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Official D&D Basic Discussion Thread
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<blockquote data-quote="Ruin Explorer" data-source="post: 6326428" data-attributes="member: 18"><p>The bolded bit is totally untrue. There is<em> absolutely no benefit </em>to resting beyond 1 hour in the way you say you prefer.</p><p></p><p>A rational group will only rest more than an hour if they get something from it or need to wait for some reason. Counting each hour as a short rest actually promotes the SECOND example, not the first. Kind of hoist by your own petard, there.</p><p></p><p></p><p>I agree that this is likely the reasoning.</p><p></p><p>It is, however, totally bass-ackawards. They've changed a fundamental bit of the rules to make them make no sense outside of metagaming, solely to deal with one, arguably two (if you count the Clleric one) abilities. The sensible, non-bass-ackwards thing to do would be to change those specific, exception-based abilities. This sort of thing is at the core of exception-based design, which is at the core of D&D, so it's a very foolish decision. I do think it will get addressed, because it's one of the decisions that wasn't playtested by the 175k, and I'm not convinced it was playtested at all (given even the one playtester we know, Cybit, house-rules it!).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6326428, member: 18"] The bolded bit is totally untrue. There is[I] absolutely no benefit [/I]to resting beyond 1 hour in the way you say you prefer. A rational group will only rest more than an hour if they get something from it or need to wait for some reason. Counting each hour as a short rest actually promotes the SECOND example, not the first. Kind of hoist by your own petard, there. I agree that this is likely the reasoning. It is, however, totally bass-ackawards. They've changed a fundamental bit of the rules to make them make no sense outside of metagaming, solely to deal with one, arguably two (if you count the Clleric one) abilities. The sensible, non-bass-ackwards thing to do would be to change those specific, exception-based abilities. This sort of thing is at the core of exception-based design, which is at the core of D&D, so it's a very foolish decision. I do think it will get addressed, because it's one of the decisions that wasn't playtested by the 175k, and I'm not convinced it was playtested at all (given even the one playtester we know, Cybit, house-rules it!). [/QUOTE]
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