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<blockquote data-quote="Dragonwriter" data-source="post: 4941720" data-attributes="member: 54988"><p>Hello all and HM. Thanks to your answers in our PMs, I've nearly got my character done...</p><p></p><p>I just want to know if flaws are allowed... <a href="http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm" target="_blank">Flaws are here</a>.</p><p></p><p>If you say no, then I'll just knock off those two extra feats (Imp. Trip and Combat Reflexes, as marked)</p><p></p><p>[sblock=Jareth Kyras]</p><p>Name: Jareth Kyras</p><p>Player: Dragonwriter</p><p></p><p>Race: Human</p><p>Class: Duskblade (PH2)</p><p>Level: 1</p><p>ECL: +0 mod/total 1</p><p>XPs: 0 current/1000 next level</p><p></p><p>Patron God: None</p><p>Alignment: Neutral</p><p>=================================== </p><p>Str: 16 (10 points)</p><p>Dex: 14 (6 points)</p><p>Con: 14 (6 points)</p><p>Int: 16 (10 points)</p><p>Wis: 11 (3 points)</p><p>Cha: 8 (0 points)</p><p>=================================== </p><p>HP: 10 (d8+2)</p><p>AC: 15 (+2 Dex, +3 Armor)</p><p>Init: +2</p><p>Speed: 30 feet</p><p>BAB: +1</p><p>Mel: +4</p><p>Rng: +3</p><p>Fort: +2+2</p><p>Refl: +0+2</p><p>Will: +2+0</p><p>=================================== </p><p>Special Abilities </p><p>Race: Bonus Feat, Bonus Skill Point (x4 at 1st level)</p><p></p><p>Class: Arcane Attunement (6/day), Armored Mage (light), spellcasting</p><p></p><p>Other: </p><p></p><p>=================================== </p><p>Feats: Magical Aptitude (bonus HR) Exotic Weapon Proficiency (spiked chain), Combat Expertise, </p><p></p><p>=================================== </p><p>Languages: Common, Draconic, Elven, Orcish</p><p></p><p>=================================== </p><p>Skills (8/level (2+2 HR+1+Int), x4 at 1st)</p><p>Trained or Untrained: +X (=Rank + Stat Mod + Other)</p><p>Climb +6 (=4+3-1)</p><p>Concentration +6 (=4+2+0)</p><p>Ride +6 (=4+2+0)</p><p>Sense Motive +4 (=4+0+0)</p><p>Swim +5 (=4+3-2)</p><p>Listen -4 (=0+0-4)</p><p>Spot -4 (=0+0-4)</p><p></p><p>Trained Only: +X (=Rank + Stat Mod + Other)</p><p>Decipher Script +7 (=4+3+0)</p><p>Knowledge (arcana) +7 (=4+3+0)</p><p>Spellcraft +9 (=4+3+2)</p><p>=================================== </p><p>Magic Items (location, weight): None</p><p></p><p>=================================== </p><p>Other Equipment:</p><p>Weapons: Spiked Chain +4 melee (2d4+4 piercing, 10 lbs, 25 GP)</p><p></p><p>Armor, Clothes: Studded Leather (+3 AC, +5 max DEX, -1 ACP, 20 lbs, 25 GP), Traveler’s outfit (free), Signet Ring on his left index finger (5 GP, 0 lbs)</p><p></p><p>----------------------------------- </p><p>Container: Backpack</p><p></p><p>Contents: bedroll, hemp rope (50 ft.), 2 sunrods, 10 days of trail rations, </p><p></p><p></p><p>Container: Belt Pouch 1</p><p></p><p>Contents: flint and steel, waterskin,</p><p></p><p>Container: Belt Pouch 2</p><p></p><p>Contents: coins</p><p></p><p>And a spell component pouch on his belt as well.</p><p></p><p>----------------------------------- </p><p>Money </p><p>PP: 6</p><p>GP: 13</p><p>SP: 10</p><p>CP: 0</p><p>Gems/Other: 0</p><p>----------------------------------- </p><p>Load </p><p>Light: 0-76 lbs.</p><p>Medium: 77-153 lbs.</p><p>Heavy: 154-230 lbs.</p><p>Current: ~65 lbs.</p><p>===================================</p><p>Magic </p><p>Caster Level: 1 (DC 13+level)</p><p>Spells per day: 3/3</p><p>Lvl 0 Spells: Touch of Fatigue, Acid Splash, Ray of Frost, Disrupt Undead</p><p>Lvl 1 Spells: Color Spray, Shocking Grasp</p><p>Lvl 2 Spells: </p><p>Lvl 3 Spells: </p><p>Lvl 4 Spells: </p><p>Lvl 5 Spells: </p><p>Lvl 6 Spells: </p><p>Lvl 7 Spells: </p><p>Lvl 8 Spells: </p><p>Lvl 9 Spells: </p><p>=================================== </p><p>Description (include Age, gender, height, weight, physical description): </p><p>Jareth is a young man, barely 19 years of age, standing at 5’10” and weighing about 115 pounds. His short red hair frames a soft-looking face, while his bright green eyes seem to always be searching for something. He cuts a reasonable figure, taut muscles in his arms and chest, a slim waist and all-around athletic build. However, his face is regularly scowling (no matter what he is thinking) and he has a tendency to hunch a little.</p><p>He generally wears his slightly-beaten suit of studded leather armor, and coils a vicious-looking length of spiked chain at his hip. The chain never leaves his side, though he does remove the armor at times. The strange weapon is not the only thing that tends to set him apart… A signet ring with the blazoning of a sword lying across a book can sometimes be glimpsed on his left index finger, though he usually wears gloves which cover the ring itself.