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<blockquote data-quote="Dragonwriter" data-source="post: 5455065" data-attributes="member: 54988"><p>Oh great. I used those in my description to give Jareth some stand-out appearance (beyond the use of the spiked chain), and they got turned into something of a family trait... That made some sense, as such traits are passed genetically. But an entire nation is that closely-related, so the vast majority have those genetic markers? *sigh*</p><p></p><p></p><p></p><p>That just means they retain/use the same feats they have in their human form, to use in animal/hybrid form when applicable (like Weapon Proficiency... not really useful when you can't hold a weapon).</p><p></p><p></p><p></p><p>Getting such significant bonuses, when compared to the other characters already in the game, is too potent. +6 to your ability scores at level 2 puts you at roughly more capable than the level 3 or 4 characters. The DR makes you effectively invulnerable as long as the enemies are using normal iron/steel weapons. And I don't think an entire army is going to switch to a more-expensive metal just because one (or even a few) of the enemy can be hurt by only X metal.</p><p> </p><p></p><p></p><p>A little off-topic, but whatever. Answered from an Optimization point of view: <strong><em><u>No.</u></em></strong> Monks need magic gear as much as (if not more than) the other classes. Monks are barely competent as it is, with full normal gear/budget. To take that away limits them even further. The only classes to receive a benefit in a low-item game are the full-casting classes, though even Wizard suffers some, due to lack of available spellbooks/scrolls from which to copy. The ones still at their best are Druid and Cleric, with standard Sorcerer lagging behind a bit (lack of versatility being his hobble).</p><p></p><p>And Lawful is not boring, if you play it like an alignment should be. (And as a side note, I HATE Chaotic Neutral as a scapegoat for doing stupid/random crap.)</p><p>[sblock=Little Lawful-Alignment Descriptive Rant]</p><p>Lawful means you follow rules, yes, but no one really said they have to be <em>all</em> the rules, or even the rules of the area/town you are in. A Lawful character can just as easily follow his/her own personal rules/code/laws, which could be quite different from the "standard" laws.</p><p>Lawful Good uses these values to uphold the common good, do the greatest good for the greatest number, etc.</p><p>Lawful Neutral uses these values as a baseline for how to get by, survive and persevere.</p><p>Lawful Evil uses these values as a way to increase their personal power. Note Evil does not mean "out to get/hurt everyone I possibly can." There is simply a lack of regard for anyone else, most of the time. Though some Evil people actually regard life quite highly... but that's a different matter.</p><p>[/sblock]</p><p></p><p></p><p></p><p>A few words of advice: never try to "sneak in" anything. It's okay to ask, but don't try to sneak. DMs will not let you join if you pull stuff like that. (I understand you may have merely used a poor choice of words, but it's advice nonetheless.)</p><p>And by highly-unequal, you are right in more ways than one. Socially, they're (at best) outcasts. ... And balance-wise, see above (about ability scores, DR, etc.).</p><p></p><p></p><p></p><p>Who said anything about playing "a perfectly normal guy"? You're only limited to Human and a couple of books, from which you can pull near-limitless combinations of character abilities, not even counting the limitless variety of RP potential.</p><p>Have you bothered to read through the (several) IC threads or the RG? We have/had the following (as a quick example): </p><p>a portly Human Battle Sorcerer who started a little lazy but has grown more skilled and more hardy; </p><p>a Wizard with a drug/alcohol problem that ruined his apprenticeship and has fallen off the wagon several times; </p><p>a Paladin-archer fighting against the prejudices against his culture and maintaining the strictures of his calling.</p><p></p><p>Now tell me... how do you consider these "perfectly normal"? Sure, they exhibit some of the average traits/issues we deal with in RL, but they've got plenty of RP sources and have their own unique, interesting traits. Oh, and they've got magic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>Really, don't sell the game short because of a Race limitation. If you don't want to play a Human, find a different game.</p><p>(If this sounds a bit vehement, it's because I've gotten a bit tired of seeing people try to push the DM's limits on what is/isn't available.)</p><p></p><p>End Note: If my words come off as harsh, I apologize. I sincerely didn't mean them to be so, merely debating and presenting my own argument from a slightly different perspective.