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<blockquote data-quote="Dragonwriter" data-source="post: 5170087" data-attributes="member: 54988"><p>It's a milestone because of the signature trick, combining combat and magic in one fell swoop.</p><p></p><p>I hadn't caught that before... And there's nothing in the errata about what happens if you miss. I would think that if you miss, it is wasted, like a standard touch spell. Holding the charge just means you cast it and don't use it yet (which is not what Arcane Channeling is about).</p><p></p><p>I don't see where you are getting the "next attack" portion. Arcane Channeling uses "a melee attack" at 3rd level, because it is used as a standard action, granting only one attack. At 13th level, it can be used with multiple attacks (but that is a long ways off yet). (Also, I have seen a few people house-rule the Full Attack Arcane Channeling to only affect an opponent once per turn, which I would understand if you wanted to do. Being able to deal 2d4+x+15d6 from 3 Shocking Grasps (or more) against 1 enemy at 13th level could be a bit daunting. However, I could still channel it and attack multiple foes within range.)</p><p></p><p>Arcane Channeling is meant to be a single standard action at this point, using a melee weapon attack to deliver both the weapon strike and a magic spell. Basically, the duskblade uses his weapon instead of his hand (unless he's also a monk) to hit with a Touch spell.</p><p>An example: I channel Shocking Grasp into an attack against a gnoll. I make my attack roll. If I hit, I deal my normal damage and then add the Shocking Grasp damage to it.</p><p></p><p>At 13th, I would be able to use it as a full attack or standard action.</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 5170087, member: 54988"] It's a milestone because of the signature trick, combining combat and magic in one fell swoop. I hadn't caught that before... And there's nothing in the errata about what happens if you miss. I would think that if you miss, it is wasted, like a standard touch spell. Holding the charge just means you cast it and don't use it yet (which is not what Arcane Channeling is about). I don't see where you are getting the "next attack" portion. Arcane Channeling uses "a melee attack" at 3rd level, because it is used as a standard action, granting only one attack. At 13th level, it can be used with multiple attacks (but that is a long ways off yet). (Also, I have seen a few people house-rule the Full Attack Arcane Channeling to only affect an opponent once per turn, which I would understand if you wanted to do. Being able to deal 2d4+x+15d6 from 3 Shocking Grasps (or more) against 1 enemy at 13th level could be a bit daunting. However, I could still channel it and attack multiple foes within range.) Arcane Channeling is meant to be a single standard action at this point, using a melee weapon attack to deliver both the weapon strike and a magic spell. Basically, the duskblade uses his weapon instead of his hand (unless he's also a monk) to hit with a Touch spell. An example: I channel Shocking Grasp into an attack against a gnoll. I make my attack roll. If I hit, I deal my normal damage and then add the Shocking Grasp damage to it. At 13th, I would be able to use it as a full attack or standard action. [/QUOTE]
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