</p><p>=================================== </p><p>History:</p><p>Jareth was born the second son of four (and had two younger sisters) to Pesh’s ambassador to the elves. While he was a good kid, he was lazy, despite his parents trying to instill a work ethic in him. Much to their own detriment, his father tried to get young Jareth interested in the magic of the elves. The kid was too lazy for all that book-studying, though he did enjoy the results of magic. He preferred to play around, running, climbing and mock-fighting with his brothers. His father appealed to the elves (who considered him a friend). They watched the boy and learned more about him and his interests, then offered to train him in the ways of the elven warrior-mages, the Order of the Duskblades. The child (actually, by this time he was 12) was skeptical, but agreed to watch some of the members show what he might be able to learn.</p><p></p><p>The elven sword-wizards hugely impressed the boy, throwing small blasts of fire at each other and slicing expertly through the air with their razor-sharp swords, leaving glistening arcs of lightning in the air when they missed and vicious blasts of electrical discharge when they landed. He thrilled at the opportunity! Over the next six years, he demonstrated an uncanny knack for the art of the duskblades, even learning how to skillfully wield the unusual spiked chain (though his first try ended with him badly spraining his wrist). However, he didn’t care for his parents nigh-constantly pushing him to do more. He would occasionally lash out at them verbally, not thinking of what he would say. His training wasn’t quite done when his father was recalled by Pesh’s government to speak with the Treylor Empire, to try diffusing the slowly growing hostilities. The elves offered to keep the boy on and finish his training, then send him along to his father, to which they all agreed, though Jareth’s father left with some regret.</p><p></p><p>The next year saw Jareth finish his training, upon which his elven teachers presented him with a new chain to use as a weapon, one they said had been commissioned by his father as a gift for him when he was finished. The elves gave him a mount and directions to reach his father in Treylor. The young man, though, had different ideas. He rode back to Pesh, sold the horse and started working as a bodyguard for merchants and the like. Two months after his arrival, soldiers appeared at the small apartment he was staying in. They brought grim news… His father had been executed in Treylor as they mobilized for war, and of the rest of his family, there was no word. The soldiers handed him a consolation letter from the government and his father’s signet ring, then left abruptly. Jareth was stunned…</p><p></p><p>He sat there, ignoring hunger and the passage of time, simply in shock. Then he realized what he needed to do. His father had been the reason for his talents and his current work. He would use them against Treylor, would make Treylor pay in blood! He immediately went to the nearest army garrison, volunteering to head straight to the front lines…</p><p>[/sblock]</p><p></p><p>And Jareth is ready for an intro whenever you get around to it (since you've said the crunch isn't needed to be quite finished for an intro anyway).</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 4941720, member: 54988"] Hello all and HM. Thanks to your answers in our PMs, I've nearly got my character done... I just want to know if flaws are allowed... [url=http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm]Flaws are here[/url]. If you say no, then I'll just knock off those two extra feats (Imp. Trip and Combat Reflexes, as marked) [sblock=Jareth Kyras] Name: Jareth Kyras Player: Dragonwriter Race: Human Class: Duskblade (PH2) Level: 1 ECL: +0 mod/total 1 XPs: 0 current/1000 next level Patron God: None Alignment: Neutral =================================== Str: 16 (10 points) Dex: 14 (6 points) Con: 14 (6 points) Int: 16 (10 points) Wis: 11 (3 points) Cha: 8 (0 points) =================================== HP: 10 (d8+2) AC: 15 (+2 Dex, +3 Armor) Init: +2 Speed: 30 feet BAB: +1 Mel: +4 Rng: +3 Fort: +2+2 Refl: +0+2 Will: +2+0 =================================== Special Abilities Race: Bonus Feat, Bonus Skill Point (x4 at 1st level) Class: Arcane Attunement (6/day), Armored Mage (light), spellcasting Other: =================================== Feats: Magical Aptitude (bonus HR) Exotic Weapon Proficiency (spiked chain), Combat Expertise, =================================== Languages: Common, Draconic, Elven, Orcish =================================== Skills (8/level (2+2 HR+1+Int), x4 at 1st) Trained or Untrained: +X (=Rank + Stat Mod + Other) Climb +6 (=4+3-1) Concentration +6 (=4+2+0) Ride +6 (=4+2+0) Sense Motive +4 (=4+0+0) Swim +5 (=4+3-2) Listen -4 (=0+0-4) Spot -4 (=0+0-4) Trained Only: +X (=Rank + Stat Mod + Other) Decipher Script +7 (=4+3+0) Knowledge (arcana) +7 (=4+3+0) Spellcraft +9 (=4+3+2) =================================== Magic Items (location, weight): None =================================== Other Equipment: Weapons: Spiked Chain +4 melee (2d4+4 piercing, 10 lbs, 25 GP) Armor, Clothes: Studded Leather (+3 AC, +5 max DEX, -1 ACP, 20 lbs, 25 GP), Traveler’s outfit (free), Signet Ring on his left index finger (5 GP, 0 lbs) ----------------------------------- Container: