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Community
General Tabletop Discussion
*Pathfinder & Starfinder
off-class PPs?
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<blockquote data-quote="fireinthedust" data-source="post: 4999527" data-attributes="member: 51930"><p>True, there is the math involved.</p><p></p><p>Weird thing is that I've had a lot of fun with sub-optimal characters. I played that dragonborn rogue during the D&D MM2 day (or phb2?), and that was good. I'm currently playing a genasi sorcerer, which isn't optimal either. </p><p></p><p>I'm thinking, though, that the Simbarch is a great class for an MC swordmage. Int-based attacks plus more healing surges? That's great! Better than some of the pure SM PP's, I think. </p><p></p><p>Another option is the Feylock PP Feytouched in the PHB, right? I saw this one build that (whil i don't know that it's playable for my style) maximized teleporting and teleport damage. Kinda cool. So the SM does damage whenever it teleports; eladrin swordmage teleporting all over the place, kinda cool. Granted, it's on the charop boards... oh well.</p><p></p><p></p><p>But yeah, I guess the CharOP is specific in function. I like how one thread here talked to a newer player about how CharOP is about "what" rather than "how much", like in 3e.</p><p></p><p>I think it's great to know various ways to mash things, or to break the game. As the GM for my group, I need to know this stuff. I've had games explode in my face horrifically, so I want to know how to avoid this stuff. Also what to avoid (ie: traps).</p><p></p><p>I wonder, though, since the CharOp handbooks go over and cover the PPs that rock for a particular class, and those that suck, why all of the MC options aren't covered. I mean, for a Swordmage the viable options include just about anything that has INT as the main attack. Skim the wizard section, maybe the defenders with STR or Con abilities, or options that play off a prominant theme for the character (teleportation for Aegis of Assault, etc.).</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 4999527, member: 51930"] True, there is the math involved. Weird thing is that I've had a lot of fun with sub-optimal characters. I played that dragonborn rogue during the D&D MM2 day (or phb2?), and that was good. I'm currently playing a genasi sorcerer, which isn't optimal either. I'm thinking, though, that the Simbarch is a great class for an MC swordmage. Int-based attacks plus more healing surges? That's great! Better than some of the pure SM PP's, I think. Another option is the Feylock PP Feytouched in the PHB, right? I saw this one build that (whil i don't know that it's playable for my style) maximized teleporting and teleport damage. Kinda cool. So the SM does damage whenever it teleports; eladrin swordmage teleporting all over the place, kinda cool. Granted, it's on the charop boards... oh well. But yeah, I guess the CharOP is specific in function. I like how one thread here talked to a newer player about how CharOP is about "what" rather than "how much", like in 3e. I think it's great to know various ways to mash things, or to break the game. As the GM for my group, I need to know this stuff. I've had games explode in my face horrifically, so I want to know how to avoid this stuff. Also what to avoid (ie: traps). I wonder, though, since the CharOp handbooks go over and cover the PPs that rock for a particular class, and those that suck, why all of the MC options aren't covered. I mean, for a Swordmage the viable options include just about anything that has INT as the main attack. Skim the wizard section, maybe the defenders with STR or Con abilities, or options that play off a prominant theme for the character (teleportation for Aegis of Assault, etc.). [/QUOTE]
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off-class PPs?
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