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<blockquote data-quote="HolyMan" data-source="post: 5011968" data-attributes="member: 84167"><p>Breaking out the <span style="color: red">red</span> ink been awhile since I diid that <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p> </p><p>Onesimus</p><p>Male Human Fighter 1</p><p>Lawful Good</p><p>Representing Sphyh</p><p> </p><p>Strength 17 (+3)</p><p>Dexterity 12(+1)</p><p>Constitution16(+3)</p><p>Intelligence12(+1)</p><p>Wisdom10(+0)</p><p>Charisma10(+0)</p><p> </p><p>Size:Medium</p><p>Height:6' 0"</p><p>Weight:195 lb</p><p>Skin:Light</p><p>Eyes:Blue</p><p>Hair: Dark Brown; Straight; Light Beard</p><p> </p><p>Total Hit Points: 13</p><p>Speed: 20 feet [armor] </p><p>Armor Class: 16 = 10 +4 [banded] +1 [buckler] +1 [dexterity] <span style="color: red">Says banded?? but wearing scale</span></p><p>Touch AC: 11</p><p>Flat-footed: 15</p><p> </p><p>Initiative modifier:+1= +1 [dexterity] </p><p>Fortitude save:+5= 2 [base] +3 [constitution] </p><p>Reflex save:+1= 0 [base] +1 [dexterity] </p><p>Will save:+0= 0 [base] </p><p> </p><p>Attack (handheld):+4= 1 [base] +3 [strength] </p><p>Attack (unarmed):+4= 1 [base] +3 [strength] </p><p>Attack (missile):+2= 1 [base] +1 [dexterity] </p><p>Grapple check:+4= 1 [base] +3 [strength] </p><p> </p><p>Light load:86 lb. or less</p><p>Medium load:87-173 lb.</p><p>Heavy load:174-260 lb.</p><p>Lift over head:260 lb.</p><p>Lift off ground:520 lb.</p><p>Push or drag:1300 lb.</p><p> </p><p>Languages:Common, Orc <span style="color: red">(Not much use for the Orc lang. after I see your background will give you a few to chose from)</span></p><p></p><p>ATTACKS:</p><p>Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]</p><p>+1 (BAB) + 3 (STR) + 1 (Weapon Focus) – 1 (buckler) = +4 </p><p>2d6 + 4 (STR x 1.5)</p><p><span style="color: red">Since I have the Unnamed Scout listed in the game as having a spear copy/paste this to your sheet (no cost but do have to </span><span style="color: red">add to total wieght) </span></p><p><span style="color: red">Spear [1d8, crit x3, 6lb., two-handed, piercing]</span></p><p><span style="color: red">+1 (BAB) + 3 (STR) - 1 (buckler) = +3 (melee)/ 1d8 + 4 (STR x 1.5)</span></p><p><span style="color: red">+1 (BAB) + 1 (DEX) = +2 (ranged)/ 1d8 + 3 (STR)</span></p><p> </p><p>ARMOR:</p><p>Scale Mail [medium; +4 AC; max dex +3; check penalty -4; 30 lb.] </p><p>Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 5 lb.] </p><p><span style="color: red">Add total check penalty here please: -5</span></p><p> </p><p>Feats:</p><p>Power Attack</p><p>Cleave</p><p>Weapon Focus: Greatsword</p><p>Alertness (+2/+2 Listen/Spot)</p><p> </p><p><span style="color: red">For the record I dislike this form of presenting skills, but to each is own. Could you for me at least color code some </span></p><p><span style="color: red">things to make them stand out, just highlight class skills and ranks really so they are easier to find. Also list the </span></p><p><span style="color: red">change you made to get Profession as a class skill at the end of the character sheet please.</span></p><p></p><p>Skills</p><p>Appraise - Int 1 = +1</p><p>Balance - Dex* -4 = +1 -5</p><p>Bluff - Cha 0 = +0</p><p>Climb - Str* 2 = +3+4-5</p><p>Concentration - Con 3 = +3</p><p>Craft_1 - Int1 = +1</p><p>Diplomacy - Cha 0 = +0</p><p>Disguise - Cha0 = +0</p><p>Escape Artist - Dex*-4 = +1 -5</p><p>Forgery -Int1 = +1</p><p>Gather Information - Cha0 = +0</p><p>Heal - Wis 0 = +0</p><p>Hide - Dex* -4 = +1 -5</p><p>Intimidate - Cha 4 = +0+4</p><p>Jump - Str*2 = +3+4-5 [speed 20]</p><p>Listen - Wis 2 = +0 +2</p><p>Move Silently - Dex* -4 = +1 -5</p><p>Profession: Blacksmith - Wis 4 = +0+4 </p><p>Ride - Dex 1 = +1</p><p>Search - Int 1 = +1</p><p>Sense Motive - Wis 0 = +0</p><p>Spot - Wis 2 = +0+2</p><p>Survival-cc - Wis 2 = +0+4 <span style="color: red">-should be listed as +2 ranks</span></p><p>Swim - Str** -3 = +3+4-10</p><p>Use Rope - Dex 1 = +1</p><p> </p><p>* = check penalty for wearing armor</p><p> </p><p>43 