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<blockquote data-quote="Rod Staffwand" data-source="post: 6327336" data-attributes="member: 6776279"><p>I am by no means young enough to be of the Harry Potter generation, but if 5e's new options means my foppish wizard doesn't have to carry around bat guano, count me in.</p><p></p><p>I am of two minds about spell chapter organization. Lumping the spells together alphabetically is a big help with a quick look up: spell chapter --> spell. Otherwise you have to go: spell chapter --> spell casting class --> spell level --> spell, which is a bit more cumbersome. On the other hand, when you just want to select a new spell after a level up or want to compare spells of the same level, grouping spells by class and level is a huge benefit. I guess they prioritized quick lookup as it's more useful in play when time is more valuable.</p><p></p><p>I think short rests should be addressed in errata to make the meaning more explicit. If they intend a "choose your own way to play" they should explicitly list the options. For the most part the basic set has some of the clearest written rules I've read in a long time, making things like short rests stand out even more. In a well-written ruleset there should never be arguments over what a rule means, or how to implement it, only whether it achieves its intended purpose or not.</p></blockquote><p></p>
[QUOTE="Rod Staffwand, post: 6327336, member: 6776279"] I am by no means young enough to be of the Harry Potter generation, but if 5e's new options means my foppish wizard doesn't have to carry around bat guano, count me in. I am of two minds about spell chapter organization. Lumping the spells together alphabetically is a big help with a quick look up: spell chapter --> spell. Otherwise you have to go: spell chapter --> spell casting class --> spell level --> spell, which is a bit more cumbersome. On the other hand, when you just want to select a new spell after a level up or want to compare spells of the same level, grouping spells by class and level is a huge benefit. I guess they prioritized quick lookup as it's more useful in play when time is more valuable. I think short rests should be addressed in errata to make the meaning more explicit. If they intend a "choose your own way to play" they should explicitly list the options. For the most part the basic set has some of the clearest written rules I've read in a long time, making things like short rests stand out even more. In a well-written ruleset there should never be arguments over what a rule means, or how to implement it, only whether it achieves its intended purpose or not. [/QUOTE]
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