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<blockquote data-quote="Zerith" data-source="post: 5925100" data-attributes="member: 99953"><p>As it stands I’m pondering a shapeshifter, but not a spellcaster[druid].</p><p>The two paths I’m thinking of using to reach this is to either take a shapshifting and trading out the spells for other bonuses, or just use a Were[something]</p><p>[I pondered using wildshape over shapeshifting but, but it’s a lil broken in my book… ignore phys stats become a perfect warrior...]</p><p></p><p>Shapshifting :</p><p>-Pros:</p><p>--Can change forms as a swift action</p><p>--New, stronger, forms unlocked at higher levels</p><p>--Natural weapons gain a level dependent enchantment bonus</p><p>--Versatility; Highly mobile</p><p>--Forms gain free feats</p><p>--druid passive abilities</p><p>--X factor from magic trade off.</p><p>-Cons:</p><p>--all magic items affectively turn off[Likely do to being tailored to work in consent with magic abilities]</p><p>---could be bypassed by simply staying in any given for and then equip items, but removes the versatility of being able to change forms at will while also removing the character’s voice.</p><p>----wilding claps could allow use of enchanted (none armor/weapon) items in predator and aerial forms.</p><p>--Linear character advancement</p><p>--Cannot use metal armor? (this one is mute to me ^_^; )</p><p>Were[Something]:</p><p>-Pros:</p><p>--Can use all equipment, including weapons, in hybrid form without penalty or wilding claps</p><p>--Augments base form (+2 wise and </p><p>--Provides bonus feats[iron will if none lese]</p><p>--has damage reduction</p><p>--numerous special qualities.</p><p>-Cons</p><p>--X levels of animal levels</p><p>--A level adjustment of 2 or 3</p><p>--predetermines initial feats</p><p>--If the Were type gives a bonus feat in addition to iron will then it also neutralizes the bonus feat from being human, making human weres of that kind weaker then others.</p><p></p><p>Given that I have the exp of a level 3 character to work with, and that if I made a Were character I would want it to use a werecheetah (yeash, I really like cats, cheetahs in particular ^_^; ) ECL 6, I’m leaning towards the shifter and doing trades for the druidly magic.</p><p></p><p>So, I’m wondering: could the druidly magic be traded for any of the fallowing, in order of preference:</p><p>Drift, as per the Geomancer class(perhaps looping after level 10?)</p><p>The ability to utilize the enchantment bonus from magic items while shapeshifted.</p><p>Something not listed?</p><p>Increased HP dice(d10/d12)</p><p>Full BAB</p><p>Something not listed that is more bland then HP or BAB ^_^;</p></blockquote><p></p>
[QUOTE="Zerith, post: 5925100, member: 99953"] As it stands I’m pondering a shapeshifter, but not a spellcaster[druid]. The two paths I’m thinking of using to reach this is to either take a shapshifting and trading out the spells for other bonuses, or just use a Were[something] [I pondered using wildshape over shapeshifting but, but it’s a lil broken in my book… ignore phys stats become a perfect warrior...] Shapshifting : -Pros: --Can change forms as a swift action --New, stronger, forms unlocked at higher levels --Natural weapons gain a level dependent enchantment bonus --Versatility; Highly mobile --Forms gain free feats --druid passive abilities --X factor from magic trade off. -Cons: --all magic items affectively turn off[Likely do to being tailored to work in consent with magic abilities] ---could be bypassed by simply staying in any given for and then equip items, but removes the versatility of being able to change forms at will while also removing the character’s voice. ----wilding claps could allow use of enchanted (none armor/weapon) items in predator and aerial forms. --Linear character advancement --Cannot use metal armor? (this one is mute to me ^_^; ) Were[Something]: -Pros: --Can use all equipment, including weapons, in hybrid form without penalty or wilding claps --Augments base form (+2 wise and --Provides bonus feats[iron will if none lese] --has damage reduction --numerous special qualities. -Cons --X levels of animal levels --A level adjustment of 2 or 3 --predetermines initial feats --If the Were type gives a bonus feat in addition to iron will then it also neutralizes the bonus feat from being human, making human weres of that kind weaker then others. Given that I have the exp of a level 3 character to work with, and that if I made a Were character I would want it to use a werecheetah (yeash, I really like cats, cheetahs in particular ^_^; ) ECL 6, I’m leaning towards the shifter and doing trades for the druidly magic. So, I’m wondering: could the druidly magic be traded for any of the fallowing, in order of preference: Drift, as per the Geomancer class(perhaps looping after level 10?) The ability to utilize the enchantment bonus from magic items while shapeshifted. Something not listed? Increased HP dice(d10/d12) Full BAB Something not listed that is more bland then HP or BAB ^_^; [/QUOTE]
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