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<blockquote data-quote="HolyMan" data-source="post: 5178701" data-attributes="member: 84167"><p>So Gondsman (hmm how to shorten that?) I think the half/half levels will be alright to start, Just take the following things now and when you reach level two you get the rest from both classes:</p><p> </p><p>I tried dividing it up even but it leans heavily cleric-</p><p> </p><p>Prof with all simple weapons (cleric)</p><p>Prof with Light Armors (still think this is a need at low levels.. you won't have to many wizard spells you will cast in combat being a diviner and you can save a slot not needing mage armor)</p><p>Prof with Shields - lose exchange for Prof Martial Weapons Longbow & composite</p><p>Arua (cleric)</p><p>Spontaneous Spellcasting (cleric)</p><p>Alignment Spells (cleric)</p><p>Summon Familiar (wizard)</p><p>Spellbook (wizard) - But you only know half the 0-lvl and 3 1st lvl spells the rest you will learn on your way to character lvl 2</p><p>Fort: +1 base (is hallf)</p><p>Reflex: +0 base (is normal)</p><p>Will: +2 base (is half from each)</p><p>HP: = 6 + con modifier and feat Is half of each and at second level we will have your hp go 8 + con modifier + feat + (1d4 + con modifier) at character lvl 2 you can roll your wizard hp and add them to your 1st lvl as if they were max + modifiers</p><p>Feats: normal for first lvl</p><p>Skills: each class gives you 4 + int mod, so go with that 1/2 are cleric and 1/2 are wizard but their class skills are so similar it shouldn't be a problem.</p><p>Spells: this is a tricky part palyed around so you would have the same number as a first lvl character:</p><p>Cleric-</p><p>0lvl: 2 1stlvl: 1</p><p>Wizard-</p><p>0lvl: 1 1stlvl: 0</p><p>Note you get to add your bonus spells to these and that should give you 2 1stlvl cleric and 2 1stlvl wizard</p><p>No domain access saving that for 2nd lvl</p><p> </p><p>Also at 2nd lvl you will get you Turn Undead ability, Scribe Scroll and pretty much be a Cleric1/Wizard1</p><p> </p><p>But was thinking at second level instead of getting the two useless armor prof feats from Cleric you could take Dodge and Mobility or something similar</p><p> </p><p>Let me know what you think and to play you really only need your description and personality. I have XP to be awarded this Saturday and after that I would like for you to jump in for the next go around. See if we can't have a character ready by Sat. </p><p> </p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5178701, member: 84167"] So Gondsman (hmm how to shorten that?) I think the half/half levels will be alright to start, Just take the following things now and when you reach level two you get the rest from both classes: I tried dividing it up even but it leans heavily cleric- Prof with all simple weapons (cleric) Prof with Light Armors (still think this is a need at low levels.. you won't have to many wizard spells you will cast in combat being a diviner and you can save a slot not needing mage armor) Prof with Shields - lose exchange for Prof Martial Weapons Longbow & composite Arua (cleric) Spontaneous Spellcasting (cleric) Alignment Spells (cleric) Summon Familiar (wizard) Spellbook (wizard) - But you only know half the 0-lvl and 3 1st lvl spells the rest you will learn on your way to character lvl 2 Fort: +1 base (is hallf) Reflex: +0 base (is normal) Will: +2 base (is half from each) HP: = 6 + con modifier and feat Is half of each and at second level we will have your hp go 8 + con modifier + feat + (1d4 + con modifier) at character lvl 2 you can roll your wizard hp and add them to your 1st lvl as if they were max + modifiers Feats: normal for first lvl Skills: each class gives you 4 + int mod, so go with that 1/2 are cleric and 1/2 are wizard but their class skills are so similar it shouldn't be a problem. Spells: this is a tricky part palyed around so you would have the same number as a first lvl character: Cleric- 0lvl: 2 1stlvl: 1 Wizard- 0lvl: 1 1stlvl: 0 Note you get to add your bonus spells to these and that should give you 2 1stlvl cleric and 2 1stlvl wizard No domain access saving that for 2nd lvl Also at 2nd lvl you will get you Turn Undead ability, Scribe Scroll and pretty much be a Cleric1/Wizard1 But was thinking at second level instead of getting the two useless armor prof feats from Cleric you could take Dodge and Mobility or something similar Let me know what you think and to play you really only need your description and personality. I have XP to be awarded this Saturday and after that I would like for you to jump in for the next go around. See if we can't have a character ready by Sat. HM [/QUOTE]
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