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<blockquote data-quote="wysiwyg" data-source="post: 4841673" data-attributes="member: 16985"><p><strong><span style="color: #4f6228"><span style="font-family: 'Verdana'"><span style="color: white">Soldier of the Kingdom</span></span></span></strong></p><p><strong><span style="color: #4f6228"><span style="font-family: 'Verdana'"><strong><span style="color: white">Each kingdom has their unique resources, local and geographic topography and threats that challenge them. Because of this, their trained troops need to be trained in order to best defend their country in the best manner. Their unique fighting strategies and skills mirror the above. They are a base class of one if the warrior classes (Fighter/Barbarian/Ranger) with some modifications. They are also enlisted into the king’s army, entitling them to wages from the state coffers. If however, they are dismissed from their service, they may no longer progress as a soldier of their kingdom.</span></strong></span></span></strong></p><p><span style="color: #4f6228"><span style="font-family: 'Verdana'"><span style="color: white">All soldiers, irrespective of their origin have the following traits:</span></span></span></p><p> </p><p><span style="color: white"><strong><span style="color: #4f6228"><span style="font-family: 'Verdana'">Toughness</span></span></strong><span style="color: #4f6228"><span style="font-family: 'Verdana'">: <span style="color: white">A professional soldier’s life caters for dealing with harsh, strenuous and stressful situation that toughen him more than others. He is entitled to 2 extra HP at 1st level plus one extra HP for every soldier level thereafter.</span></span></span></span></p><p> </p><p><span style="color: white"><strong><span style="color: #4f6228"><span style="font-family: 'Verdana'">Trained</span></span></strong><span style="color: #4f6228"><span style="font-family: 'Verdana'">: <span style="color: white">Due to his military training, each soldier gains a +1 bonus to attack rolls with the weapons used by his army. These weapons however, are the only weapons that he is proficient with.</span></span></span></span></p><p> </p><p><span style="color: white"><strong><span style="color: #4f6228"><span style="font-family: 'Verdana'">Moral</span></span></strong><span style="color: #4f6228"><span style="font-family: 'Verdana'">: <span style="color: white">Moral is critical to the soldier. One who does not have the heart will flee at the first threat. The professional soldier is trained to cope better in the face of danger. He has a moral score equal to his soldier level +2. Moral is further modified by his Wisdom bonus. Moral is used to counter intimidation or fear effects of any kind.</span></span></span></span></p><p> </p><p><span style="color: white"><strong><span style="color: #4f6228"><span style="font-family: 'Verdana'">Presence</span></span></strong><span style="color: #4f6228"><span style="font-family: 'Verdana'">: <span style="color: white">The professionally trained soldier will have a reputation for his martial skills. This reputation grants the soldier Intimidate ranks equal to his level. He may add his Strength or Charisma bonus to his intimidation roll (whichever is higher). </span></span></span></span></p><p> </p><p><span style="color: white"><strong><span style="color: #4f6228"><span style="font-family: 'Verdana'">Command</span></span></strong><span style="color: #4f6228"><span style="font-family: 'Verdana'">: <span style="color: white">Upon reaching 6th level, the soldier is recognised as a troop leader. He gains the leadership feat and is promoted to an officer in the king’s army.</span></span></span></span></p><p> </p><p><span style="color: #4f6228"><span style="font-family: 'Verdana'"><span style="color: white">Each kingdom soldiers is a modification or a base class of one of the core classes.</span></span></span></p><p></p><p><strong><span style="color: #4f6228"><span style="font-family: 'Verdana'"><span style="color: white"><span style="color: darkolivegreen">Soldier of the Kingdom of Pesh</span> (<em>Focus on skirmish/scouts/guerrilla tactics</em>)</span></span></span></strong></p><p><span style="color: #4f6228"><span style="font-family: 'Verdana'"><span style="color: white">Men living in the south mountain region of Pesh learn from an early age how to fight the dangerous dire-boars that inhabit the area. These skills are not only used to provide food and hides for their families, but also to protect them from all the other monsters living in the area. </span></span></span><span style="color: #4f6228"><span style="font-family: 'Verdana'"><span style="color: white">Sub-class of the Ranger, with the following modifications:</span></span></span></p><p> </p><p><span style="color: #4f6228"><span style="font-family: 'Verdana'"><span style="color: white"><span style="color: darkolivegreen"><strong>Weapon proficiencies</strong></span>: dagger, club, short-spear, long-spear, quarterstaff, spear, sling, throwing axe, hand axe, short-bow (and composite).