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<blockquote data-quote="Herobizkit" data-source="post: 5644201" data-attributes="member: 36150"><p>Bag of Tricks = dispensable trap locators.</p><p></p><p>In my solo campaign, my player meticulously notes eery tiny trinket of magic he finds because he's all about the Bottom Line - How Much Am I Worth?</p><p></p><p>He never uses potions (you can only use 'em once, what a waste), seldom uses Wands (they run out, they're useless, what a waste), and no item is too worthless as long as it's maaaaaagic. </p><p></p><p>If a player doesn't even bother writing down a magic item, they don't have it - they must have "lost it" somewhere (just like in real life). If they sell the treasure for something else they want, you did your job right by giving them the wealth necessary to get the items they really want (just like bad Xmas gifts) but may never find.</p><p></p><p>In my case, I love returning weapons, but they're a +2 equivalent (in 3.x and Pathfinder). Given that many games I play are low-level and seldom exceed level 5, I generally never, ever see one. I also played through the RttToEE with a character who blew all his feats on the two-bladed sword (because it was new and cool at the time), and only ever owned a +1 one. He's level 17 now, and still doesn't own any better blade; we never had time to craft, and the campaign ended before I could have one made.</p><p></p><p>Not getting what you want sucks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Herobizkit, post: 5644201, member: 36150"] Bag of Tricks = dispensable trap locators. In my solo campaign, my player meticulously notes eery tiny trinket of magic he finds because he's all about the Bottom Line - How Much Am I Worth? He never uses potions (you can only use 'em once, what a waste), seldom uses Wands (they run out, they're useless, what a waste), and no item is too worthless as long as it's maaaaaagic. If a player doesn't even bother writing down a magic item, they don't have it - they must have "lost it" somewhere (just like in real life). If they sell the treasure for something else they want, you did your job right by giving them the wealth necessary to get the items they really want (just like bad Xmas gifts) but may never find. In my case, I love returning weapons, but they're a +2 equivalent (in 3.x and Pathfinder). Given that many games I play are low-level and seldom exceed level 5, I generally never, ever see one. I also played through the RttToEE with a character who blew all his feats on the two-bladed sword (because it was new and cool at the time), and only ever owned a +1 one. He's level 17 now, and still doesn't own any better blade; we never had time to craft, and the campaign ended before I could have one made. Not getting what you want sucks. :) [/QUOTE]
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