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<blockquote data-quote="Sadrik" data-source="post: 6326356" data-attributes="member: 14506"><p>Start out by saying Bravo! Here are some of my niggles though.</p><p></p><p>Skills with different abilities variant</p><p>This is nice an up front. There would need to be a few changes to the skills to really accommodate this well though. When I call for Medicine (INT) rolls every time it will not cause any disturbances in the force...</p><p></p><p>Intelligence Checks</p><p>Investigation. - Perhaps too broad? It seems to be a necessary skill but in the description it touches medicine, insight, perception, and survival. Is it ok to have those skills do specific things and then for this to be able to do those things too? This skill is very good.</p><p></p><p>Other Intelligence Checks.</p><p>Pull together a disguise to pass as a city guard. - This should be listed as a function of Deception (and in fact is).</p><p></p><p>Wisdom Checks</p><p>Animal Handling. - this should be an INT based skill based on what it does.</p><p>Insight. - Specialized perception on determining interpersonal characteristics of NPCs such as sincerity. I might roll this into perception or deception or even allow both...</p><p>Medicine. - this needs to be based on INT.</p><p>Survival. - this also needs to be INT based. This also runs into Nature skill and Investigation skill.</p><p></p><p>Other Wisdom Checks.</p><p>Get a gut feeling on a course of action to take. - This is basically a luck roll or a DM may I have a hint roll. I don't think this should be stat based if you allow this type of thing into the game anyway.</p><p>Discern whether a seemingly dead or living creature is undead. - I would say this is a good Perception check or Medicine or even Investigation. This should not only be an unskilled wisdom check.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6326356, member: 14506"] Start out by saying Bravo! Here are some of my niggles though. Skills with different abilities variant This is nice an up front. There would need to be a few changes to the skills to really accommodate this well though. When I call for Medicine (INT) rolls every time it will not cause any disturbances in the force... Intelligence Checks Investigation. - Perhaps too broad? It seems to be a necessary skill but in the description it touches medicine, insight, perception, and survival. Is it ok to have those skills do specific things and then for this to be able to do those things too? This skill is very good. Other Intelligence Checks. Pull together a disguise to pass as a city guard. - This should be listed as a function of Deception (and in fact is). Wisdom Checks Animal Handling. - this should be an INT based skill based on what it does. Insight. - Specialized perception on determining interpersonal characteristics of NPCs such as sincerity. I might roll this into perception or deception or even allow both... Medicine. - this needs to be based on INT. Survival. - this also needs to be INT based. This also runs into Nature skill and Investigation skill. Other Wisdom Checks. Get a gut feeling on a course of action to take. - This is basically a luck roll or a DM may I have a hint roll. I don't think this should be stat based if you allow this type of thing into the game anyway. Discern whether a seemingly dead or living creature is undead. - I would say this is a good Perception check or Medicine or even Investigation. This should not only be an unskilled wisdom check. [/QUOTE]
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