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<blockquote data-quote="Fangor the Fierce" data-source="post: 5937679" data-attributes="member: 17100"><p>I tend to agree with Dragonwriter. It seems that you want a certain type of concept, which is 'above and beyond what everyone else was limited to' in this type of campaign. I think we all came in with the concept that human would be the core class, with small options being opened up at times, such as Aver the half elf. Other than that, we have been keeping the concepts and groups set as meeting the st requirements that were given up front.</p><p></p><p>Adding in such a 'drastic' change of character concept is more akin to bringing a greater disarray to the group, instead of adding cohesion. Yet, that is my opinion, which you asked for. I just think that there is plenty of chance to play a memorable and challenging character with the options that HM has us all using normally.</p><p></p><p>Example: Mal is working for a Copper Dragon. He's a Dragon Shaman, which allows him to grow in knowledge and mannerisms as his Copper Dragon master deems fit. Eventually, he's looking to make a big change, hopefully taking Dragon Disciple PrC and taking that route. Instead of taking claws and bite attacks, I am looking to trade those in for something more natural to human, such as weapon focus. Less animalistic, more human, which I think this campaign and world was centered upon.</p><p></p><p>Again, that's my view of the world we play in, and how we are all involved with it. I just can't honestly see how such a drastic change in character concept for a new character to be introduced would be viewed as a 'good choice'. LA concepts are nice, but I don't think this is the right campaign for it.</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 5937679, member: 17100"] I tend to agree with Dragonwriter. It seems that you want a certain type of concept, which is 'above and beyond what everyone else was limited to' in this type of campaign. I think we all came in with the concept that human would be the core class, with small options being opened up at times, such as Aver the half elf. Other than that, we have been keeping the concepts and groups set as meeting the st requirements that were given up front. Adding in such a 'drastic' change of character concept is more akin to bringing a greater disarray to the group, instead of adding cohesion. Yet, that is my opinion, which you asked for. I just think that there is plenty of chance to play a memorable and challenging character with the options that HM has us all using normally. Example: Mal is working for a Copper Dragon. He's a Dragon Shaman, which allows him to grow in knowledge and mannerisms as his Copper Dragon master deems fit. Eventually, he's looking to make a big change, hopefully taking Dragon Disciple PrC and taking that route. Instead of taking claws and bite attacks, I am looking to trade those in for something more natural to human, such as weapon focus. Less animalistic, more human, which I think this campaign and world was centered upon. Again, that's my view of the world we play in, and how we are all involved with it. I just can't honestly see how such a drastic change in character concept for a new character to be introduced would be viewed as a 'good choice'. LA concepts are nice, but I don't think this is the right campaign for it. [/QUOTE]
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