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The Society of 3.5 Revisionists
Offensive & Defesnive Fighting, Caster or Tank or DPS
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<blockquote data-quote="Kerrick" data-source="post: 5081312" data-attributes="member: 4722"><p>I'm not sure I'd agree with this. Tanks should have higher BAB. They're martial classes, they're more experienced at fighting, and thus they're more likely to be able to hit things than strikers. Strikers make up for the lack of BAB with extra damage - sneak attack/skirmish/whatever.</p><p></p><p></p><p>They already have most of these (except for "marking", which is a concept unique to 4E). Martial classes have d10/d12 HD, all armor/shields, and decent Fort saves. What they lack is class abilities to shore up their weaknesses (things like mettle, IUD, etc.).</p><p></p><p></p><p>I agree with you on all points except for 2/3 - while I like the idea of lower overall power, you have to consider that if the PCs are dealing less damage/round and the monsters stay the same, you'll run into the same problem 4E has: grinding. You can do this, though, by making characters more effective at doing other things that take opponents out of combat, or set them up for others to finish them off (combat maneuvers, e.g.).</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5081312, member: 4722"] I'm not sure I'd agree with this. Tanks should have higher BAB. They're martial classes, they're more experienced at fighting, and thus they're more likely to be able to hit things than strikers. Strikers make up for the lack of BAB with extra damage - sneak attack/skirmish/whatever. They already have most of these (except for "marking", which is a concept unique to 4E). Martial classes have d10/d12 HD, all armor/shields, and decent Fort saves. What they lack is class abilities to shore up their weaknesses (things like mettle, IUD, etc.). I agree with you on all points except for 2/3 - while I like the idea of lower overall power, you have to consider that if the PCs are dealing less damage/round and the monsters stay the same, you'll run into the same problem 4E has: grinding. You can do this, though, by making characters more effective at doing other things that take opponents out of combat, or set them up for others to finish them off (combat maneuvers, e.g.). [/QUOTE]
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