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NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
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<blockquote data-quote="Dragonwriter" data-source="post: 5661424" data-attributes="member: 54988"><p>Okay, here's the mostly-complete level-up for Jareth.</p><p></p><p>[sblock=Jareth Level 7 Changes]</p><p>HP increase in attached die roll. (d8+2). X</p><p>BAB increases to +7/+2.</p><p>Learn 1 spell (of 2nd-level, Bull’s Strength) and gain 2 extra 2nd-level spell slots.</p><p>Gain Armored Mage (Medium), trade for …</p><p>Gain 8 skill points (2 base +2 house rule +3 INT +1 human): Concentration +1 (total 12), Jump +1 (total 11), Knowledge (arcana) +1 (total 13), Ride +1 (total 12), Sense Motive +1 (total 10), Spellcraft +1 (total 17), Swim +1 (total +9), Tumble +1 (total 14)</p><p>[/sblock]</p><p></p><p>I did track down the feats we mentioned before...</p><p></p><p>[sblock=Feat Possibilities]</p><p>Core:</p><p>The save –boosting feats (Great Fort, Iron Will, Lightning Reflexes).</p><p>Improved Initiative.</p><p></p><p>There are non-Core. One is in the Psionics section of the SRD, but is not a Psionic feat. The others I can type up in full and send you the info.</p><p>Sidestep Charge (SRD/Expanded Psionics Handbook) - +4 Dodge AC against charges, foe who misses on a charge attack provokes AoO. Not a Fighter feat.</p><p>Dash (Complete Warrior) - +5 ft of speed when wearing light or no armor. Not a Fighter feat.</p><p>Touch Spell Specialization (Complete Arcane) - +2 damage bonus on Touch spells. Not a Fighter feat.</p><p>[/sblock]</p><p></p><p>But I also had the idea of maybe we could change it to grant a bonus on Fighting Defensively or using Combat Expertise, so it would serve more to the purpose of the original class feature. Maybe get INT mod as a bonus to AC when Fighting Defensively/Total Defense/Combat Expertise or something like that...</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 5661424, member: 54988"] Okay, here's the mostly-complete level-up for Jareth. [sblock=Jareth Level 7 Changes] HP increase in attached die roll. (d8+2). X BAB increases to +7/+2. Learn 1 spell (of 2nd-level, Bull’s Strength) and gain 2 extra 2nd-level spell slots. Gain Armored Mage (Medium), trade for … Gain 8 skill points (2 base +2 house rule +3 INT +1 human): Concentration +1 (total 12), Jump +1 (total 11), Knowledge (arcana) +1 (total 13), Ride +1 (total 12), Sense Motive +1 (total 10), Spellcraft +1 (total 17), Swim +1 (total +9), Tumble +1 (total 14) [/sblock] I did track down the feats we mentioned before... [sblock=Feat Possibilities] Core: The save –boosting feats (Great Fort, Iron Will, Lightning Reflexes). Improved Initiative. There are non-Core. One is in the Psionics section of the SRD, but is not a Psionic feat. The others I can type up in full and send you the info. Sidestep Charge (SRD/Expanded Psionics Handbook) - +4 Dodge AC against charges, foe who misses on a charge attack provokes AoO. Not a Fighter feat. Dash (Complete Warrior) - +5 ft of speed when wearing light or no armor. Not a Fighter feat. Touch Spell Specialization (Complete Arcane) - +2 damage bonus on Touch spells. Not a Fighter feat. [/sblock] But I also had the idea of maybe we could change it to grant a bonus on Fighting Defensively or using Combat Expertise, so it would serve more to the purpose of the original class feature. Maybe get INT mod as a bonus to AC when Fighting Defensively/Total Defense/Combat Expertise or something like that... [/QUOTE]
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