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<blockquote data-quote="HolyMan" data-source="post: 5643916" data-attributes="member: 84167"><p>WoW I opened a can o' worms - did I not. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p>Please remember I said I would get characters close to WBL as this game is magic item light (guess no one, even NPCs like losing XP to craft). The game started low wealth as I believed everything you would need would be provided by the army. When you got to higher lvls you would get better arms and armor. The PC would prove he was a worthy squad leader, then commander, and then be equipped as such. </p><p></p><p>Still possibilities but for now rewards from the ambassador will have to do.</p><p></p><p>Rant time (sorry) -</p><p></p><p>I am finding it odd that magic items take a back seat in most pbp games I am running (currently 13 - and need to start an LPF game soon - please join the LPF if you haven't and hop in <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) </p><p></p><p>In this game I have givin out very few as I think it is the character's abilities and personality that should be taking center stage, and will be what I am shooting for in the future. In this game you need not be at optimum WBL - because it also assumes you will have like what 6-7 encounters before you rest. Something that will not happen in a typical pbp game, and I know not this one. </p><p></p><p> In other games I have given out items and they are never used (never even put on a character sheet <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" />) or they are sold off for what the player wants (so why did I put it in there?)</p><p></p><p>Just think pbp should have it's own way for XP, WBL, and encounters. Right now I only RP through pbp - there is no RL group close - and have been learning to become a better pbp DM (thanks for the compliment FtF - no you get no extra XP for it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />).</p><p></p><p>Rant over I think</p><p></p><p>I just want to be able now to catch the group up a little - they will fall behind again - and give the items a little more meaning (reward from the ambassador) than picking them up in a shop.</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5643916, member: 84167"] WoW I opened a can o' worms - did I not. :blush: Please remember I said I would get characters close to WBL as this game is magic item light (guess no one, even NPCs like losing XP to craft). The game started low wealth as I believed everything you would need would be provided by the army. When you got to higher lvls you would get better arms and armor. The PC would prove he was a worthy squad leader, then commander, and then be equipped as such. Still possibilities but for now rewards from the ambassador will have to do. Rant time (sorry) - I am finding it odd that magic items take a back seat in most pbp games I am running (currently 13 - and need to start an LPF game soon - please join the LPF if you haven't and hop in :)) In this game I have givin out very few as I think it is the character's abilities and personality that should be taking center stage, and will be what I am shooting for in the future. In this game you need not be at optimum WBL - because it also assumes you will have like what 6-7 encounters before you rest. Something that will not happen in a typical pbp game, and I know not this one. In other games I have given out items and they are never used (never even put on a character sheet :-S) or they are sold off for what the player wants (so why did I put it in there?) Just think pbp should have it's own way for XP, WBL, and encounters. Right now I only RP through pbp - there is no RL group close - and have been learning to become a better pbp DM (thanks for the compliment FtF - no you get no extra XP for it :p). Rant over I think I just want to be able now to catch the group up a little - they will fall behind again - and give the items a little more meaning (reward from the ambassador) than picking them up in a shop. HM [/QUOTE]
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