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Official D&D Basic Discussion Thread
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<blockquote data-quote="steeldragons" data-source="post: 6327039" data-attributes="member: 92511"><p>What better way to spend a sopping storm-filled July 4th than reading through the 5e Basic rules. I am ecstatic as a porcine in fecal matter.</p><p></p><p>Coupla nits n' noticed things so far...</p><p><em></em></p><p><em>Healing Word</em>: 1st level evocation, <em>Cure Light Wounds</em>: 1st level evocation, <em>Revivify</em>: 3rd level <em>conjuration</em>?, <em>Heal</em>: 6th level evocation..<em>.Mass Heal</em>: 9th level <strong><em>conjuration</em></strong>?? <em>Spare the Dying</em>? <strong><em>Necromancy cantrip</em></strong>?! Dunno if I'm on board (or at all follow their reasoning) with all this here.</p><p></p><p><em>Misty Step</em>: a 2nd level mini [30 ft.] teleport. Definitely not on board with 3rd level mages getting a controlled <em>Blink</em>. We'll be blinking that right outta the game.</p><p></p><p>Really like the treatment of Material components being garnered through a component pouch (for the traditionalists, like moi) or a spellcasting focus (for the Harry Potter generation).</p><p></p><p>Really like seeing that Druidic casting will (or<em> can</em>) involve some kind of focus. </p><p> </p><p>In general, loving the equipment list filled with all kinds of fun/extra goodies. The "Trinkets" table is full of fun potential.</p><p></p><p>Fluff material, in general, for the races, explanations of sub-races and classes are all really clear and evocative. The use of known D&D fictional characters in the examples are a cool nod/touch. Also, to reiterate, the nods to other classic D&D stuff in the disclaimer and such is good nostalgic fun. </p><p></p><p>All in all...on a strictly non-mechanics perusal, thumbs up.</p><p></p><p>EDIT: OH! And<em> Thunderwave</em>? (OP as a 1st level spell, imo) I'm no "physics has to work right with magic" proponent...breaking the rules of reality is what magic (particularly arcane) is for...BUT, that said, we know how sounds waves spread through the air. Why in the nine hells is the area of effect a <em>cube</em> instead of a sphere?! [yeah. yeah. I know. "It's magic." But...yeah...seems a simple/dumb error]</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6327039, member: 92511"] What better way to spend a sopping storm-filled July 4th than reading through the 5e Basic rules. I am ecstatic as a porcine in fecal matter. Coupla nits n' noticed things so far... [I] Healing Word[/I]: 1st level evocation, [I]Cure Light Wounds[/I]: 1st level evocation, [I]Revivify[/I]: 3rd level [I]conjuration[/I]?, [I]Heal[/I]: 6th level evocation..[I].Mass Heal[/I]: 9th level [B][I]conjuration[/I][/B]?? [I]Spare the Dying[/I]? [B][I]Necromancy cantrip[/I][/B]?! Dunno if I'm on board (or at all follow their reasoning) with all this here. [I]Misty Step[/I]: a 2nd level mini [30 ft.] teleport. Definitely not on board with 3rd level mages getting a controlled [I]Blink[/I]. We'll be blinking that right outta the game. Really like the treatment of Material components being garnered through a component pouch (for the traditionalists, like moi) or a spellcasting focus (for the Harry Potter generation). Really like seeing that Druidic casting will (or[I] can[/I]) involve some kind of focus. In general, loving the equipment list filled with all kinds of fun/extra goodies. The "Trinkets" table is full of fun potential. Fluff material, in general, for the races, explanations of sub-races and classes are all really clear and evocative. The use of known D&D fictional characters in the examples are a cool nod/touch. Also, to reiterate, the nods to other classic D&D stuff in the disclaimer and such is good nostalgic fun. All in all...on a strictly non-mechanics perusal, thumbs up. EDIT: OH! And[I] Thunderwave[/I]? (OP as a 1st level spell, imo) I'm no "physics has to work right with magic" proponent...breaking the rules of reality is what magic (particularly arcane) is for...BUT, that said, we know how sounds waves spread through the air. Why in the nine hells is the area of effect a [I]cube[/I] instead of a sphere?! [yeah. yeah. I know. "It's magic." But...yeah...seems a simple/dumb error] [/QUOTE]
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