</span></span></span></p><p> </p><p><span style="color: #4f6228"><span style="font-family: 'Verdana'"><span style="color: white"><strong><span style="color: darkolivegreen">Level 1</span></strong>: Favored enemy must be animals; lose the wild empathy ability.</span></span></span></p><p> </p><p><span style="color: #4f6228"><span style="font-family: 'Verdana'"><span style="color: white"><span style="color: darkolivegreen"><strong>Combat Style</strong></span>: Spear & Shield. At 2nd level gain the ability to use a long-spear or spear one handed as long as the other hand has heavy shield in it. Training in throwing regular spears helps with throwing a long-spear, lets him throw a long-spear with a -2 penalty instead of -4. At 6th level further spear throwing training brings the penalty down to zero. Gain the Improved Shield Bash feat. At 11th level when setting a spear or long-spear against a charge you deal triple damage on a successful hit.</span></span></span></p><p> </p><p><span style="color: #4f6228"><span style="font-family: 'Verdana'"><span style="color: white"><strong><span style="color: darkolivegreen">Level 4</span></strong>: Lose Animal Companion ability and gain Uncanny Dodge ability, because you don't want to be flat-footed when a dire boar breaks from the woods.</span></span></span></p><p> </p><p><span style="color: #4f6228"><span style="font-family: 'Verdana'"><span style="color: white"><strong><span style="color: darkolivegreen">Other</span></strong>: Loses spell casting ability and gain a bonus feat at levels 5th, 10th, 15th, 20th. </span></span></span></p><p> </p><p><span style="color: #4f6228"><span style="font-family: 'Verdana'"><span style="color: white">TO FOLLOW: </span></span></span></p><p><span style="color: #4f6228"><span style="font-family: 'Verdana'"><span style="color: white">Norden- focus on infantry (heavy and heavier)</span></span></span></p><p><span style="color: #4f6228"><span style="font-family: 'Verdana'"><span style="color: white">Fanshaw- focus artillery/crossbowmen/school of magic (<span style="color: darkred">maybe replace with school of magic with fencers</span>)</span></span></span></p><p><span style="color: #4f6228"><span style="font-family: 'Verdana'"><span style="color: white">Reygur- focus light infantry/pike men/sabotage/assassins (<span style="color: darkred">pike men seem out of place for sabotage/assassins</span>)</span></span></span></p><p><span style="color: #4f6228"><span style="font-family: 'Verdana'"><span style="color: white">Kurkland- focus on cavalry both light and heavy</span></span></span></p></blockquote><p></p>
[QUOTE="wysiwyg, post: 4841673, member: 16985"] [B][COLOR=#4f6228][FONT=Verdana][COLOR=white]Soldier of the Kingdom[/COLOR][/FONT][/COLOR][/B] [B][COLOR=#4f6228][FONT=Verdana][B][COLOR=white]Each kingdom has their unique resources, local and geographic topography and threats that challenge them. Because of this, their trained troops need to be trained in order to best defend their country in the best manner. Their unique fighting strategies and skills mirror the above. They are a base class of one if the warrior classes (Fighter/Barbarian/Ranger) with some modifications. They are also enlisted into the king’s army, entitling them to wages from the state coffers. If however, they are dismissed from their service, they may no longer progress as a soldier of their kingdom.[/COLOR][/B][/FONT][/COLOR][/B] [COLOR=#4f6228][FONT=Verdana][COLOR=white]All soldiers, irrespective of their origin have the following traits:[/COLOR][/FONT][/COLOR] [COLOR=white][B][COLOR=#4f6228][FONT=Verdana]Toughness[/FONT][/COLOR][/B][COLOR=#4f6228][FONT=Verdana]: [COLOR=white]A professional soldier’s life caters for dealing with harsh, strenuous and stressful situation that toughen him more than others. He is entitled to 2 extra HP at 1st level plus one extra HP for every soldier level thereafter.