lb - Weapons / Armor / Shield (from above)</p><p>2 lb - Backpack</p><p>5 lb - Bedroll</p><p>0 lb - Flint and steel</p><p>2 lb - Hammer</p><p>1 lb - Lamp (common)</p><p>1 lb - Oil flasks x1</p><p>4 lb - Rations (1 day) x4</p><p>10 lb - Rope (50', hempen) x1</p><p>1 lb - Torches x1</p><p>4 lb - Waterskins x1</p><p>1 lb - Whetstone</p><p>_____</p><p>73 lb Total <span style="color: red">(I get 74lbs total; 80lbs w/the added spear)</span></p><p>Gp – 27</p><p>Sp – 1</p><p>Cp - 7</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5011968, member: 84167"] Breaking out the [COLOR=red]red[/COLOR] ink been awhile since I diid that B-) Onesimus Male Human Fighter 1 Lawful Good Representing Sphyh Strength 17 (+3) Dexterity 12(+1) Constitution16(+3) Intelligence12(+1) Wisdom10(+0) Charisma10(+0) Size:Medium Height:6' 0" Weight:195 lb Skin:Light Eyes:Blue Hair: Dark Brown; Straight; Light Beard Total Hit Points: 13 Speed: 20 feet [armor] Armor Class: 16 = 10 +4 [banded] +1 [buckler] +1 [dexterity] [COLOR=red]Says banded?? but wearing scale[/COLOR] Touch AC: 11 Flat-footed: 15 Initiative modifier:+1= +1 [dexterity] Fortitude save:+5= 2 [base] +3 [constitution] Reflex save:+1= 0 [base] +1 [dexterity] Will save:+0= 0 [base] Attack (handheld):+4= 1 [base] +3 [strength] Attack (unarmed):+4= 1 [base] +3 [strength] Attack (missile):+2= 1 [base] +1 [dexterity] Grapple check:+4= 1 [base] +3 [strength] Light load:86 lb. or less Medium load:87-173 lb. Heavy load:174-260 lb. Lift over head:260 lb. Lift off ground:520 lb. Push or drag:1300 lb. Languages:Common, Orc [COLOR=red](Not much use for the Orc lang. after I see your background will give you a few to chose from)[/COLOR] ATTACKS: Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing] +1 (BAB) + 3 (STR) + 1 (Weapon Focus) – 1 (buckler) = +4 2d6 + 4 (STR x 1.5) [COLOR=red]Since I have the Unnamed Scout listed in the game as having a spear copy/paste this to your sheet (no cost but do have to [/COLOR][COLOR=red]add to total wieght) [/COLOR] [COLOR=red]Spear [1d8, crit x3, 6lb., two-handed, piercing][/COLOR] [COLOR=red]+1 (BAB) + 3 (STR) - 1 (buckler) = +3 (melee)/ 1d8 + 4 (STR x 1.5)[/COLOR] [COLOR=red]+1 (BAB) + 1 (DEX) = +2 (ranged)/ 1d8 + 3 (STR)[/COLOR] ARMOR: Scale Mail [medium; +4 AC; max dex +3; check penalty -4; 30 lb.] Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 5 lb.] [COLOR=red]Add total check penalty here please: -5[/COLOR] Feats: Power Attack Cleave Weapon Focus: Greatsword Alertness (+2/+2 Listen/Spot) [COLOR=red]For the record I dislike this form of presenting skills, but to each is own. Could you for me at least color code some [/COLOR] [COLOR=red]things to make them stand out, just highlight class skills and ranks really so they are easier to find. Also list the [/COLOR] [COLOR=red]change you made to get Profession as a class skill at the end of the character sheet please.[/COLOR] Skills Appraise - Int 1 = +1 Balance - Dex* -4 = +1 -5 Bluff - Cha 0 = +0 Climb - Str* 2 = +3+4-5 Concentration - Con 3 = +3 Craft_1 - Int1 = +1 Diplomacy - Cha 0 = +0 Disguise - Cha0 = +0 Escape Artist - Dex*-4 = +1 -5 Forgery -Int1 = +1 Gather Information - Cha0 = +0 Heal - Wis 0 = +0 Hide - Dex* -4 = +1 -5 Intimidate - Cha 4 = +0+4 Jump - Str*2 = +3+4-5 [speed 20] Listen - Wis 2 = +0 +2 Move Silently - Dex* -4 = +1 -5 Profession: Blacksmith - Wis 4 = +0+4 Ride - Dex 1 = +1 Search - Int 1 = +1 Sense Motive - Wis 0 = +0 Spot - Wis 2 = +0+2 Survival-cc - Wis 2 = +0+4 [COLOR=red]-should be listed as +2 ranks[/COLOR] Swim - Str** -3 = +3+4-10 Use Rope - Dex 1 = +1 * = check penalty for wearing armor 43 lb - Weapons / Armor / Shield (from above) 2 lb - Backpack 5 lb - Bedroll 0 lb - Flint and steel 2 lb - Hammer 1 lb - Lamp (common) 1 lb - Oil flasks x1 4 lb - Rations (1 day) x4 10 lb - Rope (50', hempen) x1 1 lb - Torches x1 4 lb - Waterskins x1 1 lb - Whetstone _____ 73 lb Total [COLOR=red](I get 74lbs total; 80lbs w/the added spear)[/COLOR] Gp – 27 Sp – 1 Cp - 7 [/QUOTE]
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