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<blockquote data-quote="Myth and Legend" data-source="post: 5191737" data-attributes="member: 82679"><p>At the later stages of the game, "blasting" (aka damage spells) becomes much weaker than control/save-or-die spells.</p><p></p><p>That being said, if one really wanted to buff these mediocre spells (IMO at least), then one can use Metamagic Rods + metamagic feats. At Epic levels one can quicken spontaneously (or "instaquicken") spells at no cost of sell slots. But by that time I'd rather do something like "Quickened Disintegrate + Heightened Disintegrate" rather than "Crappy damage spell+other crappy damage spell".</p><p></p><p>The reason being that most direct damage spells are capped for DMG D. But even the ones that are not cannot harm lategame targets quick enough.</p><p></p><p>In Jema'ls Legends my Wizardress used something along the lines of 2 or 3 Meteor Swarms, in conjunction with a Rod of Metamagic Empower + a very buffed (admixtured, thesis etc.) Cone of Cold, only to take about 1/2 of the HP of the lvl 20 Bear Warrior/Warshaper/Barbarian enemy.</p><p></p><p>She'd have been much better off to cast Gate + Bigby's something Hand and just throw him out of the battlefield. Or cast Imprisonment, or... you get my drift. Even for direct damage spells, Orbs are much better as they do not roll against SR.</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 5191737, member: 82679"] At the later stages of the game, "blasting" (aka damage spells) becomes much weaker than control/save-or-die spells. That being said, if one really wanted to buff these mediocre spells (IMO at least), then one can use Metamagic Rods + metamagic feats. At Epic levels one can quicken spontaneously (or "instaquicken") spells at no cost of sell slots. But by that time I'd rather do something like "Quickened Disintegrate + Heightened Disintegrate" rather than "Crappy damage spell+other crappy damage spell". The reason being that most direct damage spells are capped for DMG D. But even the ones that are not cannot harm lategame targets quick enough. In Jema'ls Legends my Wizardress used something along the lines of 2 or 3 Meteor Swarms, in conjunction with a Rod of Metamagic Empower + a very buffed (admixtured, thesis etc.) Cone of Cold, only to take about 1/2 of the HP of the lvl 20 Bear Warrior/Warshaper/Barbarian enemy. She'd have been much better off to cast Gate + Bigby's something Hand and just throw him out of the battlefield. Or cast Imprisonment, or... you get my drift. Even for direct damage spells, Orbs are much better as they do not roll against SR. [/QUOTE]
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