[/COLOR][/FONT][/COLOR][/COLOR] [COLOR=white][B][COLOR=#4f6228][FONT=Verdana]Trained[/FONT][/COLOR][/B][COLOR=#4f6228][FONT=Verdana]: [COLOR=white]Due to his military training, each soldier gains a +1 bonus to attack rolls with the weapons used by his army. These weapons however, are the only weapons that he is proficient with.[/COLOR][/FONT][/COLOR][/COLOR] [COLOR=white][B][COLOR=#4f6228][FONT=Verdana]Moral[/FONT][/COLOR][/B][COLOR=#4f6228][FONT=Verdana]: [COLOR=white]Moral is critical to the soldier. One who does not have the heart will flee at the first threat. The professional soldier is trained to cope better in the face of danger. He has a moral score equal to his soldier level +2. Moral is further modified by his Wisdom bonus. Moral is used to counter intimidation or fear effects of any kind.[/COLOR][/FONT][/COLOR][/COLOR] [COLOR=white][B][COLOR=#4f6228][FONT=Verdana]Presence[/FONT][/COLOR][/B][COLOR=#4f6228][FONT=Verdana]: [COLOR=white]The professionally trained soldier will have a reputation for his martial skills. This reputation grants the soldier Intimidate ranks equal to his level. He may add his Strength or Charisma bonus to his intimidation roll (whichever is higher). [/COLOR][/FONT][/COLOR][/COLOR] [COLOR=white][B][COLOR=#4f6228][FONT=Verdana]Command[/FONT][/COLOR][/B][COLOR=#4f6228][FONT=Verdana]: [COLOR=white]Upon reaching 6th level, the soldier is recognised as a troop leader. He gains the leadership feat and is promoted to an officer in the king’s army.[/COLOR][/FONT][/COLOR][/COLOR] [COLOR=#4f6228][FONT=Verdana][COLOR=white]Each kingdom soldiers is a modification or a base class of one of the core classes.[/COLOR][/FONT][/COLOR] [B][COLOR=#4f6228][FONT=Verdana][COLOR=white][COLOR=darkolivegreen]Soldier of the Kingdom of Pesh[/COLOR] ([I]Focus on skirmish/scouts/guerrilla tactics[/I])[/COLOR][/FONT][/COLOR][/B] [COLOR=#4f6228][FONT=Verdana][COLOR=white]Men living in the south mountain region of Pesh learn from an early age how to fight the dangerous dire-boars that inhabit the area. These skills are not only used to provide food and hides for their families, but also to protect them from all the other monsters living in the area. [/COLOR][/FONT][/COLOR][COLOR=#4f6228][FONT=Verdana][COLOR=white]Sub-class of the Ranger, with the following modifications:[/COLOR][/FONT][/COLOR] [COLOR=#4f6228][FONT=Verdana][COLOR=white][COLOR=darkolivegreen][B]Weapon proficiencies[/B][/COLOR]: dagger, club, short-spear, long-spear, quarterstaff, spear, sling, throwing axe, hand axe, short-bow (and composite).[/COLOR][/FONT][/COLOR] [COLOR=#4f6228][FONT=Verdana][COLOR=white][B][COLOR=darkolivegreen]Level 1[/COLOR][/B]: Favored enemy must be animals; lose the wild empathy ability.[/COLOR][/FONT][/COLOR] [COLOR=#4f6228][FONT=Verdana][COLOR=white][COLOR=darkolivegreen][B]Combat Style[/B][/COLOR]: Spear & Shield. At 2nd level gain the ability to use a long-spear or spear one handed as long as the other hand has heavy shield in it. Training in throwing regular spears helps with throwing a long-spear, lets him throw a long-spear with a -2 penalty instead of -4. At 6th level further spear throwing training brings the penalty down to zero. Gain the Improved Shield Bash feat. At 11th level when setting a spear or long-spear against a charge you deal triple damage on a successful hit.[/COLOR][/FONT][/COLOR] [COLOR=#4f6228][FONT=Verdana][COLOR=white][B][COLOR=darkolivegreen]Level 4[/COLOR][/B]: Lose Animal Companion ability and gain Uncanny Dodge ability, because you don't want to be flat-footed when a dire boar breaks from the woods.[/COLOR][/FONT][/COLOR] [COLOR=#4f6228][FONT=Verdana][COLOR=white][B][COLOR=darkolivegreen]Other[/COLOR][/B]: Loses spell casting ability and gain a bonus feat at levels 5th, 10th, 15th, 20th. [/COLOR][/FONT][/COLOR] [COLOR=#4f6228][FONT=Verdana][COLOR=white]TO FOLLOW: [/COLOR][/FONT][/COLOR] [COLOR=#4f6228][FONT=Verdana][COLOR=white]Norden- focus on infantry (heavy and heavier)[/COLOR][/FONT][/COLOR] [COLOR=#4f6228][FONT=Verdana][COLOR=white]Fanshaw- focus artillery/crossbowmen/school of magic ([COLOR=darkred]maybe replace with school of magic with fencers[/COLOR])[/COLOR][/FONT][/COLOR] [COLOR=#4f6228][FONT=Verdana][COLOR=white]Reygur- focus light infantry/pike men/sabotage/assassins ([COLOR=darkred]pike men seem out of place for sabotage/assassins[/COLOR])[/COLOR][/FONT][/COLOR] [COLOR=#4f6228][FONT=Verdana][COLOR=white]Kurkland- focus on cavalry both light and heavy[/COLOR][/FONT][/COLOR] [/QUOTE]
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