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<blockquote data-quote="Li Shenron" data-source="post: 6326823" data-attributes="member: 1465"><p>Thank God.</p><p></p><p>And for those who don't use feats, this options already suggests to grant 2 extra skills instead.</p><p></p><p></p><p></p><p>I would have preferred they removed those score prerequisites completely.</p><p></p><p>But this (surprising) update is actually an improvement IMO, since at least it makes things more equal whether you start as a FTR or as a WIZ. Now those score requirements at most serve the (debatable*) purpose of limiting multiclassing.</p><p></p><p>*debatable because if I don't like multiclassing I'd rather say "no multiclassing" and if I don't like heavy multiclassing I'd rather say "max 2 classes" or something like that... instead these <em>apparently</em> clever limits always get bypassed by more clever players</p><p></p><p></p><p></p><p>That's great.</p><p></p><p></p><p></p><p>Martial self-healing is not the same as "martial healing". </p><p></p><p>Personally I dislike healing fighters that achieve the same effects as a <em>cure wounds</em> (even if smaller) by running around with bandages, or worse by yelling at comrades. But I don't have any significant issue with <em>regaining your own HP</em>, although this Survivor ability is so massive that I'd have to see it in play before judging.</p><p></p><p></p><p></p><p>That was the possibly most unexpected addition for me! +1 to WotC for being so bold.</p><p></p><p></p><p></p><p>Uhm, hard to say... maybe Healer's Kits never require any ability check (hence no use for the prof bonus) while Herbalist Kit's sometimes do.</p><p></p><p>They might have still made them tools to prevent everybody to be able to use them, but at this point I guess they wanted the opposite, i.e. they indeed wanted everybody to be able to use them.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6326823, member: 1465"] Thank God. And for those who don't use feats, this options already suggests to grant 2 extra skills instead. I would have preferred they removed those score prerequisites completely. But this (surprising) update is actually an improvement IMO, since at least it makes things more equal whether you start as a FTR or as a WIZ. Now those score requirements at most serve the (debatable*) purpose of limiting multiclassing. *debatable because if I don't like multiclassing I'd rather say "no multiclassing" and if I don't like heavy multiclassing I'd rather say "max 2 classes" or something like that... instead these [I]apparently[/I] clever limits always get bypassed by more clever players That's great. Martial self-healing is not the same as "martial healing". Personally I dislike healing fighters that achieve the same effects as a [I]cure wounds[/I] (even if smaller) by running around with bandages, or worse by yelling at comrades. But I don't have any significant issue with [I]regaining your own HP[/I], although this Survivor ability is so massive that I'd have to see it in play before judging. That was the possibly most unexpected addition for me! +1 to WotC for being so bold. Uhm, hard to say... maybe Healer's Kits never require any ability check (hence no use for the prof bonus) while Herbalist Kit's sometimes do. They might have still made them tools to prevent everybody to be able to use them, but at this point I guess they wanted the opposite, i.e. they indeed wanted everybody to be able to use them. [/QUOTE]
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