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General Tabletop Discussion
*Pathfinder & Starfinder
OFFICAL ERRATA: Hit points *DO NOT* change in polymorph
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<blockquote data-quote="James McMurray" data-source="post: 1423722" data-attributes="member: 743"><p>Mage Armor + Shield + Natural Armor + Haste + Cat's Grace - size = AC 28, which isn't too shabby. It isn't great, but it can get higher with different buffs and AC oriented equipment.</p><p> </p><p>A wizard that expects to be polymorphed a lot will focus on Int first and Con second. Given decent rolls, its possible for that wizard to have more hit points than the party's rogue, who has to prioritize his stats differently. That rogue has to stand up in combat with low armor and no natural armor at all.</p><p> </p><p>Its not a strategy I'd use unless as a last resort, but it can be very effective. Couple it with Eldritch Knight levels (at a cost of two caster levels) and the Arcane Strike feat and you'll be dishing out some ver nice damage.</p><p> </p><p>Hill Giants are only 10 1/2 feet tall. In most underground caverns they'll have plenty of headroom, and even in standard 10' corridors they'll be just fine, unless you assume that they stand straight backed and tall when fighting, as opposed to slightly crouched like most melee combatants.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 1423722, member: 743"] Mage Armor + Shield + Natural Armor + Haste + Cat's Grace - size = AC 28, which isn't too shabby. It isn't great, but it can get higher with different buffs and AC oriented equipment. A wizard that expects to be polymorphed a lot will focus on Int first and Con second. Given decent rolls, its possible for that wizard to have more hit points than the party's rogue, who has to prioritize his stats differently. That rogue has to stand up in combat with low armor and no natural armor at all. Its not a strategy I'd use unless as a last resort, but it can be very effective. Couple it with Eldritch Knight levels (at a cost of two caster levels) and the Arcane Strike feat and you'll be dishing out some ver nice damage. Hill Giants are only 10 1/2 feet tall. In most underground caverns they'll have plenty of headroom, and even in standard 10' corridors they'll be just fine, unless you assume that they stand straight backed and tall when fighting, as opposed to slightly crouched like most melee combatants. [/QUOTE]
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Community
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OFFICAL ERRATA: Hit points *DO NOT* change in polymorph
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