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<blockquote data-quote="Zerith" data-source="post: 5964005" data-attributes="member: 99953"><p>And that closes them off by vote unless every other active RPer comes in and starts saying adds them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>__</p><p>I’ll look into that class from ToB :3</p><p>__</p><p>… Yeah… ^_^;</p><p>__</p><p>I’ll agree there, possibly just say he is simply immune to EP/RP, I just don’t want to give him immunities a human should not (hold person for example)</p><p>__</p><p></p><p>I never intended to take it along with powerful build, I was planning on taking it, along with the Jotunbrud feat, in place there of.He is supposed to be big; he is <em>not</em> supposed to be Cloud.</p><p></p><p>__</p><p></p><p>As is fleet of foot (+10’ speed), never been an issue with fleet of foot so I’ve just been figuring it was all right to use them unless told otherwise at character creation.</p><p>__</p><p></p><p>In this RP, the averages are higher than normal, all I meant to do was apply the Gnoll racial stat modifiers to the stats HM supplied for an average fighting man but I rushed andyeah…</p><p></p><p>Meanwhile a stock CR ½ human warrior is 13 Str, 11 Dex, 12 Con, 10 Int, 9 Wis and 8 Cha, HM’s has a +5 net modifier advantage.</p><p></p><p>I did not pull them the gnoll stats out of my ass, but yeah I had to do something right then so I rushed and did not proof read it, thought it looked high, but oh well ^_^;</p><p>It should have been:</p><p>Str 19, Dex 13, Con 16, int 8, 12 Wis and 6 Cha</p><p></p><p>The Str is still high as heck, and we’re talking about a run of the mill Gnoll warrior, a named Gnoll could reach 22, 23 with two class levels</p><p>__</p><p></p><p>I was mainly frustrated because I twisted his character into that :/</p><p>__</p><p></p><p>If I simply wanted to make an overpowered/gimmicky character using Defensive throw, he would have maxed Str and Dex, he would have a heavy shield, a one handed trip weapon, or no weapon at all, and as heavy of armor as he could without breaking the armor’s Dex bonus cap, so that he could get off trip attempts left right and center to his Opponent. A high AC is key for getting the optimum use out of Defensive throw, at this point his AC won’t break 18 regardless of what happens, and that is with dodge. Also it gets worse with rage, but it could have been made stronger with frenzy, normal rage fits the character beter so that’s what he uses. There is also the issue of: its useless if the chosen opponent dos not take the bait or if he is swarmed. If can make for an exceptional dullest, but by large it’s not a one all be all.</p><p>The character’s ability to make trip attacks in general is powerful, as a strait human, the only thing that notes the character as an above average PC tripper would be Jotunbrud, but a character can get it and improved trip at level 1 without any house rule trades :/</p><p></p><p>Quick draw is handy for a tripper but it’s not needed either, you can drop your trip weapon and then draw a spare another one</p><p></p><p>Then we have Monkey grip… this feat is not all that and a bag of chips, an exotic weapon feat is generally better all-around if you’re ok with the loss of versatility, as you can get the same dice damage size increase, but also keep your to attack modifier intact, and the -2 is basically a loss of 2 feats, so when its used you’r basically getting -1 feats worth. Highly optimized when you can just take power attack and trade 2 attack for 4 damage, a great sword with monkey grip and you’re looking at an extra 1d6, or 3.5 damage, and you can turn it off whenever needed or power it up when you know you’re still going to hit.</p><p>The only advantage to it over Power attack is you can use it to increase the attack power of light weapons, but you can’t use it on offhand weapons so it’s a moot point, you just getting a light weapon with the damage of a 1 handed weapon and a -2 to attack that you can’t duel wield, meanwhile most weapons won’t get the +1d6 that a great sword dos.</p><p>It is a lack luster feat that is more fluffy then anything unless your already at large size or larger.</p><p>Then there is the added bonus of paying more for weapons and having them be real heavy, given my character is going to be using a good few, this is a real issue for my character, with normal weighted gear he is 16lb from his max light weight without something to augment his max weight…</p><p></p><p>I’ve got to admit tough, combat reflexes, improved trip, and a reach trip weapon is nice, with Jotunbrud it is very powerful as he can just trip things when they move in his extended AoOs, but again it’s something achievable by level 3 without extraordinary means.</p><p></p><p>Oh yeah, the 14 Int and 12 Cha is very optimized for a melee monster…</p><p>__</p><p></p><p>I shall now quote super kami guru on a related subject not unrelated to exercise: “Oh ___! Natural light!”</p><p> But seriously, if the RP was more story light, possibly, but big and stupid comes in two basic flavors: smash everything and peaceful giant and I don’t really care to RP either for a prolonged period, </p><p></p><p>__</p><p></p><p>Yep, in fact he will be dealing with lower level ones, and while its easier for him to use defensive throw on weaker enemies, if they have brains they swarm him while the one he is paying attention to just defends itself and it’s negated anyways :3</p><p>__</p><p></p><p>But I like building things :3</p><p>__</p><p></p><p>And now for something I should have asked HM about earlier!</p><p>Something that fits with the character and is not meta at all!</p><p></p><p>*Doomfuly gleeful face of joyness!*</p><p></p><p>Oh Holy Man!</p><p></p><p></p><p></p><p>Could I make a trade to increase the character’s affective size in regards to his carrying Capacity?</p><p>It would be equivalent to a 5 point increase in strength in this regard in case you were wondering :3</p><p>(I feel kind of stupid for not asking about this earlier since it fits so dang well and lets him show off raw brawn :/)</p><p>__</p><p></p><p>Addonith!</p><p></p><p>Just noticed SS's post....</p><p></p><p>So, it is on!