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<blockquote data-quote="Baalak" data-source="post: 3934797" data-attributes="member: 57968"><p>Is that a book? Hmm, google says... Ah, a suppliment for d20 modern. While the game I'm running has more of a 1600's meets 1800's London feel, I imagine that many of the ideas therein are easily portable to my setting. I'll slip by a bookstore soon to do Christmas shopping anyway, so I'll see if they have a copy. Thank you for the suggestion.</p><p></p><p>How Hitman. While this isn't a bad idea at all, it's one I doubt these characters would make use of. That said, other people would, and I don't want to forget about the option. Social Engineering and a proper uniform can get you into places a black catsuit and a set of lockpicks never could.</p><p></p><p>I tried this very tactic earlier last night, before I posted. The Home Office idea is one I tried to work with, but with no telephones and no city-wide mail service, I'm not sure how such an operation would keep on top of things. It strikes me that either retail or manufacturing companies would probably have their Home Office in a secluded portion of their main building, and not in an office building on the other side of town.</p><p></p><p>All good ideas, but the Doctor and Advertising Agency wouldn't work because, in the case of the former, doctors are expected to perform long-term care and there are no official hospitals, so an office building owner would be hesitant to lease rooms to someone planning on keeping the sick in them, and the latter because... In the games as you play them, there are no signs of advertisments, save carved signs over doorways, and that's a manufacturing job. How would advertising agencies work if A, much of the population is illiterate, and B, there is no television or radio communications? I'm not asking as a means of shooing the idea down- I actually want to figure out how it could work, because there <strong>should</strong> be a viable model!</p><p></p><p>The detective agency is an idea I passed over earlier, but the more I think about it the more I like how it sounds. The idea of a vacant office, closed for whatever reasons, had never occurred to me! This will not only save me some time, but later, when they break in again, they can find a new business there, which will make the place feel dynamic and alive- something I want very badly.</p><p></p><p>I had wanted to avoid including a municipal office in the building, but it may be unavoidable, and besides, there could be information inside which thieves might find useful.</p><p></p><p>Frukathka, thank you for the floorplans! I won't need to use them on this adventure (as I downloaded SmartDraw and made my own adaptation of a set of floorplans for an office I found online), but they're compact and look easy enough to port to my purposes. You don't, by any chance, have more of these laying around, do you? That would be awesome!</p><p></p><p>Thank you all for your ideas and suggestions. While I shot a lot of them down, the process forced me to think a lot about the gameworld and the decisions I was and have made. I would still love more feedback, but I think I have enough to try to muddle through this. You've made me feel welcomed and helped by your swift and insightful replies, and I am much obliged. Thank you again.</p><p></p><p style="text-align: right"><p style="margin-left: 20px">- Baalak called Grateful</p> </p></blockquote><p></p>
[QUOTE="Baalak, post: 3934797, member: 57968"] Is that a book? Hmm, google says... Ah, a suppliment for d20 modern. While the game I'm running has more of a 1600's meets 1800's London feel, I imagine that many of the ideas therein are easily portable to my setting. I'll slip by a bookstore soon to do Christmas shopping anyway, so I'll see if they have a copy. Thank you for the suggestion. How Hitman. While this isn't a bad idea at all, it's one I doubt these characters would make use of. That said, other people would, and I don't want to forget about the option. Social Engineering and a proper uniform can get you into places a black catsuit and a set of lockpicks never could. I tried this very tactic earlier last night, before I posted. The Home Office idea is one I tried to work with, but with no telephones and no city-wide mail service, I'm not sure how such an operation would keep on top of things. It strikes me that either retail or manufacturing companies would probably have their Home Office in a secluded portion of their main building, and not in an office building on the other side of town. All good ideas, but the Doctor and Advertising Agency wouldn't work because, in the case of the former, doctors are expected to perform long-term care and there are no official hospitals, so an office building owner would be hesitant to lease rooms to someone planning on keeping the sick in them, and the latter because... In the games as you play them, there are no signs of advertisments, save carved signs over doorways, and that's a manufacturing job. How would advertising agencies work if A, much of the population is illiterate, and B, there is no television or radio communications? I'm not asking as a means of shooing the idea down- I actually want to figure out how it could work, because there [b]should[/b] be a viable model! The detective agency is an idea I passed over earlier, but the more I think about it the more I like how it sounds. The idea of a vacant office, closed for whatever reasons, had never occurred to me! This will not only save me some time, but later, when they break in again, they can find a new business there, which will make the place feel dynamic and alive- something I want very badly. I had wanted to avoid including a municipal office in the building, but it may be unavoidable, and besides, there could be information inside which thieves might find useful. Frukathka, thank you for the floorplans! I won't need to use them on this adventure (as I downloaded SmartDraw and made my own adaptation of a set of floorplans for an office I found online), but they're compact and look easy enough to port to my purposes. You don't, by any chance, have more of these laying around, do you? That would be awesome! Thank you all for your ideas and suggestions. While I shot a lot of them down, the process forced me to think a lot about the gameworld and the decisions I was and have made. I would still love more feedback, but I think I have enough to try to muddle through this. You've made me feel welcomed and helped by your swift and insightful replies, and I am much obliged. Thank you again. [RIGHT][INDENT]- Baalak called Grateful[/INDENT][/RIGHT] [/QUOTE]
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