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Offensive CR: determining damage output for a spellcaster
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<blockquote data-quote="Tormyr" data-source="post: 6485418" data-attributes="member: 6776887"><p>Page 249 of the DMG has a section on adjudicating areas of effect for theater of the mind. It seems like the DPR calculation of area of effect spells is half of what is in that table. So a fireball is a 20 foot radius. according to page 249, that would hit 4 creatures. But the DPR calculation required to get our CR 6 mage to be CR 6 instead of a lot more is only 36 (8d8) x 2 creatures = 72 (or assume everyone saves for half damage). The cone of cold is a 60 foot cone. According to page 249 that hits 6 creatures, but calculating out the CR 6 mage only allows for it hitting 3 creatures (or all 6 saved for half damage).</p><p></p><p>As for the NPC you posted, his CR calculation is:</p><p>Defensive: 1/4 by HP boosted 1 step because of mage armor and fly + ranged. So defensive CR is 1/2.</p><p>Offensive: 1 by DPR boosted 1 step because of attack bonus (which is based off of Int instead of Dex for this guy). Final offensive CR is 2.</p><p></p><p>Average CR is 1.25 which rounds to 1.</p><p></p><p>Have you taken a look at the monster CR calculator that I posted recently? <a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1189" target="_blank">http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1189</a></p><p></p><p>Blur cannot be used for CR calculation while using Fly + Ranged as both are concentration spells. Shield and Counterspell don't seem to be used in CR calculations. CR calculation seems to be based off of the most effecient damge dealt over 3 rounds. So Confusion would not be used for the calculation.</p><p></p><p>EDIT: I also noticed that a few of the calculations used on this NPC are a little off of "normal." AC for a Dex 13 creature is 11 and 14 with mage armor. Proficiency bonus for a monster up through CR 4 is +2. So the spell attack bonus is +5 and the save DC is 13.</p><p></p><p>What CR do you want this NPC to be? If you want him to be CR 2, rather than giving him Bracers of Defense, which can be grabbed by the players, bump his Dex to 16 for an AC of 16 with mage armor and give him 54 hp (12d8). This would make him a solid CR 2.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6485418, member: 6776887"] Page 249 of the DMG has a section on adjudicating areas of effect for theater of the mind. It seems like the DPR calculation of area of effect spells is half of what is in that table. So a fireball is a 20 foot radius. according to page 249, that would hit 4 creatures. But the DPR calculation required to get our CR 6 mage to be CR 6 instead of a lot more is only 36 (8d8) x 2 creatures = 72 (or assume everyone saves for half damage). The cone of cold is a 60 foot cone. According to page 249 that hits 6 creatures, but calculating out the CR 6 mage only allows for it hitting 3 creatures (or all 6 saved for half damage). As for the NPC you posted, his CR calculation is: Defensive: 1/4 by HP boosted 1 step because of mage armor and fly + ranged. So defensive CR is 1/2. Offensive: 1 by DPR boosted 1 step because of attack bonus (which is based off of Int instead of Dex for this guy). Final offensive CR is 2. Average CR is 1.25 which rounds to 1. Have you taken a look at the monster CR calculator that I posted recently? [URL]http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1189[/URL] Blur cannot be used for CR calculation while using Fly + Ranged as both are concentration spells. Shield and Counterspell don't seem to be used in CR calculations. CR calculation seems to be based off of the most effecient damge dealt over 3 rounds. So Confusion would not be used for the calculation. EDIT: I also noticed that a few of the calculations used on this NPC are a little off of "normal." AC for a Dex 13 creature is 11 and 14 with mage armor. Proficiency bonus for a monster up through CR 4 is +2. So the spell attack bonus is +5 and the save DC is 13. What CR do you want this NPC to be? If you want him to be CR 2, rather than giving him Bracers of Defense, which can be grabbed by the players, bump his Dex to 16 for an AC of 16 with mage armor and give him 54 hp (12d8). This would make him a solid CR 2. [/QUOTE]
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