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<blockquote data-quote="Universal_narration" data-source="post: 6326529" data-attributes="member: 6699115"><p>Anyone notice the concentration mechanic?</p><p></p><p>A lot of the good buff spells require concentration and you can't have two of them running at once. Not to mention each time you get damaged you have to make a CON save equal to half the damage or it no longer buffs. I didn't see the later playtest packets but it does seem interesting. So stuff like antimagic field you can punch the caster at it might suddenly just drop. Other stuff like dominate need it too, so if fighting multiple enemies and you have someone locked down due to that the enemies can focus the caster to free their friend.</p><p></p><p>Also one thing that got me giggling was the knock spell, anyone within 300 feet can hear it. I'm expecting all guards to be handed a note, "If you hear a loud knock from inside the premises, adventurers are about!".</p><p></p><p>Now I'm sure there will be a grappler archetype for fighter, and the dreaded spell in 3.5 against this type of fighter was freedom of movement due to not being able to be grappled. I wonder if that too will be a concentration spell, so a grappler can walk up to a wizard with it on punch him to dispel the freedom of movement then initiate a grapple.</p><p></p><p>Other interesting things with the fighter would be stuff like walking up to an enemy pushing him over then get advantage on your next set of attacks once you get extra attack (so 1-3 more). You don't need extra feats to do it just a good athletics (str check then).</p></blockquote><p></p>
[QUOTE="Universal_narration, post: 6326529, member: 6699115"] Anyone notice the concentration mechanic? A lot of the good buff spells require concentration and you can't have two of them running at once. Not to mention each time you get damaged you have to make a CON save equal to half the damage or it no longer buffs. I didn't see the later playtest packets but it does seem interesting. So stuff like antimagic field you can punch the caster at it might suddenly just drop. Other stuff like dominate need it too, so if fighting multiple enemies and you have someone locked down due to that the enemies can focus the caster to free their friend. Also one thing that got me giggling was the knock spell, anyone within 300 feet can hear it. I'm expecting all guards to be handed a note, "If you hear a loud knock from inside the premises, adventurers are about!". Now I'm sure there will be a grappler archetype for fighter, and the dreaded spell in 3.5 against this type of fighter was freedom of movement due to not being able to be grappled. I wonder if that too will be a concentration spell, so a grappler can walk up to a wizard with it on punch him to dispel the freedom of movement then initiate a grapple. Other interesting things with the fighter would be stuff like walking up to an enemy pushing him over then get advantage on your next set of attacks once you get extra attack (so 1-3 more). You don't need extra feats to do it just a good athletics (str check then). [/QUOTE]
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