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Off to War (always recruiting) OCC Year 2:
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<blockquote data-quote="Axel" data-source="post: 5510897" data-attributes="member: 93196"><p>No problems. Between hockey season starting in a few weeks (meaning grading games and pre-season training now) and a plumbing emergency at home I haven't had the opportunity to even <em>think</em> about this game until today. I'll catch up and post before the end of the day. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>To answer some red ink queries.</p><p>[sblock=Lucky Start]</p><p>Lucky Start [Luck]</p><p>Sometimes your luck overcomes a slow natural reaction.</p><p>Benefit: You can expend one luck reroll to reroll an initiative check. You gain one luck reroll per day.</p><p>Special: Unlike most other luck feats, using Lucky Start requires no action.</p><p> </p><p>Complete Scoundrel introduces the concept of Luck Rerolls. They form a pool of rerolls, each usable 1/day like the Luck granted domain power. Each feat allows you to appy rerolls to a different situation.</p><p>[/sblock]</p><p> </p><p>[sblock=Skill Tricks]</p><p>Another concept brought in in Complete Scoundrel. The basics:</p><p>- Learning a skill trick costs 2 skill points.</p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 12px"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 12px"><span style="font-size: 10px">- Whenever you acquire skill points you can choose to spend skill points to acquire a skill trick instead of purchasing ranks in skills.</span></span></span></span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 12px"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 12px"><span style="font-size: 10px">- You can learn any skill trick as long as you meet the pre-requisites. If you no longer meet the pre-requisites you can't use it until you once more qualify.</span></span></span></span></span></p><p>- You can't learn more than one skill trick any any given level, and total skill tricks cannot exceed one-half the character level (rounded up). Certain feats and prestige classes allow you to vary these limits.</p><p>[/sblock]</p><p> </p><p>[sblock=Assume Quirk]</p><p>Prerequisite: Disguise 5 ranks. I have assumed that the Deceitful feat increases Alden's ranks, rather than providing a synergy bonus (this is the way my group in RL plays it). If I'm mistaken, that's cool and I will reassign the 2 skill points.</p><p>Benefit: When impersonating a particular individual, you can eliminate the normal Spot bonus granted to viewers familiar with that individual (PHB page 73). The effect extends to all viewers. Using this trick requires no special action, but you can maintain the deception for only 1 hour/day.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Axel, post: 5510897, member: 93196"] No problems. Between hockey season starting in a few weeks (meaning grading games and pre-season training now) and a plumbing emergency at home I haven't had the opportunity to even [I]think[/I] about this game until today. I'll catch up and post before the end of the day. :) To answer some red ink queries. [sblock=Lucky Start] Lucky Start [Luck] Sometimes your luck overcomes a slow natural reaction. Benefit: You can expend one luck reroll to reroll an initiative check. You gain one luck reroll per day. Special: Unlike most other luck feats, using Lucky Start requires no action. Complete Scoundrel introduces the concept of Luck Rerolls. They form a pool of rerolls, each usable 1/day like the Luck granted domain power. Each feat allows you to appy rerolls to a different situation. [/sblock] [sblock=Skill Tricks] Another concept brought in in Complete Scoundrel. The basics: - Learning a skill trick costs 2 skill points. [FONT=CelestiaAntiqua-Medium][SIZE=3][FONT=CelestiaAntiqua-Medium][SIZE=3][SIZE=2]- Whenever you acquire skill points you can choose to spend skill points to acquire a skill trick instead of purchasing ranks in skills.[/SIZE][/SIZE][/FONT][/SIZE][/FONT] [FONT=CelestiaAntiqua-Medium][SIZE=3][FONT=CelestiaAntiqua-Medium][SIZE=3][SIZE=2]- You can learn any skill trick as long as you meet the pre-requisites. If you no longer meet the pre-requisites you can't use it until you once more qualify.[/SIZE][/SIZE][/FONT][/SIZE][/FONT] - You can't learn more than one skill trick any any given level, and total skill tricks cannot exceed one-half the character level (rounded up). Certain feats and prestige classes allow you to vary these limits. [/sblock] [sblock=Assume Quirk] Prerequisite: Disguise 5 ranks. I have assumed that the Deceitful feat increases Alden's ranks, rather than providing a synergy bonus (this is the way my group in RL plays it). If I'm mistaken, that's cool and I will reassign the 2 skill points. Benefit: When impersonating a particular individual, you can eliminate the normal Spot bonus granted to viewers familiar with that individual (PHB page 73). The effect extends to all viewers. Using this trick requires no special action, but you can maintain the deception for only 1 hour/day. [/sblock] [/QUOTE]
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