</p><p>(And if you didn't understand some of the words I used, the <a href="http://dictionary.reference.com/" target="_blank">dictionary</a> is your friend. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 5455065, member: 54988"] Oh great. I used those in my description to give Jareth some stand-out appearance (beyond the use of the spiked chain), and they got turned into something of a family trait... That made some sense, as such traits are passed genetically. But an entire nation is that closely-related, so the vast majority have those genetic markers? *sigh* That just means they retain/use the same feats they have in their human form, to use in animal/hybrid form when applicable (like Weapon Proficiency... not really useful when you can't hold a weapon). Getting such significant bonuses, when compared to the other characters already in the game, is too potent. +6 to your ability scores at level 2 puts you at roughly more capable than the level 3 or 4 characters. The DR makes you effectively invulnerable as long as the enemies are using normal iron/steel weapons. And I don't think an entire army is going to switch to a more-expensive metal just because one (or even a few) of the enemy can be hurt by only X metal. A little off-topic, but whatever. Answered from an Optimization point of view: [b][i][u]No.[/u][/i][/b][i][u][/u][/i][u][/u] Monks need magic gear as much as (if not more than) the other classes. Monks are barely competent as it is, with full normal gear/budget. To take that away limits them even further. The only classes to receive a benefit in a low-item game are the full-casting classes, though even Wizard suffers some, due to lack of available spellbooks/scrolls from which to copy. The ones still at their best are Druid and Cleric, with standard Sorcerer lagging behind a bit (lack of versatility being his hobble). And Lawful is not boring, if you play it like an alignment should be. (And as a side note, I HATE Chaotic Neutral as a scapegoat for doing stupid/random crap.) [sblock=Little Lawful-Alignment Descriptive Rant] Lawful means you follow rules, yes, but no one really said they have to be [i]all[/i] the rules, or even the rules of the area/town you are in. A Lawful character can just as easily follow his/her own personal rules/code/laws, which could be quite different from the "standard" laws. Lawful Good uses these values to uphold the common good, do the greatest good for the greatest number, etc. Lawful Neutral uses these values as a baseline for how to get by, survive and persevere. Lawful Evil uses these values as a way to increase their personal power. Note Evil does not mean "out to get/hurt everyone I possibly can." There is simply a lack of regard for anyone else, most of the time. Though some Evil people actually regard life quite highly... but that's a different matter. [/sblock] A few words of advice: never try to "sneak in" anything. It's okay to ask, but don't try to sneak. DMs will not let you join if you pull stuff like that. (I understand you may have merely used a poor choice of words, but it's advice nonetheless.) And by highly-unequal, you are right in more ways than one. Socially, they're (at best) outcasts. ... And balance-wise, see above (about ability scores, DR, etc.). Who said anything about playing "a perfectly normal guy"? You're only limited to Human and a couple of books, from which you can pull near-limitless combinations of character abilities, not even counting the limitless variety of RP potential. Have you bothered to read through the (several) IC threads or the RG? We have/had the following (as a quick example): a portly Human Battle Sorcerer who started a little lazy but has grown more skilled and more hardy; a Wizard with a drug/alcohol problem that ruined his apprenticeship and has fallen off the wagon several times; a Paladin-archer fighting against the prejudices against his culture and maintaining the strictures of his calling. Now tell me... how do you consider these "perfectly normal"? Sure, they exhibit some of the average traits/issues we deal with in RL, but they've got plenty of RP sources and have their own unique, interesting traits. Oh, and they've got magic. :p Really, don't sell the game short because of a Race limitation. If you don't want to play a Human, find a different game. (If this sounds a bit vehement, it's because I've gotten a bit tired of seeing people try to push the DM's limits on what is/isn't available.) End Note: If my words come off as harsh, I apologize. I sincerely didn't mean them to be so, merely debating and presenting my own argument from a slightly different perspective. (And if you didn't understand some of the words I used, the [url=http://dictionary.reference.com/]dictionary[/url] is your friend. ;) ) [/QUOTE]
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