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<blockquote data-quote="NMcCoy" data-source="post: 4280995" data-attributes="member: 61546"><p>Nothing personal, but this seems like a really bad idea to me. 4e looks to be very careful about what it lets you use move actions for, and (aside from trading down for a minor) almost all of them encourage battlefield movement of some sort (either moving yourself, moving an ally, or moving a conjuration around). Your general-use aiming action encourages everyone to stay put. Compare the "Steady Shooter" paragon feat: while it seems similar at first (in that it's a bonus for not moving), note that it doesn't use up your move action, and in fact you can stay mobile while retaining the benefits by just shooting first and then moving each turn. If you make a +2 bonus for spending a move action to "aim" available to everyone for free, I think you run a high risk of revisiting 3.5's dull full-attack-fests.</p></blockquote><p></p>
[QUOTE="NMcCoy, post: 4280995, member: 61546"] Nothing personal, but this seems like a really bad idea to me. 4e looks to be very careful about what it lets you use move actions for, and (aside from trading down for a minor) almost all of them encourage battlefield movement of some sort (either moving yourself, moving an ally, or moving a conjuration around). Your general-use aiming action encourages everyone to stay put. Compare the "Steady Shooter" paragon feat: while it seems similar at first (in that it's a bonus for not moving), note that it doesn't use up your move action, and in fact you can stay mobile while retaining the benefits by just shooting first and then moving each turn. If you make a +2 bonus for spending a move action to "aim" available to everyone for free, I think you run a high risk of revisiting 3.5's dull full-attack-fests. [/QUOTE]
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