Backpack Contents: bedroll, hemp rope (50 ft.), 2 sunrods, 10 days of trail rations, Container: Belt Pouch 1 Contents: flint and steel, waterskin, Container: Belt Pouch 2 Contents: coins And a spell component pouch on his belt as well. ----------------------------------- Money PP: 6 GP: 13 SP: 10 CP: 0 Gems/Other: 0 ----------------------------------- Load Light: 0-76 lbs. Medium: 77-153 lbs. Heavy: 154-230 lbs. Current: ~65 lbs. =================================== Magic Caster Level: 1 (DC 13+level) Spells per day: 3/3 Lvl 0 Spells: Touch of Fatigue, Acid Splash, Ray of Frost, Disrupt Undead Lvl 1 Spells: Color Spray, Shocking Grasp Lvl 2 Spells: Lvl 3 Spells: Lvl 4 Spells: Lvl 5 Spells: Lvl 6 Spells: Lvl 7 Spells: Lvl 8 Spells: Lvl 9 Spells: =================================== Description (include Age, gender, height, weight, physical description): Jareth is a young man, barely 19 years of age, standing at 5’10” and weighing about 115 pounds. His short red hair frames a soft-looking face, while his bright green eyes seem to always be searching for something. He cuts a reasonable figure, taut muscles in his arms and chest, a slim waist and all-around athletic build. However, his face is regularly scowling (no matter what he is thinking) and he has a tendency to hunch a little. He generally wears his slightly-beaten suit of studded leather armor, and coils a vicious-looking length of spiked chain at his hip. The chain never leaves his side, though he does remove the armor at times. The strange weapon is not the only thing that tends to set him apart… A signet ring with the blazoning of a sword lying across a book can sometimes be glimpsed on his left index finger, though he usually wears gloves which cover the ring itself. =================================== History: Jareth was born the second son of four (and had two younger sisters) to Pesh’s ambassador to the elves. While he was a good kid, he was lazy, despite his parents trying to instill a work ethic in him. Much to their own detriment, his father tried to get young Jareth interested in the magic of the elves. The kid was too lazy for all that book-studying, though he did enjoy the results of magic. He preferred to play around, running, climbing and mock-fighting with his brothers. His father appealed to the elves (who considered him a friend). They watched the boy and learned more about him and his interests, then offered to train him in the ways of the elven warrior-mages, the Order of the Duskblades. The child (actually, by this time he was 12) was skeptical, but agreed to watch some of the members show what he might be able to learn. The elven sword-wizards hugely impressed the boy, throwing small blasts of fire at each other and slicing expertly through the air with their razor-sharp swords, leaving glistening arcs of lightning in the air when they missed and vicious blasts of electrical discharge when they landed. He thrilled at the opportunity! Over the next six years, he demonstrated an uncanny knack for the art of the duskblades, even learning how to skillfully wield the unusual spiked chain (though his first try ended with him badly spraining his wrist). However, he didn’t care for his parents nigh-constantly pushing him to do more. He would occasionally lash out at them verbally, not thinking of what he would say. His training wasn’t quite done when his father was recalled by Pesh’s government to speak with the Treylor Empire, to try diffusing the slowly growing hostilities. The elves offered to keep the boy on and finish his training, then send him along to his father, to which they all agreed, though Jareth’s father left with some regret. The next year saw Jareth finish his training, upon which his elven teachers presented him with a new chain to use as a weapon, one they said had been commissioned by his father as a gift for him when he was finished. The elves gave him a mount and directions to reach his father in Treylor. The young man, though, had different ideas. He rode back to Pesh, sold the horse and started working as a bodyguard for merchants and the like. Two months after his arrival, soldiers appeared at the small apartment he was staying in. They brought grim news… His father had been executed in Treylor as they mobilized for war, and of the rest of his family, there was no word. The soldiers handed him a consolation letter from the government and his father’s signet ring, then left abruptly. Jareth was stunned… He sat there, ignoring hunger and the passage of time, simply in shock. Then he realized what he needed to do. His father had been the reason for his talents and his current work. He would use them against Treylor, would make Treylor pay in blood! He immediately went to the nearest army garrison, volunteering to head straight to the front lines… [/sblock] And Jareth is ready for an intro whenever you get around to it (since you've said the crunch isn't needed to be quite finished for an intro anyway). [/QUOTE]
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