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<blockquote data-quote="Myth and Legend" data-source="post: 5073453" data-attributes="member: 82679"><p>[sblock=HM]Well yes think that powergaming stuff - take one level of that, and two levels of this, and five levels of this, to make a mean meatgrinder/caster or whatever hurts roleplaying.</p><p></p><p>However Lora was intended to be a warrior/mage from the start. At that time i was in a game and was running a lvl 20 Wizard so i didn't want another full progression caster. Hence me taking Milita, Dodge, and investing in STR and DEX.</p><p></p><p>I think that by far the best warrior/mage would ultimately include 10 levels of Spellsword - the ASF reduction will indeed allow Lora to fight in a Mithral Full plate with 0% spell failure. That was always one of the goals for me - to have her sacrifice some caster levels to gain versatility and durability. I saw that one full attack at later levels can drop an unprepared caster, and since i didn't want to focus on save or die spells, and blasting later on becomes pointless, i decided that even i'm lacking 6 caster levels i can still haste and stoneskin her and throw her in to melee.</p><p></p><p>The Channel Spell ability also looks very interesting to me, delivering magic in a unique way o the battlefield. Here is the full write up on Spellsword directly from Complete Warrior:</p><p></p><p>[sblock=SPELLSWORD]The dream of melding magic and weaponplay is fulfilled in the person of the spellsword. A student of both arcane rituals and martial techniques, the spellsword gradually learns to cast spells in armor with less chance of failure. Moreover, he can cast spells trough his weapon, bypassing his opponent's defenses.</p><p></p><p>Despite the class's name, a spellsword can use any weapon or even switch weapons. "Spellaxe", "spellspear", and other appellations for this prestige class are certainly possible but not commonly used. The requirements for this presitige class make it most attractive to multiclass wizard/fighters or sorcerer/fighters, although bard/fighters can meet the requirements just as easily.</p><p></p><p>Feared by other martial characters because of his ability to use spells, and feared by spellcasters because of his ability to cast those spells while wearing armor, a spellsword often walks the world alone.</p><p></p><p><strong>Hit Die: 8</strong></p><p></p><p><strong>Requirements:</strong> To qualify to become a spellsword, a character must fulfill the following criteria:</p><p></p><p><strong>Base attack bonus:</strong> +4</p><p><strong>Skills:</strong> Knowledge (arcana) 6 ranks.</p><p><strong>Feats:</strong> Proficiency with all simple and martial weapons and with all armor (heavy, medium, and light).</p><p><strong>Spells:</strong> Able to cast 2nd-level arcane spells.</p><p><strong>Special:</strong> Must have defeated a foe trough force of arms alone, without recourse to spellcasting.</p><p></p><p><strong>Class Skills</strong></p><p><strong></strong></p><p><strong></strong>The spellswords class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Knowledge (Int), Jump (Str), Profession (Wis), and Spellcraft (Int)</p><p></p><p><strong>Skill points at each level</strong>: 2 + Int modifier.</p><p></p><p><strong>Class Features</strong></p><p></p><p>All of the following are class features of the spellsword prestige class.</p><p></p><p><strong>Spells per day:</strong> At every odd-number level, a spellsword gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on), save for increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a spellsword, he must decide to which class he adds the new level for purposes of determining spells per day.</p><p></p><p><strong>Ignore spell failure (Ex):</strong> Beginning at 1st level, a spellsword's hard work and practice at merging spellcraft with weaponry starts to pay off. As an extraordinary ability, he ignores a portion of the arcanse spell failure chance associated with using armor. This reduction starts with 10% and gradually increases to 30%, as shown on the class table. A spellsword subtracts the given percentage value from his total spell failure chance, if any. For instance, a character wearing scale mail and carrying a small shield normally has a spell failure chance of 30%, but this drops only to 20% for a 1st-level spellsword.