Off-Beat Campaign Ideas Sketchpad

HeavenShallBurn

First Post
My longest running campaign is coming to an end in 3-4 more sessions and I've began to brainstorm ideas for the next campaign. I noticed there wasn't any single place to go for new campaign ideas rather than searching all over the boards for them so I figured it deserved its own thread, a collective sketchpad of campaign ideas all in one place.

Post your ideas. Link to existing threads or posts covering campaign ideas.

1.)The Giant's Campaign(combine Planetary Romance & PCs as Monsters with a Twist)

Mechanics: This is a surprise twist campaign idea. Start with the players making first level human characters using regular D&D classes, but don't allow classes that have spellcasting abilities at first level. To handle the modern origin of our heros from elsewhere use the UA weapon group rules and make weapons groups for small arms and support weapons available. Start with the PCs on modern earth but preferably as capable characters rather than "pulled of the streets" sort(examples:soldiers,mercs, private contractors of various sorts). For the giants choose any appropriate sort you prefer but I would recommend pulling 4 racial hit dice off any giant since they seem to have more than they should given they can advance by class level.
Narrative: In the first session they tamper with some MacGuffin that translocates the PCs SOMEWHERE ELSE. The key is to have them in a rather desolate area. Describe trees as scrubby and small and use larger wildlife but describe it as if they were simply particularly scrawny examples. Spring the surprise in their first encounter with the signs of civilization. They lay eyes on some feature of civilization only to realize it's made for tiny people because while we see ourselves as normal earth is really a land of giants. Sort of a minorly Gulliver in Lilliput twist in campaign flavor. If you want to really hit home with it you can use other big creatures to attack the settlement creating a situation where they fight in the town like one of those old Rampage arcade games, crushing peasant huts and stepping on fleeing people by accident.EDIT: (Note make sure you get a copy of the character sheet they made so when you spring the surprise you can hand them an accurate character sheet that is the same except for adjusting the race from human to giant)

2.) Warlords of Ysgard(planar adventuring with a twist)

Mechanics: Everyone has dead characters they liked, this is a way to re-use some old favorites. Take a dead character and change its type to outsider(though they aren't petitioners, following the blurb in the DMG and MoP powerful creatures can become outsiders rather than petitioners). Give it leadership as a bonus feat. As a cohort use a memorable enemy they defeated during life. Use generic lower level warrior mooks with the petitioner traits that are similar to ones the character fought during life.
Narrative: The players each control one of their dead characters as the PC and leader of a warband of their slain foes in the afterlife on Ysgard as they band together and seek eternal glory in combat and to carve out their own hall in the Land of Fallen Heroes.
 
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I keep a file full of random ideas and blurbs that come to me at the oddest times. Most of my ideas are for modern campaigns but it might spark a few ideas for you.

1) All of the major horror icons of our time can be attributed to fowl ups within science.

- Vampirism / Lycanthropy / Zombification are all tailored diseases made by governments to help them fight wars.
- Demons, Angels, Spirits, and Ghosts are some sort of mental illness (expressed inward or outward).
- Magicians / Witches are simply people who use parlor tricks and sometimes technology to pull off there stunts / tricks or psionics unlocked by experimentation.
- Monsters Like trolls and goblins are a form of genetic expression or mutation (possibly caused by virii).
- Mummification is a rare condition caused by scientists meddling with an atmospheric anomalies. This created a strange type of energy that actually reanimates the body for a period of time.

For this reason Science is now banned and most technology is shunned. Anyone caught using it is put to death in some sort of painful and barbaric way. At the same time these "creatures" now live amongst us.


2) Present day Humanity slips into a time of darkness...a certain group of individuals (for whatever reason) stumble upon something that gives them their greatest hope. These hopes are the manifestation of man kinds will to survive (indirectly) and these people will help bring hope back to humanity.


