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<blockquote data-quote="Dausuul" data-source="post: 6326362" data-attributes="member: 58197"><p>Lots to read here, haven't had a chance to go through it all yet. Just looking at some random (well, not entirely random) stuff:</p><p></p><ul> <li data-xf-list-type="ul">I see that all nonhuman races now grant +2 to an ability score, and subraces grant +1 to a second score (+2 for mountain dwarves). Good deal. Now the across-the-board +1 for humans doesn't seem so counterintuitive.</li> <li data-xf-list-type="ul">Hey, interesting. If you're using the feat rules, humans can replace the across-the-board bonus with +1 to two scores, a bonus feat, and a bonus skill. Shades of 3E here. Is anybody with access to this option going to take the universal +1? Seems unlikely, especially with 5E feats being so much beefier than 3E/4E ones.</li> <li data-xf-list-type="ul">Tables are back, baby! You can roll for all sorts of stuff, including backgrounds. I approve.</li> <li data-xf-list-type="ul">I like the inspiration mechanic. Clean, simple, piggybacking off the advantage rules.</li> <li data-xf-list-type="ul">No restrictions on short rests. I foresee arguments over whether you can take two in a row--myself, I think it's absurd to say you can't, but whatever.</li> <li data-xf-list-type="ul">Hooboy. The old-school folks are <em>not</em> going to be happy about the default hit point/healing rules. Long rests heal you up completely as well as giving back Hit Dice. Either the Player's Handbook or the DMG had better have a slow healing option, or WotC can kiss a lot of those folks goodbye. I don't much mind myself, though it would be nice to have injuries with a bit more permanence.</li> <li data-xf-list-type="ul">Slashing, bludgeoning, and piercing damage are back!</li> <li data-xf-list-type="ul">Haven't made an exhaustive search, but so far every example I've seen has used characters from either the Forgotten Realms (mostly the Drizzt canon) or Dragonlance.</li> <li data-xf-list-type="ul">Halflings are back down to 3 feet tall. For reference, that is a bit shy of average height for a 4-year-old.</li> <li data-xf-list-type="ul">Channel Divinity is sweeeeet. I love the idea that a cleric in desperate straits can try this as a kind of Hail Mary pass.</li> <li data-xf-list-type="ul">Dunno about <em>revivify.</em> Resurrection within 1 minute of death for 300 gp, starting at cleric level 5? I was prepared to tolerate <em>revivify</em> when you had to cast it literally the next round. One minute is stretching it. Might have to ban this one in my games...</li> <li data-xf-list-type="ul">And both <em>raise dead</em> and <em>revivify</em> are on the Life domain spell list. I guess I'll have to find something else to give Life clerics instead.</li> </ul></blockquote><p></p>
[QUOTE="Dausuul, post: 6326362, member: 58197"] Lots to read here, haven't had a chance to go through it all yet. Just looking at some random (well, not entirely random) stuff: [LIST] [*]I see that all nonhuman races now grant +2 to an ability score, and subraces grant +1 to a second score (+2 for mountain dwarves). Good deal. Now the across-the-board +1 for humans doesn't seem so counterintuitive. [*]Hey, interesting. If you're using the feat rules, humans can replace the across-the-board bonus with +1 to two scores, a bonus feat, and a bonus skill. Shades of 3E here. Is anybody with access to this option going to take the universal +1? Seems unlikely, especially with 5E feats being so much beefier than 3E/4E ones. [*]Tables are back, baby! You can roll for all sorts of stuff, including backgrounds. I approve. [*]I like the inspiration mechanic. Clean, simple, piggybacking off the advantage rules. [*]No restrictions on short rests. I foresee arguments over whether you can take two in a row--myself, I think it's absurd to say you can't, but whatever. [*]Hooboy. The old-school folks are [I]not[/I] going to be happy about the default hit point/healing rules. Long rests heal you up completely as well as giving back Hit Dice. Either the Player's Handbook or the DMG had better have a slow healing option, or WotC can kiss a lot of those folks goodbye. I don't much mind myself, though it would be nice to have injuries with a bit more permanence. [*]Slashing, bludgeoning, and piercing damage are back! [*]Haven't made an exhaustive search, but so far every example I've seen has used characters from either the Forgotten Realms (mostly the Drizzt canon) or Dragonlance. [*]Halflings are back down to 3 feet tall. For reference, that is a bit shy of average height for a 4-year-old. [*]Channel Divinity is sweeeeet. I love the idea that a cleric in desperate straits can try this as a kind of Hail Mary pass. [*]Dunno about [I]revivify.[/I] Resurrection within 1 minute of death for 300 gp, starting at cleric level 5? I was prepared to tolerate [I]revivify[/I] when you had to cast it literally the next round. One minute is stretching it. Might have to ban this one in my games... [*]And both [I]raise dead[/I] and [I]revivify[/I] are on the Life domain spell list. I guess I'll have to find something else to give Life clerics instead. [/LIST] [/QUOTE]
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