Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Official D&D Basic Discussion Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 6326400" data-attributes="member: 87792"><p>I went in looking for four things beforehand to get my initial impression of the game and clarity and whether I'd want to run it. (I posted this as a thread on RPG.net). </p><p></p><ol> <li data-xf-list-type="ol">Are low level rogues deadweight (D&D has a historical problem with this)</li> <li data-xf-list-type="ol">Are high level martial characters deadweight?</li> <li data-xf-list-type="ol">How much faffing do I have to do?</li> <li data-xf-list-type="ol">How much guidance on expected DCs is there?</li> </ol><p></p><p></p><p></p><p>On the first point I was impressed. I <em>like</em> the D&D Next thief at low levels. It's a good class. It's capable of the brush pass - something previously only 4E rogues had been able to do in practice. They seem pretty competent at thievery at low levels, and able to swashbuckle a bit. There's also a weird synergy going on that makes them very tough unless outnumbered once they get Uncanny Dodge, and rogues in Studded Leather have a decent AC, decent hit points, and can force Disadvantage. They also get to make use of the combat god-stat, Dex. (Rogue Two-weapon fighting is going to be a <em>thing</em> even if it gets in the way of their free Dash, Disengage, or Hide; they can't use shields and it gives them an extra chance to Sneak Attack, making it far more useful than to most people. If the left don't get you, the right one will - while even adding stat modifier to damage won't help the fighter because TWF doesn't get multiple attacks). At low levels this is the second best version of the rogue there's ever been IMO - behind the 4E Thief, but ahead of the 4E PHB Rogue.</p><p></p><p></p><p>On a tangent AC in 5E is <em>weird</em>. It's not 4E's "Heavy armour gives you a little extra protection, but what matters is who you are". And it's not AD&D's "Heavy armour was historically awesome". Non-magic PCs start with around +5 to hit at first level. Which means they need 5 to hit a naked average joe, and 15 to hit someone wearing full plate with a large shield. It's a meaningful difference, but not a big enough one to represent how effective armour really was. And most PCs other than wizards are going to be somewhere round AC 15 when starting out.</p><p></p><p></p><p>High level martial characters? A level 1 fighter is very good with a sword, and has a few skills. A level 20 fighter ... is very good with a sword and has a few skills and numbers that are slightly higher. Not even a whole lot higher - they get 4 attacks to the 11th level fighter's 3. They get +2 Proficiency, an extra use of Action Surge, and a couple of extra uses of Indomitable. And the archetype features aren't that great. There's almost nothing that a 20th level fighter can do that two 11th level fighters won't do better. And it's hard to see what an 11th level fighter can do that two 5th level fighters can't. Especially when in both cases the multiple fighters can use shields to guard each others' sides. The rogue doesn't quite have the same problem (the ability to not roll below a 10 is <em>huge</em> and comes at level 11 and User Magic Device, and Thief's Reflexes are both pretty huge). But if you zoom out even slightly the fighter is simply better at doing exactly what they were doing at level 1. The rogue is, granted, a lot better (Expertise and Reliable combine for a minimum roll of about 25 at really high levels; +6*2 +Dex + Roll of 10).</p><p></p><p></p><p>How much faffing is something I can't answer without monsters. But from the spell blocks it is ... not good. I need to look deep inside them to find the <em>saving throw</em>. Never mind the damage.</p><p></p><p></p><p>When working out DCs, you need to avoid both the Scylla of no guidelines and the Chyribdis of too much detail grinding the thing to a halt. And here Next appears to not just be steering towards Scylla, but to have marinaded half the crew and have someone on the deck jumping up and down shouting "Scylla, here we are! Come and eat us!" - and not because there's a trap. DCs range from "Very easy" (DC 5) to "Nearly Impossible" (DC 30) with no discussion about what this means for any skill. How easy is walking a tightrope? I'd fail. Circus performers do it every day. The swing on the skill check is just too big. And the entire lack of difficulties when dealing with something like a fantasy setting is just half-assed. Bring back NWPs - even they were an improvement on this because they meant that at the very least PCs would have a good idea of their chance of success.