Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Off To War... Recriutment/Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Myth and Legend" data-source="post: 5187948" data-attributes="member: 82679"><p>Hehe Dragonwriter basically said what i would have. As far as rapier combat is concerned, the guys over at ARMA seem to like a movie called The Duelist (although i can't seem to find it anywhere).</p><p></p><p>Real combat (as they say) is a lot more waiting, testing your opponent, measuring his reaction and reach etc. than blindly throwing attacks at him and doing flashy spins. And while we are on the subject of flashy spins, as Gondsman wanted to know why we are so sure they cannot be used in combat. It's a simple matter of expereince and quickness. A longsword has 16 angles of attack, being a double edged sword. Every earnest practitioner of WMAS i have talked to (that's basically ARMA guys) say they practice every day, and that they have a routine that usually starts with the basic cuts, thrusts and flourishes.</p><p></p><p>In the end, when you are in combat, you would want to use the simple, shortest line of attack that you have practiced hundreds of thousands of times (and thusly you can do faster, more accurately and rely on your spinal cord rather than your brain on reaction) than some fancy acrobatics that you have done far less times during practice.</p><p></p><p>Sure a master vs a newbie will be able to show off, but that's not the question here. When the opponents are of equal skill, every bit of advantage counts, so the quckest attack, coming from the most precise hand in the shortest amount of time.</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 5187948, member: 82679"] Hehe Dragonwriter basically said what i would have. As far as rapier combat is concerned, the guys over at ARMA seem to like a movie called The Duelist (although i can't seem to find it anywhere). Real combat (as they say) is a lot more waiting, testing your opponent, measuring his reaction and reach etc. than blindly throwing attacks at him and doing flashy spins. And while we are on the subject of flashy spins, as Gondsman wanted to know why we are so sure they cannot be used in combat. It's a simple matter of expereince and quickness. A longsword has 16 angles of attack, being a double edged sword. Every earnest practitioner of WMAS i have talked to (that's basically ARMA guys) say they practice every day, and that they have a routine that usually starts with the basic cuts, thrusts and flourishes. In the end, when you are in combat, you would want to use the simple, shortest line of attack that you have practiced hundreds of thousands of times (and thusly you can do faster, more accurately and rely on your spinal cord rather than your brain on reaction) than some fancy acrobatics that you have done far less times during practice. Sure a master vs a newbie will be able to show off, but that's not the question here. When the opponents are of equal skill, every bit of advantage counts, so the quckest attack, coming from the most precise hand in the shortest amount of time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Off To War... Recriutment/Discussion
Top