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*Dungeons & Dragons
Offering: my humble, simple Psion class
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7972117" data-attributes="member: 6871653"><p>Yes, simplicity should be an important point. In the end its a mechanic for a game we, a bunch of casual 20-something-to-30 y.o fr play on a Friday night after the job, kids sitting on our laps till they fall asleep, cup of wine in our hands. This is meant to be fun to be played at the table (mine at least), not to give anyone a white-room-number-crunching good time. </p><p></p><p>I dont like non-core/advanced concepts with the idea of ''big-kids toys'' in my mind. Complexity for the sake of being complex, creating two-level of system mastery leads to the old Ivory Tower design of Cook. Many people do not want a more advanced/complex class just to have the same power output than a basic class; they also want to be rewarded for having engaged with said complexity with a greater output. </p><p></p><p></p><p></p><p>I dont know if the power of Psionic Superiority are strong enough to warrant a die reduction. I'll probably modify the PS like this:</p><ul> <li data-xf-list-type="ul">Bonus action on a hit or failed save on any power (remove the level 1 spell or higher)</li> <li data-xf-list-type="ul">Add the PS die as damage automatically instead of ''on a miss'', plus the extra effect.</li> <li data-xf-list-type="ul">Automatically reduce the die one size.</li> </ul><p></p><p>I think that will make it more in line with the battlemaster maneuvers. </p><p></p><p></p><p></p><p>I thought of simplifying the mystic by cutting a bunch of the disciplines and archetypes. Keeping the Immortal, Ardent, Awakened and Nomad. Then:</p><ul> <li data-xf-list-type="ul">Tack the Wild talent feat on it</li> <li data-xf-list-type="ul">Remove the ''focus'' part of the disciplines.</li> <li data-xf-list-type="ul">Reduce the number of discipline per character</li> <li data-xf-list-type="ul">Mystical recovery: bonus action to gain THP equal to the roll of a psi die.</li> <li data-xf-list-type="ul">Consumptive power: Roll a Psi die and regain that amount in psi point, lose 3 x the regain points in max hp until next long rest. Reduce the die size.</li> <li data-xf-list-type="ul">Psionic Mastery: roll one Psi die for the number of gained psi point to spend on the feature.</li> <li data-xf-list-type="ul">Level 20: Immune to charm, poison, diseases, aging and can add roll twice for when rolling a psi die and choose one.</li> </ul></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7972117, member: 6871653"] Yes, simplicity should be an important point. In the end its a mechanic for a game we, a bunch of casual 20-something-to-30 y.o fr play on a Friday night after the job, kids sitting on our laps till they fall asleep, cup of wine in our hands. This is meant to be fun to be played at the table (mine at least), not to give anyone a white-room-number-crunching good time. I dont like non-core/advanced concepts with the idea of ''big-kids toys'' in my mind. Complexity for the sake of being complex, creating two-level of system mastery leads to the old Ivory Tower design of Cook. Many people do not want a more advanced/complex class just to have the same power output than a basic class; they also want to be rewarded for having engaged with said complexity with a greater output. I dont know if the power of Psionic Superiority are strong enough to warrant a die reduction. I'll probably modify the PS like this: [LIST] [*]Bonus action on a hit or failed save on any power (remove the level 1 spell or higher) [*]Add the PS die as damage automatically instead of ''on a miss'', plus the extra effect. [*]Automatically reduce the die one size. [/LIST] I think that will make it more in line with the battlemaster maneuvers. I thought of simplifying the mystic by cutting a bunch of the disciplines and archetypes. Keeping the Immortal, Ardent, Awakened and Nomad. Then: [LIST] [*]Tack the Wild talent feat on it [*]Remove the ''focus'' part of the disciplines. [*]Reduce the number of discipline per character [*]Mystical recovery: bonus action to gain THP equal to the roll of a psi die. [*]Consumptive power: Roll a Psi die and regain that amount in psi point, lose 3 x the regain points in max hp until next long rest. Reduce the die size. [*]Psionic Mastery: roll one Psi die for the number of gained psi point to spend on the feature. [*]Level 20: Immune to charm, poison, diseases, aging and can add roll twice for when rolling a psi die and choose one. [/LIST] [/QUOTE]
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Offering: my humble, simple Psion class
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