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<blockquote data-quote="wysiwyg" data-source="post: 4843062" data-attributes="member: 16985"><p>I'm back (from the real world/work thingy).</p><p> </p><p>Anyways, as I was saying, I feel too much tinkering will result in ultra powerful superheroes. I thought of a simple solution:</p><p> </p><p>1. Each PC chooses a core class (without tinkering it). </p><p>2. Choose 4 skills that will become background skills (chosen at 1st level only). These skills will always count as class skills. </p><p>3. Gain a bonus feat and +2 on the background skills for his/her adolecent period. </p><p> </p><p>And that's it.</p><p> </p><p>So the spartan/hunter for eaxample, can be a fighter, choose the tracking feat, and choose survival as a background skill (plus a few other skills). No extra HP, weapon focus bonus, AC bonus, uncanny dodge etc.</p><p> </p><p>That's it for now. What do you think?</p></blockquote><p></p>
[QUOTE="wysiwyg, post: 4843062, member: 16985"] I'm back (from the real world/work thingy). Anyways, as I was saying, I feel too much tinkering will result in ultra powerful superheroes. I thought of a simple solution: 1. Each PC chooses a core class (without tinkering it). 2. Choose 4 skills that will become background skills (chosen at 1st level only). These skills will always count as class skills. 3. Gain a bonus feat and +2 on the background skills for his/her adolecent period. And that's it. So the spartan/hunter for eaxample, can be a fighter, choose the tracking feat, and choose survival as a background skill (plus a few other skills). No extra HP, weapon focus bonus, AC bonus, uncanny dodge etc. That's it for now. What do you think? [/QUOTE]
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