One of them did and wrapped him up. Zuk kept rising, but the ettercap hung on and rose with him. The ettercap climbed the web to get to Zuk and bit him pretty heard. Zuk failed his concentration check and down the both of them went. Fortunatly I managed to cast a Hold Person on the ettercap and keep him from further gnawing on poor Zuk, and luckily he failed his save for a couple of rounds; long enough for our paladin and i to make good use of the auto crit feature of attacking a paralized foe, and soon the ettercap was an ex-ettercap. </p><p></p><p>A few observations: I continue to be impressed with the versatility of the fighter. The superiority dice, OA's with his halberd, and extra actions all add up to quite the tank. </p><p></p><p>The relative ease with which a rogue can now achieve a sneak attack makes her a pretty formidable opponent. She's not doing fighter damage, but she's certainly holding her own. </p><p></p><p>As a wizard, I am still able to contibute meaningfully to combat. Even though i didn't do a whole lot of damage (I missed 3 of 6 scorching rays, and rolled pretty terrible damage for the ones that did land), the Hold Person was a pleasant surprise. Like most wizard players, I'm griping about the every turn save chance the holdee gets, but this time, at least, it worked out pretty well. The advantage on attacks and auto crits vs the held target means that if he doesn't make that save pretty quick, he's in for a world of hurt. </p><p></p><p>I was able to purchase some scrolls in Balders Gate. Our DM has priced them high, but fair, and has made it a pretty slim chance of even finding them, all of which meant that I only tracked down a handful of 1-3 level scrolls, and could only afford four of them. Still, that's four spells I won't have to choose when I level up. </p><p></p><p>He also allowed more or less unfettered access to healing pots at 50gp each since we were in a city large enough to where it made sense to be able to find them, and because we are without a primary healer and will be on the road in dangerous territory for nearly two months. </p><p></p><p>Rules question for the day: When a Levitate spell ends, it says that the caster gently drifts back down to earth, but it doesn't say how fast. Zukamesh was 40' in the air when his concentration was broken, and thus ended his levitate. Our DM ruled that he immediately floated back down to the ground, as it says in the spell description. However, what if he'd been a few hundred feet in the air? Any ideas at what rate he would descend? Feather Fall speed, maybe?</p></blockquote><p></p>
[QUOTE="cthulhu42, post: 6566221, member: 6792361"] Another session in the books, and we got to deal with concentration, or the breaking of, for the first time. While posing as caravan guards for a wagon train heading for Waterdeep we were beset by four big ass spiders and three ettercaps. During the battle Zukamesh cast a levitate on himself in an attempt to get out of harms way, only to find that the ettercaps could spit web at him. One of them did and wrapped him up. Zuk kept rising, but the ettercap hung on and rose with him. The ettercap climbed the web to get to Zuk and bit him pretty heard. Zuk failed his concentration check and down the both of them went. Fortunatly I managed to cast a Hold Person on the ettercap and keep him from further gnawing on poor Zuk, and luckily he failed his save for a couple of rounds; long enough for our paladin and i to make good use of the auto crit feature of attacking a paralized foe, and soon the ettercap was an ex-ettercap. A few observations: I continue to be impressed with the versatility of the fighter. The superiority dice, OA's with his halberd, and extra actions all add up to quite the tank. The relative ease with which a rogue can now achieve a sneak attack makes her a pretty formidable opponent. She's not doing fighter damage, but she's certainly holding her own. As a wizard, I am still able to contibute meaningfully to combat. Even though i didn't do a whole lot of damage (I missed 3 of 6 scorching rays, and rolled pretty terrible damage for the ones that did land), the Hold Person was a pleasant surprise. Like most wizard players, I'm griping about the every turn save chance the holdee gets, but this time, at least, it worked out pretty well. The advantage on attacks and auto crits vs the held target means that if he doesn't make that save pretty quick, he's in for a world of hurt. I was able to purchase some scrolls in Balders Gate. Our DM has priced them high, but fair, and has made it a pretty slim chance of even finding them, all of which meant that I only tracked down a handful of 1-3 level scrolls, and could only afford four of them. Still, that's four spells I won't have to choose when I level up. He also allowed more or less unfettered access to healing pots at 50gp each since we were in a city large enough to where it made sense to be able to find them, and because we are without a primary healer and will be on the road in dangerous territory for nearly two months. Rules question for the day: When a Levitate spell ends, it says that the caster gently drifts back down to earth, but it doesn't say how fast. Zukamesh was 40' in the air when his concentration was broken, and thus ended his levitate. Our DM ruled that he immediately floated back down to the ground, as it says in the spell description. However, what if he'd been a few hundred feet in the air? Any ideas at what rate he would descend? Feather Fall speed, maybe? [/QUOTE]
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