Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Offensive CR: determining damage output for a spellcaster
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pukunui" data-source="post: 6485349" data-attributes="member: 54629"><p>OK, so if we use the CR 6 mage as an example, that's probably one <em>cone of cold</em> and two upscaled <em>fireballs</em> (at 4th level). Those are all AoE spells, so I assume they hit two creatures each. Do I count the damage for them separately? As in, take the average damage of each spell, multiply by 2, then divide by 3? If so, that gives me a total of 66. That would put the MM mage's offensive CR at 9 (while its defensive CR is only 1/2, as far as I can tell), which gives it a final CR of 4.75, which is a bit on the low side but not by much.</p><p></p><p>Now, unfortunately for my NPC, he is an enchanter with very few spells that actually deal any damage, so his CR is going to be substantially lower than the generic mage, I think. I'll post his specifics after dinner.</p><p></p><p>EDIT: OK, here is:</p><p></p><p>AC 12 (15 w/ <em>mage armor</em>; +5 from <em>shield</em>)</p><p>HP 40 (9d8)</p><p></p><p>STR 9 DEX 14 CON 11 INT 17 WIS 12 CHA 14</p><p></p><p>Instinctive Charm</p><p></p><p>Spellcasting (8th level; DC 14; +6 to hit)</p><p></p><p>Cantrips: <em>fire bolt</em>, <em>message</em>, <em>prestidigitation</em>, <em>shocking grasp</em></p><p>1st Level (4 slots): <em>charm person</em>, <em>mage armor</em>, <em>shield</em></p><p>2nd Level (3 slots): <em>blur</em>, <em>misty step</em>, <em>suggestion</em></p><p>3rd Level (3 slots): <em>counterspell</em>, <em>fly</em>, <em>hypnotic pattern</em></p><p>4th Level (2 slots): <em>confusion</em>, <em>greater invisibility</em></p><p></p><p>He also has a magic staff that lets him cast the <em>light</em> cantrip, plus <em>color spray</em> 2/day and <em>dimension door</em> 1/day.</p><p></p><p>His cantrips are his main source of damage output, although spells like <em>confusion</em> and his Instinctive Charm ability can potentially lead to indirect damage. Still, his offensive capabilities are pretty low.</p><p></p><p>Should I be factoring spells like <em>blur</em>, <em>shield</em> and <em>counterspell</em> into his defensive CR (via effective hit points)? What about spells like <em>charm person</em>, <em>suggestion</em> and <em>hypnotic pattern</em> - they're not damage dealers, and they don't add to his defense directly, but they can potentially prevent damage by stopping enemies from attacking.</p><p></p><p><strong>What would you say this guy's CR is?</strong></p><p></p><p></p><p>EDIT 2: I wonder if maybe I should give this guy some <em>bracers of defense</em> and boost his Con to 12 to give him some more hit points, thereby hopefully increasing his defensive CR and thus hopefully his overall CR. I was hoping to keep it around CR 6 like the NPC mage I based him on, but that doesn't seem likely at this point unless I drastically revise his stats.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6485349, member: 54629"] OK, so if we use the CR 6 mage as an example, that's probably one [I]cone of cold[/I] and two upscaled [I]fireballs[/I] (at 4th level). Those are all AoE spells, so I assume they hit two creatures each. Do I count the damage for them separately? As in, take the average damage of each spell, multiply by 2, then divide by 3? If so, that gives me a total of 66. That would put the MM mage's offensive CR at 9 (while its defensive CR is only 1/2, as far as I can tell), which gives it a final CR of 4.75, which is a bit on the low side but not by much. Now, unfortunately for my NPC, he is an enchanter with very few spells that actually deal any damage, so his CR is going to be substantially lower than the generic mage, I think. I'll post his specifics after dinner. EDIT: OK, here is: AC 12 (15 w/ [I]mage armor[/I]; +5 from [I]shield[/I]) HP 40 (9d8) STR 9 DEX 14 CON 11 INT 17 WIS 12 CHA 14 Instinctive Charm Spellcasting (8th level; DC 14; +6 to hit) Cantrips: [I]fire bolt[/I], [I]message[/I], [I]prestidigitation[/I], [I]shocking grasp[/I] 1st Level (4 slots): [I]charm person[/I], [I]mage armor[/I], [I]shield[/I] 2nd Level (3 slots): [I]blur[/I], [I]misty step[/I], [I]suggestion[/I] 3rd Level (3 slots): [I]counterspell[/I], [I]fly[/I], [I]hypnotic pattern[/I] 4th Level (2 slots): [I]confusion[/I], [I]greater invisibility[/I] He also has a magic staff that lets him cast the [I]light[/I] cantrip, plus [I]color spray[/I] 2/day and [I]dimension door[/I] 1/day. His cantrips are his main source of damage output, although spells like [I]confusion[/I] and his Instinctive Charm ability can potentially lead to indirect damage. Still, his offensive capabilities are pretty low. Should I be factoring spells like [I]blur[/I], [I]shield[/I] and [I]counterspell[/I] into his defensive CR (via effective hit points)? What about spells like [I]charm person[/I], [I]suggestion[/I] and [I]hypnotic pattern[/I] - they're not damage dealers, and they don't add to his defense directly, but they can potentially prevent damage by stopping enemies from attacking. [B]What would you say this guy's CR is?[/B] EDIT 2: I wonder if maybe I should give this guy some [I]bracers of defense[/I] and boost his Con to 12 to give him some more hit points, thereby hopefully increasing his defensive CR and thus hopefully his overall CR. I was hoping to keep it around CR 6 like the NPC mage I based him on, but that doesn't seem likely at this point unless I drastically revise his stats. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Offensive CR: determining damage output for a spellcaster
Top