</p><p></p><p><strong>Bonus Feat:</strong> At 2nd level, a spellsword advances his art, gaining a bonus feat. This bonus feat must be either a metamagic feat or one drawn from the list of bonus feats allowed to a fighter (see Table 5-1 on page 90 of the <em>Player's Handbook</em>)</p><p></p><p><strong><em>Channel Spell</em> (Sp)</strong>: At 4th level, a spellsword can channel he can cast into his melee weapon. Using this ability requires a move action, and the spellsword uses up the prepared spell or spell slot just as if he had cast the spell. The channeled spell affects the next target that the spellsword successfully attacks with his weapon (saving throws and spell resistance still apply). Even if the spell normally affects an area or is a ray, it affects only the target. The spell is discharged from the weapon, which can then hold another spell. A spellsword can channel his spells in to only one weapon at a time. Spells channeled in a weapon are lost if not used in 8 hours.</p><p></p><p><strong><em>Multiple Channel Spell</em> (Sp)</strong>: A 10th level spellsword can channel two spells in to his melee weapon, using a move action to channel each one. Both channeled spells affect the target the spellsword successfully attacks with his weapon, in the order the spells were placed in to the weapon. As with the <em>channel spell</em> class feature, saving throws and spell resistance apply normally. Each time a spellsword uses <em>multiple channel spell</em>, two of his five <em>channel spell</em> uses per day are expended.</p><p></p><p>Table 2-32: The Spellsword (can't make tables in ENWorld <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />)</p><p><strong></strong></p><p><strong>Level 1:</strong> BAB +1, Fort +2, Ref+0, Will +2, Ignore spell failure 10%, +1 caster level.</p><p><strong>Level 2:</strong> BAB +2, Fort +3, Ref+0, Will +3, Bonus feat</p><p><strong>Level 3:</strong> BAB +3, Fort +3, Ref+1, Will +3, Ignore spell failure 15%, +1 caster level.</p><p><strong>Level 4:</strong> BAB +4, Fort +4, Ref+1, Will +4, <em>Channel spell</em> 3 /day</p><p><strong>Level 5:</strong> BAB +5, Fort +4, Ref+1, Will +4, Ignore spell failure 20%, +1 caster level.</p><p><strong>Level 6:</strong> BAB +6, Fort +5, Ref+2, Will +5, <em>Channel spell</em> 4 /day</p><p><strong>Level 7:</strong> BAB +7, Fort +5, Ref+2, Will +5, Ignore spell failure 25%, +1 caster level.</p><p><strong>Level 8:</strong> BAB +8, Fort +6, Ref+2, Will +6, <em>Channel spell</em> 5 /day</p><p><strong>Level 9:</strong> BAB +9, Fort +6, Ref+3, Will +6, Ignore spell failure 30%, +1 caster level.</p><p><strong>Level 10:</strong> BAB +10, Fort +7, Ref+3, Will +7, <em>Multiple Channel spell</em>[/sblock]</p><p></p><p>I really like everything about that class. My ideal situation at level 15 depends on certain things. If i know she will get past level 15, i will get 6 levels of Wizard to make use of the increase in saving throws they get at that level. If not, I'll aim for maximum levels in Spellsword. Also, there comes the problem with the lack of armor proficiency.</p><p></p><p>So, Ideally at level 15, Lora is a Wizard 6/Spellsword 9. At level 20, she is Wizard 6, Spellsword 10, Eldritch Knight 4.</p><p></p><p>If the armor thing is such a problem, I'd be happy if you allow me to take a different feat in place of the Milita feat (something to help Lora get to WW attack as that thing requires a boatload of feats). and just grab a fighter level. While normally that would make it a powergaming choice, a level in fighter in a war campaign seems adequate. </p><p></p><p>So, if you allow me to swap Milita with something else as i get the fighter level (there are rules for feat retraining in the PHBII i can post them if you wish). Lora's build at level 15 can be such:</p><p>Wizard 6/Fighter 1/Spellsword 8. At level 20 she will be Wizard 6/ Fighter 1/ Spellsword 10/ Eldritch Knight 3.</p><p></p><p>She will cast spells as a 13th level Wizard, but get to ignore 30% ASF, get to use that awesome <em>Channel Spell</em>ability, and have very a decent BAB of 17.