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Off to War (always recruiting) OCC Year 2:
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<blockquote data-quote="Dragonwriter" data-source="post: 5531126" data-attributes="member: 54988"><p>From what I can see, we haven't really had a choice about avoiding combats... Looking back since my involvement, the Ettercap, the gnolls, the hydra <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" />rant<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, the battlefield, the zombies, the Reavers; all more-or-less scripted encounters. Possibly delay-able in a few cases (the Reavers in particular), but all would've happened with or without player choice. Or at least it appears that way.</p><p></p><p>So as I see it, we really haven't had a choice when it comes to picking our battles. And we get reduced XP for it, when the normal system rewards combat. Just food for thought. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On to other matters...</p><p> </p><p></p><p></p><p>Actually, I don't need to hit while Channeling. I just need to hit the target in melee. But the target needs to have SR in order for the ability to have any effect, and SR doesn't look like a common thing in this campaign.</p><p></p><p>I do qualify for Whirlwind Attack. I was just asking about it concerning possibilities. Then again, there is also next level's "Armored Mage (Heavy Shield)" ability, which we have been trading out for combat-oriented feats. Anyways, here is a list of a few low-power, non-Fighter feats I dug up as possible swaps for Spell Power:</p><p>[sblock=Feats]</p><p>Core:</p><p>The save –boosting feats (Great Fort, Iron Will, Lightning Reflexes).</p><p>Improved Initiative.</p><p></p><p>There are non-Core. One is in the Psionics section of the SRD, but is not a Psionic feat. The others I can type up in full and send you the info.</p><p>Sidestep Charge (SRD/Expanded Psionics Handbook) - +4 Dodge AC against charges, foe who misses on a charge attack provokes AoO. Not a Fighter feat.</p><p>Dash (Complete Warrior) - +5 ft of speed when wearing light or no armor. Not a Fighter feat.</p><p>Touch Spell Specialization (Complete Arcane) - +2 damage bonus on Touch spells. Not a Fighter feat.</p><p>[/sblock]</p><p></p><p>I'm looking at Power Attack for my 6th-level feat... And then trading "Armored Mage (Heavy Shield)" for Whirlwind Attack next level. Since the various Armored Mage abilities are rather potent, I think it would be a fairer trade.</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 5531126, member: 54988"] From what I can see, we haven't really had a choice about avoiding combats... Looking back since my involvement, the Ettercap, the gnolls, the hydra (:rant:), the battlefield, the zombies, the Reavers; all more-or-less scripted encounters. Possibly delay-able in a few cases (the Reavers in particular), but all would've happened with or without player choice. Or at least it appears that way. So as I see it, we really haven't had a choice when it comes to picking our battles. And we get reduced XP for it, when the normal system rewards combat. Just food for thought. :) On to other matters... Actually, I don't need to hit while Channeling. I just need to hit the target in melee. But the target needs to have SR in order for the ability to have any effect, and SR doesn't look like a common thing in this campaign. I do qualify for Whirlwind Attack. I was just asking about it concerning possibilities. Then again, there is also next level's "Armored Mage (Heavy Shield)" ability, which we have been trading out for combat-oriented feats. Anyways, here is a list of a few low-power, non-Fighter feats I dug up as possible swaps for Spell Power: [sblock=Feats] Core: The save –boosting feats (Great Fort, Iron Will, Lightning Reflexes). Improved Initiative. There are non-Core. One is in the Psionics section of the SRD, but is not a Psionic feat. The others I can type up in full and send you the info. Sidestep Charge (SRD/Expanded Psionics Handbook) - +4 Dodge AC against charges, foe who misses on a charge attack provokes AoO. Not a Fighter feat. Dash (Complete Warrior) - +5 ft of speed when wearing light or no armor. Not a Fighter feat. Touch Spell Specialization (Complete Arcane) - +2 damage bonus on Touch spells. Not a Fighter feat. [/sblock] I'm looking at Power Attack for my 6th-level feat... And then trading "Armored Mage (Heavy Shield)" for Whirlwind Attack next level. Since the various Armored Mage abilities are rather potent, I think it would be a fairer trade. [/QUOTE]
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