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<blockquote data-quote="Zerith" data-source="post: 5952055" data-attributes="member: 99953"><p>hmmm, Ok, I’ve got to say that when I stumbled over spellfire I was going “eeeeee! Matches the character concept!” but I’m a bit unsure as to if this would be alright; one side it seems to be of relatively limited use (not too many mages and magic items to use in this setting I would think); but when it is useful could be a game changer that can play havoc on a mage’s battle plan, until they figure the gimmick out and then deal with the character with AoE spells and other such means, or just ignore th character every time the character readies spell fire :/</p><p>[If it’s ok I would then like ask to have spell absorption changed from a readied action to a free one, but then also have the spell function normally, or have it so that the save must be passed to absorb the spells; including logical exceptions like healing and other beneficial spells. Could go into detail but I’m digressing here.]</p><p></p><p>Anyways, onto the character himself, I’m still leaning towards the idea of the character being a kin to the fey, and I’m thinking of having the Character come into the RP after exiting a fairy ring after spending a considerable length of time on the other side only to come out and find the mortal realm is simply mundane by comparison; perhaps even more so than when he left it.</p><p>If I recall right, in the fey realms time flows much slower, so who knows what things were like when he entered them? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Also, just because I want to around the temptation of making text walls of speech, I’m thinking the character may have lost his voice in a bet ;3</p><p>Additionally I hope this will force the character to be animated and emotive rather than allowing the character to belittle more than a mouth piece.</p><p>(and since we’re talking about him losing a bet to a Fey, his voice might have been ‘graciously’ replaced by the sounds of a bell, flute and or other instruments as well… perhaps a harp! meh hehe he!)</p><p></p><p>I’m also bouncing around the idea of having the character acquire the half fey template, that some attain through exposure to fey magic by wotc cannon, over the course of several levels, but that might getting excessively excessive in this campaign setting :/</p><p></p><p>Btw, HM, if you would rather not deal with any of the above I could just roll a more conventional character :3</p></blockquote><p></p>
[QUOTE="Zerith, post: 5952055, member: 99953"] hmmm, Ok, I’ve got to say that when I stumbled over spellfire I was going “eeeeee! Matches the character concept!” but I’m a bit unsure as to if this would be alright; one side it seems to be of relatively limited use (not too many mages and magic items to use in this setting I would think); but when it is useful could be a game changer that can play havoc on a mage’s battle plan, until they figure the gimmick out and then deal with the character with AoE spells and other such means, or just ignore th character every time the character readies spell fire :/ [If it’s ok I would then like ask to have spell absorption changed from a readied action to a free one, but then also have the spell function normally, or have it so that the save must be passed to absorb the spells; including logical exceptions like healing and other beneficial spells. Could go into detail but I’m digressing here.] Anyways, onto the character himself, I’m still leaning towards the idea of the character being a kin to the fey, and I’m thinking of having the Character come into the RP after exiting a fairy ring after spending a considerable length of time on the other side only to come out and find the mortal realm is simply mundane by comparison; perhaps even more so than when he left it. If I recall right, in the fey realms time flows much slower, so who knows what things were like when he entered them? :D Also, just because I want to around the temptation of making text walls of speech, I’m thinking the character may have lost his voice in a bet ;3 Additionally I hope this will force the character to be animated and emotive rather than allowing the character to belittle more than a mouth piece. (and since we’re talking about him losing a bet to a Fey, his voice might have been ‘graciously’ replaced by the sounds of a bell, flute and or other instruments as well… perhaps a harp! meh hehe he!) I’m also bouncing around the idea of having the character acquire the half fey template, that some attain through exposure to fey magic by wotc cannon, over the course of several levels, but that might getting excessively excessive in this campaign setting :/ Btw, HM, if you would rather not deal with any of the above I could just roll a more conventional character :3 [/QUOTE]
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