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Offensive CR: determining damage output for a spellcaster
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<blockquote data-quote="pukunui" data-source="post: 6486029" data-attributes="member: 54629"><p>OK. Thanks!</p><p></p><p>Moving along, here's my beefed up Icingdeath skeleton:</p><p></p><p>Gargantuan skeleton</p><p>AC 17 (natural armor)</p><p>HP 170 (11d20 + 55)</p><p></p><p>STR 24 DEX 10 CON 20 INT 6 WIS 8 CHA 5</p><p></p><p>Dmg Vulnerabilites bludgeoning</p><p>Dmg Immunities cold, poison</p><p>Condition Immunities exhaustion, poisoned</p><p></p><p>Ice Walk</p><p></p><p>Multiattack - Frightful Presence plus 1 bite and 1 claw attack.</p><p></p><p>Bite +10, 18 (2d10 + 7) piercing</p><p>Claw +10, 14 (2d6 + 7) slashing</p><p>Tail +10, 16 (2d8 + 7) bludgeoning</p><p></p><p></p><p>Frightful Presence multiplies its HP by 25%. I don't think I am supposed to multiply its hit points for its two damage immunities (cold and poison), though, because Step 9 talks about a creature having three or more resistances/immunities. 120 x 1.25 = 213. That's a DCR of 10. Its damage output, meanwhile, is only 32 per round, but it has a high attack bonus, so its OCR is 6. That gives it a final CR of 8! Not too bad. Still, I suppose it was a good thing that laughter proved to be its biggest weakness!</p><p></p><p>[FYI: I wanted to keep the Frightful Presence because, even though it's just a skeleton, it's a freakin' big one ... plus its crappy Wis means that the DC is only 10. It only got one PC with it during the battle.][/sblock]</p><p></p><p></p><p></p><p>For Hedrun, I've removed the damaging part of her freezing aura, removed her fire resistance, and downgraded her Freezing Burst legendary action so it only has a 5-foot radius and only deals 5 (1d10) cold dmg and 5 (1d10) radiant dmg on a failed save.</p><p></p><p>So her DCR should be 4 (73 hp + 40 effective hp for her two uses of Legendary Resistance). As for her OCR, that's now 10 (108 for one <em>cone of cold</em> plus 68 for two rounds of [x] divided by three plus 10 for Freezing Burst and 5 for the spike growth lair effect = 74, which is CR 11 minus one for a DC of 14).</p><p></p><p>That makes for a final CR of 7. Did I miss anything?</p></blockquote><p></p>
[QUOTE="pukunui, post: 6486029, member: 54629"] OK. Thanks! Moving along, here's my beefed up Icingdeath skeleton: Gargantuan skeleton AC 17 (natural armor) HP 170 (11d20 + 55) STR 24 DEX 10 CON 20 INT 6 WIS 8 CHA 5 Dmg Vulnerabilites bludgeoning Dmg Immunities cold, poison Condition Immunities exhaustion, poisoned Ice Walk Multiattack - Frightful Presence plus 1 bite and 1 claw attack. Bite +10, 18 (2d10 + 7) piercing Claw +10, 14 (2d6 + 7) slashing Tail +10, 16 (2d8 + 7) bludgeoning Frightful Presence multiplies its HP by 25%. I don't think I am supposed to multiply its hit points for its two damage immunities (cold and poison), though, because Step 9 talks about a creature having three or more resistances/immunities. 120 x 1.25 = 213. That's a DCR of 10. Its damage output, meanwhile, is only 32 per round, but it has a high attack bonus, so its OCR is 6. That gives it a final CR of 8! Not too bad. Still, I suppose it was a good thing that laughter proved to be its biggest weakness! [FYI: I wanted to keep the Frightful Presence because, even though it's just a skeleton, it's a freakin' big one ... plus its crappy Wis means that the DC is only 10. It only got one PC with it during the battle.][/sblock] For Hedrun, I've removed the damaging part of her freezing aura, removed her fire resistance, and downgraded her Freezing Burst legendary action so it only has a 5-foot radius and only deals 5 (1d10) cold dmg and 5 (1d10) radiant dmg on a failed save. So her DCR should be 4 (73 hp + 40 effective hp for her two uses of Legendary Resistance). As for her OCR, that's now 10 (108 for one [I]cone of cold[/I] plus 68 for two rounds of [x] divided by three plus 10 for Freezing Burst and 5 for the spike growth lair effect = 74, which is CR 11 minus one for a DC of 14). That makes for a final CR of 7. Did I miss anything? [/QUOTE]
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