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<blockquote data-quote="Axel" data-source="post: 5643020" data-attributes="member: 93196"><p>Randomly rolled treasure produces some amusing and contradictory results at times. A +5 Holy Avenger at level 3? That happened once to a party I was in. Result? The Paladin became even more annoying and overbearing. I have also seen some truly bizarre and pointless items, like the Dagger +1, +3 vs Giants. Because 1d4+3 (plus bizarre 2nd edition Strength bonuses) damage is awesome against Giants and everyone will put away their 2-handed sword to use the super-dagger. Plus the aforementioned Bag of Tricks (there's an awesome comic from Order of the Stick about the wizards that create a Bag of Tricks somewhere around), Pearls of Arcane Power for spontaneous arcane casters etc. </p><p> </p><p>While it is unreasonable to expect every magic item found by the party to be usable, I don't think it is unreasonable to expect SOME customisation to the party. Otherwise the Fighter has to decide if his Weapon Spec. Bastard Sword needs to be left behind to use the shiny new Flail of Frost +2 to fight the Fire Elemental Queen, because he has no other magic weapons and the Fire Elemental Queen is immune to non-magic physical damage...</p><p> </p><p>Wealth-by-level I find to be an obscene concept. The idea that by Level 7 "I should have this and this and this" just feeds the fire of the "gimme gimme" mentality a lot of people have these days. Additionally, I have found that actually having the "correct" wealth-by-level makes combat encounters easier than they should be. And, lastly, it cheapens the magic item creation feats. If a player really, really, really wants a Wand of Haste (lets not go into why...) then they can take the creation feat and make one if the DM won't give it. Having an absurd amount of gold floating around (wealth-by-level makes me feel rich) means anyone can go down to Ye Olde Magicke Item Emporium and just tick off the "must have" items like a Wand of Cure Level Appropriate Wounds.</p></blockquote><p></p>
[QUOTE="Axel, post: 5643020, member: 93196"] Randomly rolled treasure produces some amusing and contradictory results at times. A +5 Holy Avenger at level 3? That happened once to a party I was in. Result? The Paladin became even more annoying and overbearing. I have also seen some truly bizarre and pointless items, like the Dagger +1, +3 vs Giants. Because 1d4+3 (plus bizarre 2nd edition Strength bonuses) damage is awesome against Giants and everyone will put away their 2-handed sword to use the super-dagger. Plus the aforementioned Bag of Tricks (there's an awesome comic from Order of the Stick about the wizards that create a Bag of Tricks somewhere around), Pearls of Arcane Power for spontaneous arcane casters etc. While it is unreasonable to expect every magic item found by the party to be usable, I don't think it is unreasonable to expect SOME customisation to the party. Otherwise the Fighter has to decide if his Weapon Spec. Bastard Sword needs to be left behind to use the shiny new Flail of Frost +2 to fight the Fire Elemental Queen, because he has no other magic weapons and the Fire Elemental Queen is immune to non-magic physical damage... Wealth-by-level I find to be an obscene concept. The idea that by Level 7 "I should have this and this and this" just feeds the fire of the "gimme gimme" mentality a lot of people have these days. Additionally, I have found that actually having the "correct" wealth-by-level makes combat encounters easier than they should be. And, lastly, it cheapens the magic item creation feats. If a player really, really, really wants a Wand of Haste (lets not go into why...) then they can take the creation feat and make one if the DM won't give it. Having an absurd amount of gold floating around (wealth-by-level makes me feel rich) means anyone can go down to Ye Olde Magicke Item Emporium and just tick off the "must have" items like a Wand of Cure Level Appropriate Wounds. [/QUOTE]
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