HeavenShallBurn
First Post
My longest running campaign is coming to an end in 3-4 more sessions and I've began to brainstorm ideas for the next campaign. I noticed there wasn't any single place to go for new campaign ideas rather than searching all over the boards for them so I figured it deserved its own thread, a collective sketchpad of campaign ideas all in one place.
Post your ideas. Link to existing threads or posts covering campaign ideas.
1.)The Giant's Campaign(combine Planetary Romance & PCs as Monsters with a Twist)
Mechanics: This is a surprise twist campaign idea. Start with the players making first level human characters using regular D&D classes, but don't allow classes that have spellcasting abilities at first level. To handle the modern origin of our heros from elsewhere use the UA weapon group rules and make weapons groups for small arms and support weapons available. Start with the PCs on modern earth but preferably as capable characters rather than "pulled of the streets" sort(examples:soldiers,mercs, private contractors of various sorts). For the giants choose any appropriate sort you prefer but I would recommend pulling 4 racial hit dice off any giant since they seem to have more than they should given they can advance by class level.
Narrative: In the first session they tamper with some MacGuffin that translocates the PCs SOMEWHERE ELSE. The key is to have them in a rather desolate area. Describe trees as scrubby and small and use larger wildlife but describe it as if they were simply particularly scrawny examples. Spring the surprise in their first encounter with the signs of civilization. They lay eyes on some feature of civilization only to realize it's made for tiny people because while we see ourselves as normal earth is really a land of giants. Sort of a minorly Gulliver in Lilliput twist in campaign flavor. If you want to really hit home with it you can use other big creatures to attack the settlement creating a situation where they fight in the town like one of those old Rampage arcade games, crushing peasant huts and stepping on fleeing people by accident.EDIT: (Note make sure you get a copy of the character sheet they made so when you spring the surprise you can hand them an accurate character sheet that is the same except for adjusting the race from human to giant)
2.) Warlords of Ysgard(planar adventuring with a twist)
Mechanics: Everyone has dead characters they liked, this is a way to re-use some old favorites. Take a dead character and change its type to outsider(though they aren't petitioners, following the blurb in the DMG and MoP powerful creatures can become outsiders rather than petitioners). Give it leadership as a bonus feat. As a cohort use a memorable enemy they defeated during life. Use generic lower level warrior mooks with the petitioner traits that are similar to ones the character fought during life.
Narrative: The players each control one of their dead characters as the PC and leader of a warband of their slain foes in the afterlife on Ysgard as they band together and seek eternal glory in combat and to carve out their own hall in the Land of Fallen Heroes.
Post your ideas. Link to existing threads or posts covering campaign ideas.
1.)The Giant's Campaign(combine Planetary Romance & PCs as Monsters with a Twist)
Mechanics: This is a surprise twist campaign idea. Start with the players making first level human characters using regular D&D classes, but don't allow classes that have spellcasting abilities at first level. To handle the modern origin of our heros from elsewhere use the UA weapon group rules and make weapons groups for small arms and support weapons available. Start with the PCs on modern earth but preferably as capable characters rather than "pulled of the streets" sort(examples:soldiers,mercs, private contractors of various sorts). For the giants choose any appropriate sort you prefer but I would recommend pulling 4 racial hit dice off any giant since they seem to have more than they should given they can advance by class level.
Narrative: In the first session they tamper with some MacGuffin that translocates the PCs SOMEWHERE ELSE. The key is to have them in a rather desolate area. Describe trees as scrubby and small and use larger wildlife but describe it as if they were simply particularly scrawny examples. Spring the surprise in their first encounter with the signs of civilization. They lay eyes on some feature of civilization only to realize it's made for tiny people because while we see ourselves as normal earth is really a land of giants. Sort of a minorly Gulliver in Lilliput twist in campaign flavor. If you want to really hit home with it you can use other big creatures to attack the settlement creating a situation where they fight in the town like one of those old Rampage arcade games, crushing peasant huts and stepping on fleeing people by accident.EDIT: (Note make sure you get a copy of the character sheet they made so when you spring the surprise you can hand them an accurate character sheet that is the same except for adjusting the race from human to giant)
2.) Warlords of Ysgard(planar adventuring with a twist)
Mechanics: Everyone has dead characters they liked, this is a way to re-use some old favorites. Take a dead character and change its type to outsider(though they aren't petitioners, following the blurb in the DMG and MoP powerful creatures can become outsiders rather than petitioners). Give it leadership as a bonus feat. As a cohort use a memorable enemy they defeated during life. Use generic lower level warrior mooks with the petitioner traits that are similar to ones the character fought during life.
Narrative: The players each control one of their dead characters as the PC and leader of a warband of their slain foes in the afterlife on Ysgard as they band together and seek eternal glory in combat and to carve out their own hall in the Land of Fallen Heroes.
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