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<blockquote data-quote="Shades of Green" data-source="post: 3400302" data-attributes="member: 3297"><p>A few ideas I had:</p><p></p><p>1) Orcish Resistance (Orcs vs. Elves but in reverse)</p><p></p><p>Orcs are not evil but a rather True Neutral or Chaotic Neutral tribal society; they are not stupid (average INT 10 instead of 8) but rather technologically primitive (stone age). Recently, the world's rising colonial power - the Elven kingdom (True Neutral or Lawful Neutral, and with alot of Arcane magic) - has reached the backwards land where the Orcs reside. Now Orcs are taken from their homeowrld and used as slaves in mines, plantations and factories across the sea, in the Elven homeland, or in the colonies in what was once the Orcish land. The PCs are a group of Orcish slaves working in a mine in what was once the Orcish land; have them roll up characters appropriate for a stone-age tribal culture (barbarians, rogues, rangers, druids/shamans and so on). First they have to escape the mine, then they'll have to choose - should they journey in search for a place where they could live in freedom, or should they stay and fight for the freedom of their homeland and people against the Elves?</p><p></p><p>2) Mithril Age (Steampunk with a Twist)</p><p></p><p>Mithril, as we all know, is a rare substance in the mountains of the land; however, in the underwater ridges and vulcanoes it is as common as iron ore is abouvewater. The Dwarves, learning about this from a Kou Toa prisoner thy were interrogating, set out to mine the Mithril wealth under the waves. At first they've limited themselves to underwater ridges they could reach by long tunnels under the seafloor, but now they've used the newfound wealth of Mithril to construct light but strong submarine hulls. These craft, propelled by steam-engines (powered by bound steam mephits), now roam the under-waterways between Dwarven undersea colonies and mines. The new Dwarven Empire is built on cheap mithril, on steampower and on gears, and is opposed by the Elves (with their powerful magic) and, more importantly, the Sahuagin tribes, now banded together to fight the Dwarven encroachment into their territory. But, deep under the ocean, the Dwarves' activity has stirred SOMETHING... awful... from the eons past.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 3400302, member: 3297"] A few ideas I had: 1) Orcish Resistance (Orcs vs. Elves but in reverse) Orcs are not evil but a rather True Neutral or Chaotic Neutral tribal society; they are not stupid (average INT 10 instead of 8) but rather technologically primitive (stone age). Recently, the world's rising colonial power - the Elven kingdom (True Neutral or Lawful Neutral, and with alot of Arcane magic) - has reached the backwards land where the Orcs reside. Now Orcs are taken from their homeowrld and used as slaves in mines, plantations and factories across the sea, in the Elven homeland, or in the colonies in what was once the Orcish land. The PCs are a group of Orcish slaves working in a mine in what was once the Orcish land; have them roll up characters appropriate for a stone-age tribal culture (barbarians, rogues, rangers, druids/shamans and so on). First they have to escape the mine, then they'll have to choose - should they journey in search for a place where they could live in freedom, or should they stay and fight for the freedom of their homeland and people against the Elves? 2) Mithril Age (Steampunk with a Twist) Mithril, as we all know, is a rare substance in the mountains of the land; however, in the underwater ridges and vulcanoes it is as common as iron ore is abouvewater. The Dwarves, learning about this from a Kou Toa prisoner thy were interrogating, set out to mine the Mithril wealth under the waves. At first they've limited themselves to underwater ridges they could reach by long tunnels under the seafloor, but now they've used the newfound wealth of Mithril to construct light but strong submarine hulls. These craft, propelled by steam-engines (powered by bound steam mephits), now roam the under-waterways between Dwarven undersea colonies and mines. The new Dwarven Empire is built on cheap mithril, on steampower and on gears, and is opposed by the Elves (with their powerful magic) and, more importantly, the Sahuagin tribes, now banded together to fight the Dwarven encroachment into their territory. But, deep under the ocean, the Dwarves' activity has stirred SOMETHING... awful... from the eons past. [/QUOTE]
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