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<blockquote data-quote="HolyMan" data-source="post: 5260916" data-attributes="member: 84167"><p>If you wish your turn checks to be based on WIS I see nothing to wrong with that. I play clerics alot and find it hard myself to have a good WIS, STR, and CHA. But before we do that why does having turning checks based on WIS effect your desision to take a Divine feat? I would think you would want one so you could use all your turn checks by the end of the day.</p><p> </p><p>I have been thinking for my homebrewed rules about using the ability to channel positive energy into healing spells when they are cast. I was thinking of using a turn attempt for the day to get max hp on one die. So it would take two turn attempts to max out cure moderate, and three for cure serious and so on. I know it trumps some feats but it could be a feat itself or a part of the healing domain. Thoughts everyone on this house rule.</p><p> </p><p>@ FtF sorry for the confusion Robert isn't at -9hp that is how much damage he has taken. He's a lvl 8 ranger and unlike ML (everyone is different <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) for my NPC's I only do what is needed when it is needed. Like figuring out his attack bonus for melee. I don't know his hp yet so the -9 is letting me know how much damage he has takin. When it gets close to -30 I might see about doing his HP. LOL just don't like puuting something in stone till I have to.</p><p> </p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5260916, member: 84167"] If you wish your turn checks to be based on WIS I see nothing to wrong with that. I play clerics alot and find it hard myself to have a good WIS, STR, and CHA. But before we do that why does having turning checks based on WIS effect your desision to take a Divine feat? I would think you would want one so you could use all your turn checks by the end of the day. I have been thinking for my homebrewed rules about using the ability to channel positive energy into healing spells when they are cast. I was thinking of using a turn attempt for the day to get max hp on one die. So it would take two turn attempts to max out cure moderate, and three for cure serious and so on. I know it trumps some feats but it could be a feat itself or a part of the healing domain. Thoughts everyone on this house rule. @ FtF sorry for the confusion Robert isn't at -9hp that is how much damage he has taken. He's a lvl 8 ranger and unlike ML (everyone is different ;)) for my NPC's I only do what is needed when it is needed. Like figuring out his attack bonus for melee. I don't know his hp yet so the -9 is letting me know how much damage he has takin. When it gets close to -30 I might see about doing his HP. LOL just don't like puuting something in stone till I have to. HM [/QUOTE]
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