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Off To War... Recriutment/Discussion
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<blockquote data-quote="wysiwyg" data-source="post: 4836922" data-attributes="member: 16985"><p>Wow holyman, I see you've been busy. </p><p> </p><p>OK:</p><p>1. I've updated my pc sheet with the changes (only slightly changed the skill point allocations & changed my armor to leather for the extra cash). I'm perfectly ok with a +2 to skills points to simplify the game mechanics.</p><p> </p><p>2. As far as I know, you can have as many threads as you want. It's nice to have a "main menu" thread with links to the following sub-threads:</p><p> </p><p>World At War</p><p>Campaign Setting (DM only)</p><p>Game Rules (DM only including all variant classes allowed + new rules)</p><p>The Players (Each player gets one post for his PC)</p><p>The Game (where the game actually takes place)</p><p>Discussions (out of game forum)</p><p> </p><p>3. If you're interested, take a look at the following article (also by Asgard) regarding professions. Just to give players a bit more background if they want it. BTW, the other article regarding educational skills could be simplified as follows:</p><p>Each PC has a number of skill points as usual PLUS 2+int bonus for craft, perform, profession, knowledge & languages skills (only). </p><p><em>(At this point, my PC sheet has the +2 skill points added to the normal)</em></p><p> </p><p>4. Regarding Defensive Bonus. It's true that the average fighter might get a free AC bonus without paying for it. However, if he wants a higher AC bonus he will need to buy armor. Also, don't forget about magical armor and shields as well as those that give some ability or resistance. You could also make a new rule that each armor grants the wearer damage reduction of say half the armor bonus to make it more attractive for fighters to wear even if they could get the same DB without it (and the normal ac bonus of course). BTW, the purpose of armor in the first place is not to avoid being hit, but rather to absorb and lessen the damage. Your call of course.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> I just thought of something else...Flat footed AC would always be 10 for everyone without armor...am I right?</p></blockquote><p></p>
[QUOTE="wysiwyg, post: 4836922, member: 16985"] Wow holyman, I see you've been busy. OK: 1. I've updated my pc sheet with the changes (only slightly changed the skill point allocations & changed my armor to leather for the extra cash). I'm perfectly ok with a +2 to skills points to simplify the game mechanics. 2. As far as I know, you can have as many threads as you want. It's nice to have a "main menu" thread with links to the following sub-threads: World At War Campaign Setting (DM only) Game Rules (DM only including all variant classes allowed + new rules) The Players (Each player gets one post for his PC) The Game (where the game actually takes place) Discussions (out of game forum) 3. If you're interested, take a look at the following article (also by Asgard) regarding professions. Just to give players a bit more background if they want it. BTW, the other article regarding educational skills could be simplified as follows: Each PC has a number of skill points as usual PLUS 2+int bonus for craft, perform, profession, knowledge & languages skills (only). [I](At this point, my PC sheet has the +2 skill points added to the normal)[/I] 4. Regarding Defensive Bonus. It's true that the average fighter might get a free AC bonus without paying for it. However, if he wants a higher AC bonus he will need to buy armor. Also, don't forget about magical armor and shields as well as those that give some ability or resistance. You could also make a new rule that each armor grants the wearer damage reduction of say half the armor bonus to make it more attractive for fighters to wear even if they could get the same DB without it (and the normal ac bonus of course). BTW, the purpose of armor in the first place is not to avoid being hit, but rather to absorb and lessen the damage. Your call of course.:cool: I just thought of something else...Flat footed AC would always be 10 for everyone without armor...am I right? [/QUOTE]
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