3) I've been kicking around the idea of using true resurrection on a person long dead as a story point. A Great hero, a terrible villain, or an honored king perhaps. A group could possibly be trying to (re)forge a powerful bloodline by bringing back somebody they feel will bring some trait they want (or the originator of the line). Or some cult wants to resurrect some great evil that was slain ages ago. Or still perhaps the world is facing some great calamity and needs a hero of old to save them.

4) Take the D20 modern Urban Arcana idea and reverse it. Instead of the creatures of shadow coming to our world...we go to theirs. Think about it...deep sea mining companies dealing with merfolk. Air forces fighting dragons. Scientists studying the various oddball races. Scientists attempting to explain magic, Etc etc. Sounds kind of cheesy but I bet it'd be a lot of fun.
 

A few ideas I had:

1) Orcish Resistance (Orcs vs. Elves but in reverse)

Orcs are not evil but a rather True Neutral or Chaotic Neutral tribal society; they are not stupid (average INT 10 instead of 8) but rather technologically primitive (stone age). Recently, the world's rising colonial power - the Elven kingdom (True Neutral or Lawful Neutral, and with alot of Arcane magic) - has reached the backwards land where the Orcs reside. Now Orcs are taken from their homeowrld and used as slaves in mines, plantations and factories across the sea, in the Elven homeland, or in the colonies in what was once the Orcish land. The PCs are a group of Orcish slaves working in a mine in what was once the Orcish land; have them roll up characters appropriate for a stone-age tribal culture (barbarians, rogues, rangers, druids/shamans and so on). First they have to escape the mine, then they'll have to choose - should they journey in search for a place where they could live in freedom, or should they stay and fight for the freedom of their homeland and people against the Elves?

2) Mithril Age (Steampunk with a Twist)

Mithril, as we all know, is a rare substance in the mountains of the land; however, in the underwater ridges and vulcanoes it is as common as iron ore is abouvewater. The Dwarves, learning about this from a Kou Toa prisoner thy were interrogating, set out to mine the Mithril wealth under the waves. At first they've limited themselves to underwater ridges they could reach by long tunnels under the seafloor, but now they've used the newfound wealth of Mithril to construct light but strong submarine hulls. These craft, propelled by steam-engines (powered by bound steam mephits), now roam the under-waterways between Dwarven undersea colonies and mines. The new Dwarven Empire is built on cheap mithril, on steampower and on gears, and is opposed by the Elves (with their powerful magic) and, more importantly, the Sahuagin tribes, now banded together to fight the Dwarven encroachment into their territory. But, deep under the ocean, the Dwarves' activity has stirred SOMETHING... awful... from the eons past.
 

Adventure idea spawned from an e-mail

http://www.enworld.org/showthread.php?t=190926
1.) The Time Space Portal Malfunction
"Due to the Power Shutdown of the computer center in Agoura Hills tonight, the SAP Portals system for time and travel will be down during that time."
Now, for a real mental exercise, how could you couple the shutdown time-travel portals with the ultra-hot and humid caverns in Mexico with the 40-foot long quartz crystals, and the four-mile slice of the earth's crust that's missing on the ocean floor?
The missing part of the earth's crust was translocated through time and space in a malfunction by the failing portals, it fell from the sky 60 million years ago and killed the dinosaurs allowing mammals the chance to displace them. The caves are strictly off-limits the only source of the crystals used to produce the control/focusing McGuffin of the artificial portals.

Now in order to set things right before something NOT GOOD happens the Pcs must follow the terrorists who caused the malfunction into the caverns and seek them out among the shifting and unpredictable natural portals in space and time that form deep below the surface in its tunnels and chambers.
 

1: Mirkwood America. Set around the Revolutionary War. West of the Appalachians, a vast, dark forest covers the land. The trackless depths hide wealth untold, but monstrous, intelligent spiders, cruel, amoral fey spirits, gigantic wolves, and untold horrors lurk there, too. Monster hunters and treasure seekers sally forth under the leaves to seek their fortunes.

2: Steampunk Metal! The PCs are a traveling band in a post-apocalyptic style fantasy world. Traveling from gig to gig through the wilderness, solving mysteries and fighting monsters.
 

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