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<blockquote data-quote="HolyMan" data-source="post: 5191623" data-attributes="member: 84167"><p>@DW: but at 5th lvl you can cast that spell how many times?? 5 or 6 at 5d6 each and fireball you only would have 1 or 2. I believe you should use spells like magic missile, burning hands, and fireball and the like as the base for all other spells. And see where a new spell falls into place.</p><p> </p><p>Nothing is to overpowered it can't be changed to compensate, add a lvl, add an attack roll, or change the damage die. And you have a more balanced spell.</p><p> </p><p>I feel they never play test these new spells at high lvls to see what would happened if a powerful caster had access to the spell and things like meta-magic feats and such. Cast a quicken firebolt and a regular one in the same round for auto hit 10d6, save for half?? just adding an attack roll makes that a little better.</p><p> </p><p>@Gondsman: that feat you suggested and the change sound good, also you need to suck before you can be the ultimate caster <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> that's why I was saying lvl 7 to take that but the feat will give you something till you hit your PRC, but let's wait to get it till lvl 4 that way your max of +2 will be np because each class will be second lvl and it gives you something to look forward to. (just save one of those cleric swaps to use at lvl4)</p><p> </p><p>hmmm... your turn undead is weak huh?? where is my elven vampire stats?? LOL</p><p> </p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5191623, member: 84167"] @DW: but at 5th lvl you can cast that spell how many times?? 5 or 6 at 5d6 each and fireball you only would have 1 or 2. I believe you should use spells like magic missile, burning hands, and fireball and the like as the base for all other spells. And see where a new spell falls into place. Nothing is to overpowered it can't be changed to compensate, add a lvl, add an attack roll, or change the damage die. And you have a more balanced spell. I feel they never play test these new spells at high lvls to see what would happened if a powerful caster had access to the spell and things like meta-magic feats and such. Cast a quicken firebolt and a regular one in the same round for auto hit 10d6, save for half?? just adding an attack roll makes that a little better. @Gondsman: that feat you suggested and the change sound good, also you need to suck before you can be the ultimate caster :p that's why I was saying lvl 7 to take that but the feat will give you something till you hit your PRC, but let's wait to get it till lvl 4 that way your max of +2 will be np because each class will be second lvl and it gives you something to look forward to. (just save one of those cleric swaps to use at lvl4) hmmm... your turn undead is weak huh?? where is my elven vampire stats?? LOL HM [/QUOTE]
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