</p><p></p><p>Honestly the Milita feat had two uses in my build:</p><p></p><p>1 - Justify Lora's beginnings as a warrior/mage, her ties to the military training, her brother and the whole rape scenario.</p><p>2 - save me a level of Fighter and thus granting Lora one more caster level (which as i see now is not that important as she can still cast level 7 spells at lvl 20 even with a level of fighter added)</p><p></p><p>Phew, that was a lot of writing <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /> [/sblock]</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 5073453, member: 82679"] [sblock=HM]Well yes think that powergaming stuff - take one level of that, and two levels of this, and five levels of this, to make a mean meatgrinder/caster or whatever hurts roleplaying. However Lora was intended to be a warrior/mage from the start. At that time i was in a game and was running a lvl 20 Wizard so i didn't want another full progression caster. Hence me taking Milita, Dodge, and investing in STR and DEX. I think that by far the best warrior/mage would ultimately include 10 levels of Spellsword - the ASF reduction will indeed allow Lora to fight in a Mithral Full plate with 0% spell failure. That was always one of the goals for me - to have her sacrifice some caster levels to gain versatility and durability. I saw that one full attack at later levels can drop an unprepared caster, and since i didn't want to focus on save or die spells, and blasting later on becomes pointless, i decided that even i'm lacking 6 caster levels i can still haste and stoneskin her and throw her in to melee. The Channel Spell ability also looks very interesting to me, delivering magic in a unique way o the battlefield. Here is the full write up on Spellsword directly from Complete Warrior: [sblock=SPELLSWORD]The dream of melding magic and weaponplay is fulfilled in the person of the spellsword. A student of both arcane rituals and martial techniques, the spellsword gradually learns to cast spells in armor with less chance of failure. Moreover, he can cast spells trough his weapon, bypassing his opponent's defenses. Despite the class's name, a spellsword can use any weapon or even switch weapons. "Spellaxe", "spellspear", and other appellations for this prestige class are certainly possible but not commonly used. The requirements for this presitige class make it most attractive to multiclass wizard/fighters or sorcerer/fighters, although bard/fighters can meet the requirements just as easily. Feared by other martial characters because of his ability to use spells, and feared by spellcasters because of his ability to cast those spells while wearing armor, a spellsword often walks the world alone. [B]Hit Die: 8[/B] [B]Requirements:[/B] To qualify to become a spellsword, a character must fulfill the following criteria: [B]Base attack bonus:[/B] +4 [B]Skills:[/B] Knowledge (arcana) 6 ranks. [B]Feats:[/B] Proficiency with all simple and martial weapons and with all armor (heavy, medium, and light). [B]Spells:[/B] Able to cast 2nd-level arcane spells. [B]Special:[/B] Must have defeated a foe trough force of arms alone, without recourse to spellcasting. [B]Class Skills [/B]The spellswords class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Knowledge (Int), Jump (Str), Profession (Wis), and Spellcraft (Int) [B]Skill points at each level[/B]: 2 + Int modifier. [B]Class Features[/B] All of the following are class features of the spellsword prestige class. [B]Spells per day:[/B] At every odd-number level, a spellsword gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on), save for increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a spellsword, he must decide to which class he adds the new level for purposes of determining spells per day. [B]Ignore spell failure (Ex):[/B] Beginning at 1st level, a spellsword's hard work and practice at merging spellcraft with weaponry starts to pay off. As an extraordinary ability, he ignores a portion of the arcanse spell failure chance associated with using armor. This reduction starts with 10% and gradually increases to 30%, as shown on the class table. A spellsword subtracts the given percentage value from his total spell failure chance, if any. For instance, a character wearing scale mail and carrying a small