</p><p>Though making the character blind, mute or crippled is a similar crutch, Hmm, have not used my Drunken Cleric in a years.... well, since I did WoW... years and years really, time to figure out how to work with spells chosen at the dawn :3</p><p></p><p>__</p><p></p><p>The gerbal is running, the wheel is flying backwards and we might end up with a pally or a healer instead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Zerith, post: 5964005, member: 99953"] And that closes them off by vote unless every other active RPer comes in and starts saying adds them ;) __ I’ll look into that class from ToB :3 __ … Yeah… ^_^; __ I’ll agree there, possibly just say he is simply immune to EP/RP, I just don’t want to give him immunities a human should not (hold person for example) __ I never intended to take it along with powerful build, I was planning on taking it, along with the Jotunbrud feat, in place there of.He is supposed to be big; he is [I]not[/I] supposed to be Cloud. __ As is fleet of foot (+10’ speed), never been an issue with fleet of foot so I’ve just been figuring it was all right to use them unless told otherwise at character creation. __ In this RP, the averages are higher than normal, all I meant to do was apply the Gnoll racial stat modifiers to the stats HM supplied for an average fighting man but I rushed andyeah… Meanwhile a stock CR ½ human warrior is 13 Str, 11 Dex, 12 Con, 10 Int, 9 Wis and 8 Cha, HM’s has a +5 net modifier advantage. I did not pull them the gnoll stats out of my ass, but yeah I had to do something right then so I rushed and did not proof read it, thought it looked high, but oh well ^_^; It should have been: Str 19, Dex 13, Con 16, int 8, 12 Wis and 6 Cha The Str is still high as heck, and we’re talking about a run of the mill Gnoll warrior, a named Gnoll could reach 22, 23 with two class levels __ I was mainly frustrated because I twisted his character into that :/ __ If I simply wanted to make an overpowered/gimmicky character using Defensive throw, he would have maxed Str and Dex, he would have a heavy shield, a one handed trip weapon, or no weapon at all, and as heavy of armor as he could without breaking the armor’s Dex bonus cap, so that he could get off trip attempts left right and center to his Opponent. A high AC is key for getting the optimum use out of Defensive throw, at this point his AC won’t break 18 regardless of what happens, and that is with dodge. Also it gets worse with rage, but it could have been made stronger with frenzy, normal rage fits the character beter so that’s what he uses. There is also the issue of: its useless if the chosen opponent dos not take the bait or if he is swarmed. If can make for an exceptional dullest, but by large it’s not a one all be all. The character’s ability to make trip attacks in general is powerful, as a strait human, the only thing that notes the character as an above average PC tripper would be Jotunbrud, but a character can get it and improved trip at level 1 without any house rule trades :/ Quick draw is handy for a tripper but it’s not needed either, you can drop your trip weapon and then draw a spare another one Then we have Monkey grip… this feat is not all that and a bag of chips, an exotic weapon feat is generally better all-around if you’re ok with the loss of versatility, as you can get the same dice damage size increase, but also keep your to attack modifier intact, and the -2 is basically a loss of 2 feats, so when its used you’r basically getting -1 feats worth. Highly optimized when you can just take power attack and trade 2 attack for 4 damage, a great sword with monkey grip and you’re looking at an extra 1d6, or 3.5 damage, and you can turn it off whenever needed or power it up when you know you’re still going to hit. The only advantage to it over Power attack is you can use it to increase the attack power of light weapons, but you can’t use it on offhand weapons so it’s a moot point, you just getting a light weapon with the damage of a 1 handed weapon and a -2 to attack that you can’t duel wield, meanwhile most weapons won’t get the +1d6 that a great sword dos. It is a lack luster feat that is more fluffy then anything unless your already at large size or larger. Then there is the added bonus of paying more for weapons and having them be real heavy, given my character is going to be using a good few, this is a real issue for my character, with normal weighted gear he is 16lb from his max light weight without something to augment his max weight… I’ve got to admit tough, combat reflexes, improved trip, and a reach trip weapon is nice, with Jotunbrud it is very powerful as he can just trip things when they move in his extended AoOs, but again it’s something achievable by level 3 without extraordinary means. Oh yeah, the 14 Int and 12 Cha is very optimized for a melee monster… __ I shall now quote super kami guru on a related subject not unrelated to exercise: “Oh ___! Natural light!” But seriously, if the RP was more story light, possibly, but big and stupid comes in two basic flavors: smash everything and peaceful giant and I don’t really care to RP either for a prolonged period, __ Yep, in fact he will be dealing with lower level ones, and while its easier for him to use defensive throw on weaker enemies, if they have brains they swarm him while the one he is paying attention to just defends itself and it’s negated anyways :3 __ But I like building things :3 __ And now for something I should have asked HM about earlier! Something that fits with the character and is not meta at all! *Doomfuly gleeful face of joyness!* Oh Holy Man! Could I make a trade to increase the character’s affective size in regards to his carrying Capacity? It would be equivalent to a 5 point increase in strength in this regard in case you were wondering :3 (I feel kind of stupid for not asking about this earlier since it fits so dang well and lets him show off raw brawn :/) __ Addonith! Just noticed SS's post.... So, it is on! Though making the character blind, mute or crippled is a similar crutch, Hmm, have not used my Drunken Cleric in a years.... well, since I did WoW... years and years really, time to figure out how to work with spells chosen at the dawn :3 __ The gerbal is running, the wheel is flying backwards and we might end up with a pally or a healer instead. :D [/QUOTE]
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