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General Tabletop Discussion
*Pathfinder & Starfinder
OFFICAL ERRATA: Hit points *DO NOT* change in polymorph
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<blockquote data-quote="Plane Sailing" data-source="post: 1424262" data-attributes="member: 114"><p>An interesting way of bypassing interpretive problems with CON, hp, ability drain etc might be the following houserule:</p><p></p><p>Polymorph grants you the Str and Dex of the form which you polymorph into. All your other attributes remain the same.</p><p></p><p>This would be a way of preventing hit points to change without making an end-run around the general rules that CON changes affect hit points (as one interpretation of the current rules does at the moment). Of course, this would be seen as a worst of all possible worlds by some, since it means that you don't get the Fort ST bonus or a few other probably insignificant effects. Still, it would make sense to me if it either changed CON (and had all the associated effects) or didn't change CON (and didn't).</p><p></p><p>The static hit points issue was there back in 1e too, although it was particularly considered wrt polymorph other - IIRC there was some kind of silly example about a brontosaurus polymorphed into an ant would be impossible to crush underfoot because of its huge number of hit points. It was excusable back then because creatures didn't have attributes and there wasn't a clear systematisation to everything. </p><p></p><p>It seems clear that at the moment each DM will have to discuss/negotiate with his players how this spell will function in their own campaign because WotC still havn't managed to be *crystal clear* about how the stupid thing is supposed to work.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1424262, member: 114"] An interesting way of bypassing interpretive problems with CON, hp, ability drain etc might be the following houserule: Polymorph grants you the Str and Dex of the form which you polymorph into. All your other attributes remain the same. This would be a way of preventing hit points to change without making an end-run around the general rules that CON changes affect hit points (as one interpretation of the current rules does at the moment). Of course, this would be seen as a worst of all possible worlds by some, since it means that you don't get the Fort ST bonus or a few other probably insignificant effects. Still, it would make sense to me if it either changed CON (and had all the associated effects) or didn't change CON (and didn't). The static hit points issue was there back in 1e too, although it was particularly considered wrt polymorph other - IIRC there was some kind of silly example about a brontosaurus polymorphed into an ant would be impossible to crush underfoot because of its huge number of hit points. It was excusable back then because creatures didn't have attributes and there wasn't a clear systematisation to everything. It seems clear that at the moment each DM will have to discuss/negotiate with his players how this spell will function in their own campaign because WotC still havn't managed to be *crystal clear* about how the stupid thing is supposed to work. Cheers [/QUOTE]
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*Pathfinder & Starfinder
OFFICAL ERRATA: Hit points *DO NOT* change in polymorph
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