shield normally has a spell failure chance of 30%, but this drops only to 20% for a 1st-level spellsword. [B]Bonus Feat:[/B] At 2nd level, a spellsword advances his art, gaining a bonus feat. This bonus feat must be either a metamagic feat or one drawn from the list of bonus feats allowed to a fighter (see Table 5-1 on page 90 of the [I]Player's Handbook[/I]) [B][I]Channel Spell[/I] (Sp)[/B]: At 4th level, a spellsword can channel he can cast into his melee weapon. Using this ability requires a move action, and the spellsword uses up the prepared spell or spell slot just as if he had cast the spell. The channeled spell affects the next target that the spellsword successfully attacks with his weapon (saving throws and spell resistance still apply). Even if the spell normally affects an area or is a ray, it affects only the target. The spell is discharged from the weapon, which can then hold another spell. A spellsword can channel his spells in to only one weapon at a time. Spells channeled in a weapon are lost if not used in 8 hours. [B][I]Multiple Channel Spell[/I] (Sp)[/B]: A 10th level spellsword can channel two spells in to his melee weapon, using a move action to channel each one. Both channeled spells affect the target the spellsword successfully attacks with his weapon, in the order the spells were placed in to the weapon. As with the [I]channel spell[/I] class feature, saving throws and spell resistance apply normally. Each time a spellsword uses [I]multiple channel spell[/I], two of his five [I]channel spell[/I] uses per day are expended. Table 2-32: The Spellsword (can't make tables in ENWorld :() [B] Level 1:[/B] BAB +1, Fort +2, Ref+0, Will +2, Ignore spell failure 10%, +1 caster level. [B]Level 2:[/B] BAB +2, Fort +3, Ref+0, Will +3, Bonus feat [B]Level 3:[/B] BAB +3, Fort +3, Ref+1, Will +3, Ignore spell failure 15%, +1 caster level. [B]Level 4:[/B] BAB +4, Fort +4, Ref+1, Will +4, [I]Channel spell[/I] 3 /day [B]Level 5:[/B] BAB +5, Fort +4, Ref+1, Will +4, Ignore spell failure 20%, +1 caster level. [B]Level 6:[/B] BAB +6, Fort +5, Ref+2, Will +5, [I]Channel spell[/I] 4 /day [B]Level 7:[/B] BAB +7, Fort +5, Ref+2, Will +5, Ignore spell failure 25%, +1 caster level. [B]Level 8:[/B] BAB +8, Fort +6, Ref+2, Will +6, [I]Channel spell[/I] 5 /day [B]Level 9:[/B] BAB +9, Fort +6, Ref+3, Will +6, Ignore spell failure 30%, +1 caster level. [B]Level 10:[/B] BAB +10, Fort +7, Ref+3, Will +7, [I]Multiple Channel spell[/I][/sblock] I really like everything about that class. My ideal situation at level 15 depends on certain things. If i know she will get past level 15, i will get 6 levels of Wizard to make use of the increase in saving throws they get at that level. If not, I'll aim for maximum levels in Spellsword. Also, there comes the problem with the lack of armor proficiency. So, Ideally at level 15, Lora is a Wizard 6/Spellsword 9. At level 20, she is Wizard 6, Spellsword 10, Eldritch Knight 4. If the armor thing is such a problem, I'd be happy if you allow me to take a different feat in place of the Milita feat (something to help Lora get to WW attack as that thing requires a boatload of feats). and just grab a fighter level. While normally that would make it a powergaming choice, a level in fighter in a war campaign seems adequate. So, if you allow me to swap Milita with something else as i get the fighter level (there are rules for feat retraining in the PHBII i can post them if you wish). Lora's build at level 15 can be such: Wizard 6/Fighter 1/Spellsword 8. At level 20 she will be Wizard 6/ Fighter 1/ Spellsword 10/ Eldritch Knight 3. She will cast spells as a 13th level Wizard, but get to ignore 30% ASF, get to use that awesome [I]Channel Spell[/I]ability, and have very a decent BAB of 17. Honestly the Milita feat had two uses in my build: 1 - Justify Lora's beginnings as a warrior/mage, her ties to the military training, her brother and the whole rape scenario. 2 - save me a level of Fighter and thus granting Lora one more caster level (which as i see now is not that important as she can still cast level 7 spells at lvl 20 even with a level of fighter added) Phew, that was a lot of writing B-) [/sblock] [/QUOTE]
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