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Office Building Break In Help
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<blockquote data-quote="Baalak" data-source="post: 3933932" data-attributes="member: 57968"><p style="margin-left: 20px">Greetings EN World. </p><p></p><p>I am a long-time player of role playing games, but a first-time GM. I am currently running a d20 game set in a world drawn from Looking Glass Studios' Thief series, a moody gothic steam punk setting full of intrigue, evil plots, and mystery. My players, of which there are only two, are both playing rogues, and have a few other rogueish associates. They have made a go at breaking into the lockboxes in the basement of an inn, and robbing a warehouse facility, both at the behest of NPC's, but they are beginning to make their own way.</p><p></p><p>My boyfriend's character has had the bright idea that if he can steal a copy of a nobleman's homeowners' insurance policy, he would have not only a list of the noble's most valuable possessions, but a rough idea of their value, as well. To this end, he will be bringing the other PC along in an attempt to steal records from an insurance company.</p><p></p><p>The office building I have created, a large three story affair, is home to a number of companies, all of which I need to craft some information about. I am presently stuck, my wheels spinning furiously, trying to figure out what sort of businesses would be appropriate not only for the building, but also for the setting. I want the building to be all offices, no manufacturing, and receiving only minor deliveries. I have already decided upon, in addition to the Homeowners Insurance company, a business insurance company, a real estate rental agency, a law firm and some independent lawyers, a clockmaker (the exception to the no manufacturing rule, as this is mostly assembly of delivered parts), an architect, a money lender, an employment agency, a copier, and a lithographer.</p><p></p><p>I want to keep the building populated by companies who, instead of having many clients coming to them, will send employees out to meet their clients. I want to keep the building as clear as possible of any manufacturing work, and restrict it to businesses which won't have much in the way of funds on-site. I have enough office space for 16 companies of varying sizes, though I could make some of them larger and take up more office space if necessary.</p><p></p><p>I know it isn't as polite as I could be, coming here immediately with a request for help with so many restrictions, but my next game session is Friday and I want this building to come to life. If possible, I want them to break into this place multiple times, for an array of reasons. If they can steal keys and keep the suspicion low enough that the locks aren't replaced, all the better! Does anyone have any ideas?</p><p></p><p style="text-align: right"><p style="margin-left: 20px">- Baalak called Office Spaced.</p> </p></blockquote><p></p>
[QUOTE="Baalak, post: 3933932, member: 57968"] [INDENT]Greetings EN World. [/INDENT] I am a long-time player of role playing games, but a first-time GM. I am currently running a d20 game set in a world drawn from Looking Glass Studios' Thief series, a moody gothic steam punk setting full of intrigue, evil plots, and mystery. My players, of which there are only two, are both playing rogues, and have a few other rogueish associates. They have made a go at breaking into the lockboxes in the basement of an inn, and robbing a warehouse facility, both at the behest of NPC's, but they are beginning to make their own way. My boyfriend's character has had the bright idea that if he can steal a copy of a nobleman's homeowners' insurance policy, he would have not only a list of the noble's most valuable possessions, but a rough idea of their value, as well. To this end, he will be bringing the other PC along in an attempt to steal records from an insurance company. The office building I have created, a large three story affair, is home to a number of companies, all of which I need to craft some information about. I am presently stuck, my wheels spinning furiously, trying to figure out what sort of businesses would be appropriate not only for the building, but also for the setting. I want the building to be all offices, no manufacturing, and receiving only minor deliveries. I have already decided upon, in addition to the Homeowners Insurance company, a business insurance company, a real estate rental agency, a law firm and some independent lawyers, a clockmaker (the exception to the no manufacturing rule, as this is mostly assembly of delivered parts), an architect, a money lender, an employment agency, a copier, and a lithographer. I want to keep the building populated by companies who, instead of having many clients coming to them, will send employees out to meet their clients. I want to keep the building as clear as possible of any manufacturing work, and restrict it to businesses which won't have much in the way of funds on-site. I have enough office space for 16 companies of varying sizes, though I could make some of them larger and take up more office space if necessary. I know it isn't as polite as I could be, coming here immediately with a request for help with so many restrictions, but my next game session is Friday and I want this building to come to life. If possible, I want them to break into this place multiple times, for an array of reasons. If they can steal keys and keep the suspicion low enough that the locks aren't replaced, all the better! Does anyone have any ideas? [RIGHT][INDENT]- Baalak called Office Spaced.[/INDENT][/RIGHT] [/QUOTE]
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