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<blockquote data-quote="Lanefan" data-source="post: 6703689" data-attributes="member: 29398"><p>OK, that's fine for characters - to a point. But monster stats? Adventure guidelines? Playstyle pointers? 1e and 3e and 4e all play quite differently from each other even beyond the mechanics.</p><p></p><p>Or, and this is what I'd prefer, something like "The 1e Owlbear is much stronger than the 5e one, to best emulate the 1e version make these changes to the Owlbear in the 5e Monster Manual". This is relevant for some monsters that have been drastically changed over the editions - compare, say, a 1e Ghost and a 5e Ghost.</p><p></p><p>Perhaps, but keep in mind magic item placement has always been the DM's purview in any edition (even if the printed rules tried to tell you different), so to get a 3e feel just ramp up the dungeon treasures a bit; and allow buying and selling of magic items. I'm not sure how well 3e's magic item creation rules would port into 5e, though.</p><p></p><p>Perhaps, perhaps not. I know the conversion works the other way, as I've converted some 4e adventures for use in 1e without much problem; so it can be done.</p><p></p><p>You know, as much as I dislike 4e and would be happy to see it go away I find myself disagreeing here. I think WotC sees there's still quite a few people playing 4e and would like to do what they can to bring them into the 5e fold, so I'd be surprised if they didn't give a 4e-5e conversion a good try. Whether it'll be worth using, however, is anyone's guess. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anything's better than nothing, I say; and even if what they do isn't perfect it'll at least be a jumping-off point for us to carry on from.</p><p></p><p>Lan-"and if they backwards-convert 5e material into 1e I'll be ecstatic"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6703689, member: 29398"] OK, that's fine for characters - to a point. But monster stats? Adventure guidelines? Playstyle pointers? 1e and 3e and 4e all play quite differently from each other even beyond the mechanics. Or, and this is what I'd prefer, something like "The 1e Owlbear is much stronger than the 5e one, to best emulate the 1e version make these changes to the Owlbear in the 5e Monster Manual". This is relevant for some monsters that have been drastically changed over the editions - compare, say, a 1e Ghost and a 5e Ghost. Perhaps, but keep in mind magic item placement has always been the DM's purview in any edition (even if the printed rules tried to tell you different), so to get a 3e feel just ramp up the dungeon treasures a bit; and allow buying and selling of magic items. I'm not sure how well 3e's magic item creation rules would port into 5e, though. Perhaps, perhaps not. I know the conversion works the other way, as I've converted some 4e adventures for use in 1e without much problem; so it can be done. You know, as much as I dislike 4e and would be happy to see it go away I find myself disagreeing here. I think WotC sees there's still quite a few people playing 4e and would like to do what they can to bring them into the 5e fold, so I'd be surprised if they didn't give a 4e-5e conversion a good try. Whether it'll be worth using, however, is anyone's guess. :) Anything's better than nothing, I say; and even if what they do isn't perfect it'll at least be a jumping-off point for us to carry on from. Lan-"and if they backwards-convert 5e material into 1e I'll be ecstatic"-efan [/QUOTE]
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