</p><p></p><p></p><p>So my overall thoughts? D&D Next played as E6 with an experienced DM that's been DMing with the same group for years looks like a perfectly acceptable game. I was hoping for something a little bit better than that.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6326400, member: 87792"] I went in looking for four things beforehand to get my initial impression of the game and clarity and whether I'd want to run it. (I posted this as a thread on RPG.net). [LIST=1] [*]Are low level rogues deadweight (D&D has a historical problem with this) [*]Are high level martial characters deadweight? [*]How much faffing do I have to do? [*]How much guidance on expected DCs is there? [/LIST] On the first point I was impressed. I [I]like[/I] the D&D Next thief at low levels. It's a good class. It's capable of the brush pass - something previously only 4E rogues had been able to do in practice. They seem pretty competent at thievery at low levels, and able to swashbuckle a bit. There's also a weird synergy going on that makes them very tough unless outnumbered once they get Uncanny Dodge, and rogues in Studded Leather have a decent AC, decent hit points, and can force Disadvantage. They also get to make use of the combat god-stat, Dex. (Rogue Two-weapon fighting is going to be a [I]thing[/I] even if it gets in the way of their free Dash, Disengage, or Hide; they can't use shields and it gives them an extra chance to Sneak Attack, making it far more useful than to most people. If the left don't get you, the right one will - while even adding stat modifier to damage won't help the fighter because TWF doesn't get multiple attacks). At low levels this is the second best version of the rogue there's ever been IMO - behind the 4E Thief, but ahead of the 4E PHB Rogue. On a tangent AC in 5E is [I]weird[/I]. It's not 4E's "Heavy armour gives you a little extra protection, but what matters is who you are". And it's not AD&D's "Heavy armour was historically awesome". Non-magic PCs start with around +5 to hit at first level. Which means they need 5 to hit a naked average joe, and 15 to hit someone wearing full plate with a large shield. It's a meaningful difference, but not a big enough one to represent how effective armour really was. And most PCs other than wizards are going to be somewhere round AC 15 when starting out. High level martial characters? A level 1 fighter is very good with a sword, and has a few skills. A level 20 fighter ... is very good with a sword and has a few skills and numbers that are slightly higher. Not even a whole lot higher - they get 4 attacks to the 11th level fighter's 3. They get +2 Proficiency, an extra use of Action Surge, and a couple of extra uses of Indomitable. And the archetype features aren't that great. There's almost nothing that a 20th level fighter can do that two 11th level fighters won't do better. And it's hard to see what an 11th level fighter can do that two 5th level fighters can't. Especially when in both cases the multiple fighters can use shields to guard each others' sides. The rogue doesn't quite have the same problem (the ability to not roll below a 10 is [I]huge[/I] and comes at level 11 and User Magic Device, and Thief's Reflexes are both pretty huge). But if you zoom out even slightly the fighter is simply better at doing exactly what they were doing at level 1. The rogue is, granted, a lot better (Expertise and Reliable combine for a minimum roll of about 25 at really high levels; +6*2 +Dex + Roll of 10). How much faffing is something I can't answer without monsters. But from the spell blocks it is ... not good. I need to look deep inside them to find the [I]saving throw[/I]. Never mind the damage. When working out DCs, you need to avoid both the Scylla of no guidelines and the Chyribdis of too much detail grinding the thing to a halt. And here Next appears to not just be steering towards Scylla, but to have marinaded half the crew and have someone on the deck jumping up and down shouting "Scylla, here we are! Come and eat us!" - and not because there's a trap. DCs range from "Very easy" (DC 5) to "Nearly Impossible" (DC 30) with no discussion about what this means for any skill. How easy is walking a tightrope? I'd fail. Circus performers do it every day. The swing on the skill check is just too big. And the entire lack of difficulties when dealing with something like a fantasy setting is just half-assed. Bring back NWPs - even they were an improvement on this because they meant that at the very least PCs would have a good idea of their chance of success. So my overall thoughts? D&D Next played as E6 with an experienced DM that's been DMing with the same group for years looks like a perfectly acceptable game. I was hoping for something a little bit better than that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Official D&D Basic Discussion Thread
Top