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Official D&D Greek-Themed 'Mythic Odysseys of Theros' Setting Coming In May
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<blockquote data-quote="Urriak Uruk" data-source="post: 7933135" data-attributes="member: 7015558"><p>Just to continue on the "How does Theros/Ravnica fit into D&D multiverse" tangent...</p><p></p><p>As far as I've seen, it looks like Magic the Gathering fits under D&D lore, instead of the reverse. Meaning, that the broad "how does the Multiverse work" rules of D&D supersede the same rules for Magic the Gathering.</p><p></p><p>The best "official" explanation for how the two properties connect was done on an episode of Dragon Talk, where Jeremy Crawford explains how the planes of Magic fall under the same Great Wheel cosmology, even if they don't know it. As far as I know, the staff of Magic have never offered their own explanation as to how D&D falls into their cosmology, so the Crawford answer is the most "official" one.</p><p></p><p>[MEDIA=youtube]9JHyJj8C21c[/MEDIA]</p><p></p><p>I'll add that Eberron (which is also mentioned in this video) provides good explanations for how Theros/Ravnica fall under the Great Wheel in practice. Essentially, setting like the Forgotten Realms have residents that fully understand how the Great Wheel works, and how to move from world to world, and plane to plane. Other settings like Eberron (and Theros) don't; they either think there world is the only world, and can't comprehend leaving it (in the case of Eberron), or they think that their world has limited options of exiting (in the case of Planeswalkers from Theros).</p><p></p><p>So some people in Theros do understand that their plane is not alone, and that it is possible to leave by Planeswalking. What they don't know, is that their world is but one of literally infinite worlds, that fall under the great umbrella of the Great Wheel. Now, it honestly doesn't matter that they do; the presence of the Great Wheel does not truly impact residents of Theros, as their souls go to their afterlife instead of the Great Wheel. But there is always the possibility that a Planeswalker shifts to a world or plane of the Great Wheel, or that a wizard uses the Plane Shift spell to get to Theros.</p><p></p><p>In the case of Eberron, Crawford explained that although Eberron is a world in the Great Wheel, because it is cut off there is no interaction with it. But the possibility of it reconnecting always exists, and the dangers/opportunities that go with that. Same goes with Theros/Ravnica, though I don't think they're actually cut off and more likely just world that are too small or remote to be noticed by the deities of the Great Wheel.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 7933135, member: 7015558"] Just to continue on the "How does Theros/Ravnica fit into D&D multiverse" tangent... As far as I've seen, it looks like Magic the Gathering fits under D&D lore, instead of the reverse. Meaning, that the broad "how does the Multiverse work" rules of D&D supersede the same rules for Magic the Gathering. The best "official" explanation for how the two properties connect was done on an episode of Dragon Talk, where Jeremy Crawford explains how the planes of Magic fall under the same Great Wheel cosmology, even if they don't know it. As far as I know, the staff of Magic have never offered their own explanation as to how D&D falls into their cosmology, so the Crawford answer is the most "official" one. [MEDIA=youtube]9JHyJj8C21c[/MEDIA] I'll add that Eberron (which is also mentioned in this video) provides good explanations for how Theros/Ravnica fall under the Great Wheel in practice. Essentially, setting like the Forgotten Realms have residents that fully understand how the Great Wheel works, and how to move from world to world, and plane to plane. Other settings like Eberron (and Theros) don't; they either think there world is the only world, and can't comprehend leaving it (in the case of Eberron), or they think that their world has limited options of exiting (in the case of Planeswalkers from Theros). So some people in Theros do understand that their plane is not alone, and that it is possible to leave by Planeswalking. What they don't know, is that their world is but one of literally infinite worlds, that fall under the great umbrella of the Great Wheel. Now, it honestly doesn't matter that they do; the presence of the Great Wheel does not truly impact residents of Theros, as their souls go to their afterlife instead of the Great Wheel. But there is always the possibility that a Planeswalker shifts to a world or plane of the Great Wheel, or that a wizard uses the Plane Shift spell to get to Theros. In the case of Eberron, Crawford explained that although Eberron is a world in the Great Wheel, because it is cut off there is no interaction with it. But the possibility of it reconnecting always exists, and the dangers/opportunities that go with that. Same goes with Theros/Ravnica, though I don't think they're actually cut off and more likely just world that are too small or remote to be noticed by the deities of the Great Wheel. [/QUOTE]
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Official D&D Greek-Themed 'Mythic Odysseys of Theros' Setting Coming In May
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