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<blockquote data-quote="LordEntrails" data-source="post: 7634516" data-attributes="member: 6804070"><p>Owners, adventurers and passengers.</p><p></p><p>As both a player and DM I've never had the party crew the ship in a fantasy campaign except as noted below. I leave that to a crew of NPCs.</p><p></p><p>One thing I do is take a hint from a friend of mine who a small boat sailor. He often captain's sail boats in regattas for the owner(s). He runs the crew, but the owner still tells him what s/he wants. So, the owner commands the ship, but the captain is the one that tells the crew what to do and navigates the ship. He's the professional sailor, not the owner.</p><p></p><p>Do the same things with the party, they tell the captain what to do and the captain makes it happen. The rest of the party can do things like load and fire the ballista or cannon if the ship has one. The ranger and wizard can do their own range things.</p><p></p><p>But in general, I don't worry or want the party to be doing typical sailor stuff. Let them do adventurer stuff (i.e. I don't make rolls for guiding the ship in a storm etc, after all, I don't play sailing simulations.) The ship is just a means for them to get to fun places to adventure.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7634516, member: 6804070"] Owners, adventurers and passengers. As both a player and DM I've never had the party crew the ship in a fantasy campaign except as noted below. I leave that to a crew of NPCs. One thing I do is take a hint from a friend of mine who a small boat sailor. He often captain's sail boats in regattas for the owner(s). He runs the crew, but the owner still tells him what s/he wants. So, the owner commands the ship, but the captain is the one that tells the crew what to do and navigates the ship. He's the professional sailor, not the owner. Do the same things with the party, they tell the captain what to do and the captain makes it happen. The rest of the party can do things like load and fire the ballista or cannon if the ship has one. The ranger and wizard can do their own range things. But in general, I don't worry or want the party to be doing typical sailor stuff. Let them do adventurer stuff (i.e. I don't make rolls for guiding the ship in a storm etc, after all, I don't play sailing simulations.) The ship is just a means for them to get to fun places to adventure. [/QUOTE]
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