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<blockquote data-quote="Theroc" data-source="post: 4893148" data-attributes="member: 83115"><p>1. Eldritch Blasts All allow SR, EXCEPT the Greater Invocation "Vitriolic Blast" Which changes the Eldritch blasts damage from "Untyped" to "Acid"</p><p>2. Yes, it's unlimited, because a Warlock doesn't have the flexibility to use other spells. </p><p>3. Barbarians have d12 Hit dice. Warlocks have D6 hit dice. Barbarians DR cannot be pentrated.</p><p>4. All Warlock invocations allow SR, except those that do not effect opposing monsters (As I recall)</p><p>5. Warlock's power comes in stamina, not sheer pwnage power. Yes, they can fire Eldritch Blasts all day. A Wizard can hit more opponents and do about the same damage to a group of opponents in a single encounter. Warlock's just don't have the same concerns about resource management, Wizard/Sorcerers still have the big guns.</p><p>6. Eldritch Blast grows slower than a Rogue's Sneak Attacks.</p><p></p><p>Do these reasons help at all?</p><p></p><p>Edit:</p><p>7. There is a Cleric/Druid spell in the Spell Compendium called Lesser Vigor(there are higher versions of it as well) here it is.</p><p></p><p></p><p>That spell along with it's greater versions allows Clerics to beat out the Warlock's 1/day Fast healing for a few minutes, by applying it to anyone they touch, as well as being able to cast it multiple times in a day(if they prepare it multiple times)</p><p></p><p>I've tossed up a thread in the 3rd Edition rules section about Warlocks being broken or not as well, to get additional input as to whether they are or not. </p><p></p><p><a href="http://www.enworld.org/forum/d-d-3rd-edition-rules/260698-warlocks-being-broken.html" target="_blank">http://www.enworld.org/forum/d-d-3rd-edition-rules/260698-warlocks-being-broken.html</a></p></blockquote><p></p>
[QUOTE="Theroc, post: 4893148, member: 83115"] 1. Eldritch Blasts All allow SR, EXCEPT the Greater Invocation "Vitriolic Blast" Which changes the Eldritch blasts damage from "Untyped" to "Acid" 2. Yes, it's unlimited, because a Warlock doesn't have the flexibility to use other spells. 3. Barbarians have d12 Hit dice. Warlocks have D6 hit dice. Barbarians DR cannot be pentrated. 4. All Warlock invocations allow SR, except those that do not effect opposing monsters (As I recall) 5. Warlock's power comes in stamina, not sheer pwnage power. Yes, they can fire Eldritch Blasts all day. A Wizard can hit more opponents and do about the same damage to a group of opponents in a single encounter. Warlock's just don't have the same concerns about resource management, Wizard/Sorcerers still have the big guns. 6. Eldritch Blast grows slower than a Rogue's Sneak Attacks. Do these reasons help at all? Edit: 7. There is a Cleric/Druid spell in the Spell Compendium called Lesser Vigor(there are higher versions of it as well) here it is. That spell along with it's greater versions allows Clerics to beat out the Warlock's 1/day Fast healing for a few minutes, by applying it to anyone they touch, as well as being able to cast it multiple times in a day(if they prepare it multiple times) I've tossed up a thread in the 3rd Edition rules section about Warlocks being broken or not as well, to get additional input as to whether they are or not. [url]http://www.enworld.org/forum/d-d-3rd-edition-rules/260698-warlocks-being-broken.html[/url] [/QUOTE]
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